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T.A.D.P.O.L.E.
Types |
Aqua / Effect
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Attribute |
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Level (1) |
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Text |
When this card you control is destroyed by battle and sent to your Graveyard, you can add any "T.A.D.P.O.L.E."(s) from your Deck to your hand.
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T.G. All Clear
Property |
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Text |
All "T.G." monsters on the field become Machine monsters. During your Main Phase, you can Normal Summon 1 "T.G." monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) During your Main Phase: You can destroy 1 "T.G." monster in your hand or field, and if you do, add 1 "T.G." monster with a different name from your Deck or GY to your hand. You can only use this effect of "T.G. All Clear" once per turn.
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T.G. Blade Blaster
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T.G. Booster Raptor
Types |
Dinosaur / Effect
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Attribute |
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Level (1) |
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Text |
If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor".
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T.G. Catapult Dragon
Types |
Dragon / Effect
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Attribute |
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Level (2) |
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Text |
Once per turn: You can Special Summon 1 Level 3 or lower "T.G." Tuner monster from your hand.
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T.G. Close
Property |
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Text |
When a Spell/Trap Card, or monster effect, is activated while you control a Machine "T.G." monster: Negate the activation, and if you do, destroy that card. If a Synchro Monster(s) is banished while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "T.G. Close" effect per turn, and only once that turn.
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T.G. Cyber Magician
Types |
Spellcaster / Tuner / Effect
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Attribute |
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Level (1) |
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Text |
If this card you control would be used as Synchro Material for a "T.G." monster, "T.G." monsters in your hand can be used as the non-Tuner Synchro Materials. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Cyber Magician".
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T.G. Drill Fish
Types |
Fish / Effect
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Attribute |
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Level (1) |
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Text |
This card can attack directly. You can only use each of the following effects of "T.G. Drill Fish" once per turn.
● If all monsters you control are "T.G." monsters (min. 1): You can Special Summon this card from your hand.
● When a "T.G." monster you control inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy it.
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T.G. Gear Zombie
Types |
Zombie / Tuner / Effect
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Attribute |
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Level (1) |
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Text |
You can target 1 "T.G." monster you control; Special Summon this card from your hand, then the targeted monster loses 1000 ATK. You can only use this effect of "T.G. Gear Zombie" once per turn.
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T.G. Glaive Blaster
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T.G. Halberd Cannon
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T.G. Halberd Cannon/Assault Mode
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T.G. Hyper Librarian
Types |
Spellcaster / Synchro / Effect
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Attribute |
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Level (5) |
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Text |
1 Tuner + 1+ non-Tuner monsters
If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.
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T.G. Jet Falcon
Types |
Winged Beast / Tuner / Effect
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Attribute |
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Level (3) |
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Text |
If this card is sent to the Graveyard as a Synchro Material: Inflict 500 damage to your opponent.
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T.G. Limiter Removal
Property |
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Text |
Discard 1 card; add 2 "T.G." monsters with different names from your Deck to your hand. You can banish this card from your GY, then target 1 "T.G." monster in your GY; shuffle it into the Deck, or if you control a Machine "T.G." monster, you can add it to your hand instead. You can only use 1 "T.G. Limiter Removal" effect per turn, and only once that turn.
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T.G. Metal Skeleton
Types |
Zombie / Effect
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Attribute |
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Level (2) |
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Text |
If a monster(s) on the field is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand. If a "T.G." monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. You can only use each effect of "T.G. Metal Skeleton" once per turn.
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T.G. Mighty Striker
Types |
Warrior / Synchro / Tuner / Effect
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Attribute |
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Level (2) |
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Text |
1 Tuner + 1 non-Tuner monster
Once per turn, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Mighty Striker" once per turn. If this card is Synchro Summoned: You can add 1 "T.G." Spell/Trap from your Deck to your hand. If this card is sent from your Monster Zone to the GY: You can send 1 "T.G." card from your Deck to the GY.
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T.G. Over Dragonar
Types |
Dragon / Synchro / Effect
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Attribute |
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Level (5) |
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Text |
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can Special Summon any number of "T.G." monsters from your GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "T.G." monsters. You can only use this effect of "T.G. Over Dragonar" once per turn. If this card on the field is destroyed: Draw 1 card.
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T.G. Power Gladiator
Types |
Warrior / Synchro / Effect
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Attribute |
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Level (5) |
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Text |
1 Tuner + 1 or more non-Tuner "T.G." monsters
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card on the field is destroyed: Draw 1 card.
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T.G. Recipro Dragonfly
Types |
Insect / Synchro / Effect
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Attribute |
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Level (2) |
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Text |
1 Tuner + 1 non-Tuner monster
Once per turn: You can target 1 other "T.G." Synchro Monster you control; send it to the Graveyard, then, if all the Synchro Monsters that were used for its Synchro Summon are in your Graveyard, you can Special Summon all of them.
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T.G. Rocket Salamander
Types |
Pyro / Effect
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Attribute |
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Level (1) |
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Text |
You can Tribute 1 "T.G." monster; Special Summon 1 "T.G." monster from your Deck with a different original name than that Tributed monster's. If you control a Machine "T.G." monster: You can target 1 Level 4 or lower "T.G." monster in your GY; Special Summon it in Defense Position, but negate its effects. You can only use each effect of "T.G. Rocket Salamander" once per turn.
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T.G. Rush Rhino
Types |
Beast / Effect
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Attribute |
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Level (4) |
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Text |
If this card attacks, it gains 400 ATK during the Damage Step only. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Rush Rhino".
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T.G. Screw Serpent
Types |
Sea Serpent / Tuner / Effect
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Attribute |
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Level (4) |
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Text |
If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn.
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T.G. Star Guardian
Types |
Warrior / Synchro / Tuner / Effect
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Attribute |
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Level (5) |
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Text |
1 Tuner + 1+ non-Tuner "T.G." monsters
Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Star Guardian" once per turn.
● If this card is Special Summoned: You can target 1 "T.G." monster in your GY; add it to your hand.
● During your Main Phase: You can Special Summon 1 "T.G." monster from your hand.
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T.G. Striker
Types |
Warrior / Tuner / Effect
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Attribute |
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Level (2) |
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Text |
If only your opponent controls a monster, you can Special Summon this card (from your hand). Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".
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