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D - Chain
Property |
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Text |
Target 1 "Destiny HERO" monster you control; equip this card to that target. It gains 500 ATK. If it destroys an opponent's monster by battle and sends it to the GY: Inflict 500 damage to your opponent.
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D - Counter
Property |
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Text |
When a face-up "Destiny HERO" monster you control is targeted for an attack: Destroy the attacking monster.
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D - Force
Property |
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Text |
When this card is activated: You can add 1 "Destiny HERO - Plasma" from your Deck or GY to your hand. While you control "Destiny HERO - Plasma", apply the following effects.
● You cannot draw during the Draw Phase.
● Your opponent cannot target cards you control with card effects.
● Each "Destiny HERO - Plasma" you control gains 100 ATK for each monster in the GYs, cannot be destroyed by your opponent's card effects, also can make a second attack during each Battle Phase.
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D - Formation
Property |
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Text |
Each time a face-up "Destiny HERO" monster(s) you control is destroyed, place 1 D Counter on this card for each of those monsters. When you Normal or Special Summon a monster during your Main Phase: You can send this card with 2 or more D Counters to the Graveyard; add up to 2 cards from your Deck and/or Graveyard to your hand, with the same name as that monster.
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D - Fortune
Property |
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Text |
When your opponent declares a direct attack: Banish 1 "Destiny HERO" monster from your Graveyard; end the Battle Phase.
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D - Shield
Property |
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Text |
When an Attack Position "Destiny HERO" monster you control is targeted for an attack: Target it; change it to Defense Position and equip it with this card. The equipped monster cannot be destroyed by battle.
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D - Spirit
Property |
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Text |
Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand. You must not control any "Destiny HERO" monsters to activate and to resolve this effect.
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D - Tactics
Property |
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Text |
During the Standby Phase: You can have all "HERO" monsters you control gain 400 ATK (even if this card leaves the field). If a Level 8 or higher "Destiny HERO" monster(s) or a "Destiny End Dragoon" is Special Summoned to your field (except during the Damage Step): You can banish 1 card from your opponent's hand (random), field, or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can add 1 "Destiny HERO" monster from your Deck to your hand. You can only use each effect of "D - Tactics" once per turn.
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D - Time
Property |
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Text |
When a face-up "Elemental HERO" monster you control leaves the field: Add 1 "Destiny HERO" monster from your Deck to your hand whose Level is less than or equal to that "Elemental HERO" monster's original Level.
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D Cubed
Types |
Machine / Effect
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Attribute |
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Level (1) |
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Text |
If this card is Normal Summoned: It is also treated as a "Destiny HERO" monster while face-up on the field. You can only use each of the following effects of "D Cubed" once per turn.
● You can discard up to 2 cards; Special Summon "D Cubed" from your hand, Deck, and/or GY, equal to the number discarded, also for the rest of this turn, you cannot Normal or Special Summon other monsters, except "Destiny HERO" monsters.
● If this card is destroyed by battle or card effect: You can send 1 "Destiny HERO" monster from your Deck to the GY.
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D-Boyz
Types |
Fiend / Flip / Effect
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Attribute |
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Level (1) |
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Text |
FLIP: You can Special Summon any number of "D-Boyz" from your Deck in Attack Position, then you take 1000 damage for each monster Special Summoned by this effect.
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D-Fusion
Property |
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Text |
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material, and if you do, it cannot be destroyed by battle or card effects this turn. Only "Destiny HERO" monsters can be used as Fusion Material for a Fusion Summon using this card's effect.
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D. Human
Types |
Warrior / Normal
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Attribute |
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Level (4) |
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Text |
Gifted with the power of dragons, this warrior wields a sword created from a dragon's fang.
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D. Tribe
Property |
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Text |
All monsters on your side of the field are treated as Dragon-Types until the End Phase of this turn.
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D.3.S. Frog
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D.D. Assailant
Types |
Warrior / Effect
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Attribute |
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Level (4) |
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Text |
After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.
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D.D. Assault Carrier
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D.D. Borderline
Property |
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Text |
While there are no Spells in your GY, neither player can conduct their Battle Phase.
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D.D. Crazy Beast
Types |
Beast / Effect
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Attribute |
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Level (3) |
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Text |
A monster that this card destroys as a result of battle is removed from play.
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D.D. Crow
Types |
Winged Beast / Effect
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Attribute |
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Level (1) |
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Text |
(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.
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D.D. Designator
Property |
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Text |
Declare 1 card name. Look at your opponent's hand, and if they have the declared card in their hand, remove from play that 1 card. If they do not have the declared card in their hand, remove from play 1 random card in your hand.
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D.D. Destroyer
Types |
Warrior / Effect
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Attribute |
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Level (4) |
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Text |
When this card on the field is banished: You can target 1 face-up card your opponent controls; destroy that target.
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D.D. Dynamite
Property |
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Text |
Inflict 300 damage to your opponent for each of their removed from play cards.
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D.D. Esper Star Sparrow
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D.D. Guide
Types |
Warrior / Effect
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Attribute |
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Level (4) |
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Text |
When this card is Normal Summoned, give control of it to your opponent. During each player's End Phase, your opponent selects 1 card from the Graveyard of this card's controller and removes it from play.
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