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Wattkey
Property |
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Text |
Face-up "Watt" monsters you control can attack your opponent directly this turn.
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Wattkid
Types |
Thunder / Normal
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Attribute |
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Level (3) |
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Text |
A creature that electrocutes opponents with bolts of lightning.
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Wattkinetic Puppeteer
Types |
Psychic / Effect
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Attribute |
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Level (4) |
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Text |
(Quick Effect): You can send this card from your hand or field to the GY, then target 1 monster your opponent controls; move that target to another of their Main Monster Zones.
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Wattkingdom
Property |
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Text |
Your opponent cannot activate the effects of a monster that activate when it is Normal or Special Summoned, while in the same column as this card or a "Watt" monster you control. You can target 1 "Watt" monster you control; Special Summon 1 "Watt" monster with a different name from your Deck, then you lose LP equal to the Special Summoned monster's ATK, also you cannot Special Summon for the rest of this turn, except Thunder monsters. You can only use this effect of "Wattkingdom" once per turn.
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Wattkiwi
Types |
Thunder / Tuner
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Attribute |
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Level (3) |
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Text |
"Watt" monsters you control cannot be destroyed by battle while they are attacking.
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Wattkyuki
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Wattlemur
Types |
Thunder / Effect
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Attribute |
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Level (2) |
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Text |
If this card in its owner's possession is destroyed by your opponent's card (either by battle or by card effect): Your opponent cannot conduct their Battle Phase during their next turn.
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Wattmole
Types |
Thunder / Effect
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Attribute |
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Level (3) |
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Text |
This card can attack twice during each Battle Phase. If this card attacks a face-down Defense Position monster, you can destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation.
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Wattpheasant
Types |
Thunder / Effect
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Attribute |
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Level (4) |
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Text |
This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, select 1 face-up monster on the field and remove it from play until the End Phase of this turn.
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Wattrain
Property |
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Text |
Add "Watt" cards with different names from your Deck to your hand, except "Wattrain", up to the number of Thunder monsters you control with different names. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon as many "Watt" monsters as possible with different names from your hand. You can only use each effect of "Wattrain" once per turn.
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Wattsquirrel
Types |
Thunder / Effect
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Attribute |
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Level (3) |
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Text |
This card can attack twice during each Battle Phase. If this card battles, negate the effects of the monster it battled, after damage calculation (including in the Graveyard).
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Wattsychic Fighter
Types |
Psychic / Effect
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Attribute |
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Level (3) |
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Text |
When this card is Normal or Special Summoned: You can target 1 card in your opponent's Graveyard; place it on either the top or bottom of their Deck. You can only use this effect of "Wattsychic Fighter" once per turn.
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Wattsychic Fighting Porter
Property |
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Text |
Special Summon up to 2 Level 3 or lower LIGHT monsters from your hand. If you Summoned 2 monsters with the same original Type, those monsters can attack directly this turn. If they have the same original Level, they also cannot be destroyed by battle this turn. You can only activate 1 "Wattsychic Fighting Porter" per turn.
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Wattuna
Types |
Thunder / Tuner / Effect
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Attribute |
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Level (4) |
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Text |
This card can attack directly. You can only use each of the following effects of "Wattuna" once per turn. At the end of the Damage Step, if your monster inflicts battle damage to your opponent: You can Special Summon this card from your hand. When this card inflicts battle damage to your opponent by a direct attack: You can Tribute this card on the field and 1 or more non-Tuner monsters from your hand and/or face-up field, and Special Summon 1 "Watt" Synchro Monster from your Extra Deck whose Level equals the total Levels of those Tributed monsters.
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Wattwoodpecker
Types |
Thunder / Effect
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Attribute |
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Level (3) |
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Text |
This card can attack twice during each Battle Phase. Any monster that battles with this card cannot change its battle position.
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Wave-Motion Cannon
Property |
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Text |
During your Main Phase: You can send this face-up card to the GY; inflict 1000 damage to your opponent for each of your Standby Phases that have passed since this card was activated.
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Wave-Motion Inferno
Property |
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Text |
While you have no cards in your hand, face-up "Infernity" monsters you control gain 400 ATK and DEF. You can send this face-up card from the field to the Graveyard to send all cards from your hand to the Graveyard.
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Wavering Eyes
Property |
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Text |
Destroy as many cards in each player's Pendulum Zones as possible, then apply these effects, in sequence, depending on the number of cards destroyed by this effect.
● 1+: Inflict 500 damage to your opponent.
● 2+: You can add 1 Pendulum Monster from your Main Deck to your hand.
● 3+: You can banish 1 card on the field.
● 4: You can add 1 "Wavering Eyes" from your Deck to your hand.
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Way Where There's a Will
Property |
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Text |
During the Main Phase: The turn player can activate this effect; excavate cards from the top of your Deck, up to the number of cards your opponent controls, and if you do, add 1 of them to your hand, also, after that, place any remaining cards and 1 card from your hand on the bottom of the Deck in any order. You can only use this effect of "Way Where There's a Will" once per turn. During the End Phase of any turn a player excavated 9 or more cards at once by this card's effect: That player can activate this effect; shuffle all cards your opponent controls and in their GY into the Deck.
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Weapon Change
Property |
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Text |
Once during each of your Standby Phases: You can pay 700 LP, then target 1 Warrior or Machine monster you control; switch the current ATK and DEF of that target until the end of your opponent's next turn.
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Weather Report
Types |
Aqua / Flip / Effect
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Attribute |
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Level (4) |
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Text |
FLIP: Destroys all opponent's face-up "Swords of Revealing Light" on the field. If "Swords of Revealing Light" is destroyed, you can perform your Battle Phase twice this turn (or your next turn, if activated during opponent's turn).
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Weathering Soldier
Types |
Rock / Effect
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Attribute |
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Level (4) |
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Text |
If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 "Fossil Fusion", or 1 card that mentions "Fossil Fusion" except "Weathering Soldier", from your Deck to your hand. You can only use this effect of "Weathering Soldier" once per turn. Once per turn, during your End Phase: This card loses 600 ATK.
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Wedju Temple
Property |
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Text |
During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 "Millennium" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Wedju Temple" once per turn. If a face-up "Millennium" monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY.
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Wee Witch's Apprentice
Types |
Spellcaster / Link / Effect
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Attribute |
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Text |
2 DARK monsters
All DARK monsters on the field gain 500 ATK/DEF, also all LIGHT monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 DARK monster in your GY; add it to your hand. You can only use this effect of "Wee Witch's Apprentice" once per turn.
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Weed Out
Property |
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Text |
Pay 500 Life Points. Destroy all face-up Attack Position Level 3 monsters.
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