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W Nebula Meteorite
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Text |
Change all face-down monsters on the field to face-up Defense Position. During the End Phase this turn, change all face-up LIGHT Reptile-Type monsters you control to face-down Defense Position, then draw 1 card for each. After that, you can Special Summon 1 Level 7 or higher LIGHT Reptile-Type monster from your Deck.
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W-Wing Catapult
Types |
Machine / Union / Effect
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Level (4) |
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Text |
Once per turn, you can either: Target 1 "V-Tiger Jet" you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. The equipped monster gains 400 ATK/DEF.
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WANTED: Seeker of Sinful Spoils
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Text |
Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.
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Waboku
Property |
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Text |
You take no battle damage this turn. Your monsters cannot be destroyed by battle this turn.
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Wailing of the Unchained Souls
Property |
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Text |
If you Link Summon an "Unchained" Link Monster: You can target 1 card on the field; destroy it. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Wailing of the Unchained Souls" once per turn.
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Wake Up Centur-Ion!
Property |
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Text |
If a Monster Card is face-up in your Spell & Trap Zone: You can declare Level 4 or 8; Special Summon 1 "Centur-Ion Token" (Pyro/DARK/ATK 0/DEF 0) with the declared Level, but it cannot be used as Fusion or Link Material. During your Main Phase: You can banish this card from your GY; send 1 "Centur-Ion" card from your Deck to the GY, except "Wake Up Centur-Ion!". You can only use each effect of "Wake Up Centur-Ion!" once per turn.
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Wake Up Your Elemental HERO
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Waking the Dragon
Property |
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Text |
If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can Special Summon 1 monster from your Deck or Extra Deck.
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Wall Shadow
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Wall of Disruption
Property |
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Text |
When an opponent's monster declares an attack: All Attack Position monsters your opponent currently controls lose 800 ATK for each monster they control.
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Wall of Illusion
Types |
Fiend / Effect
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Attribute |
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Level (4) |
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Text |
If this card is attacked by a monster, after damage calculation: Return that monster to the hand.
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Wall of Ivy
Types |
Plant / Effect
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Attribute |
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Level (2) |
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Text |
FLIP: Special Summon 1 "Ivy Token" (Plant-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position to your opponent's side of the field. When this Token is destroyed, its controller takes 300 damage.
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Wall of Revealing Light
Property |
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Text |
Activate by paying any multiple of 1000 Life Points. Monsters your opponent controls cannot attack if their ATK is less than or equal to the amount you paid.
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Wall of Thorns
Property |
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Text |
When a Plant-Type monster you control is targeted for an attack: Destroy all Attack Position monsters your opponent controls.
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Walls of the Imperial Tomb
Property |
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Text |
This card's name becomes "King's Sarcophagus" while in the Field Zone. During your Main Phase: You can add 1 "Horus" monster from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Walls of the Imperial Tomb" once per turn. If you activate the effect of "Horus the Black Flame Deity": You can draw 1 card.
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Wandering Gryphon Rider
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Wandering King Wildwind
Types |
Fiend / Effect
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Attribute |
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Level (4) |
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Text |
If you control a Fiend Tuner with 1500 or less ATK, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Fiend Tuner with 1500 or less ATK from your Deck to your hand.
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Wandering Mummy
Types |
Zombie / Effect
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Attribute |
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Level (4) |
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Text |
You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use this effect, rearrange the face-down Defense Position monsters in your Main Monster Zones, then return them in face-down Defense Position.
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Wannabee!
Types |
Insect / Effect
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Attribute |
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Level (2) |
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Text |
During the End Phase: You can send this card from your hand or field to the GY; excavate cards from the top of your Deck, equal to the number of your opponent's unused Spell & Trap Zones, and you can Set 1 excavated Trap to your field (but send it to the GY during the next End Phase), also place the rest on the bottom of the Deck in any order. You can only use this effect of "Wannabee!" once per turn.
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War Rock Bashileos
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War Rock Big Blow
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Text |
During the Main Phase, if a face-up "War Rock" monster(s) you control leaves the field by an opponent's card effect: Destroy up to 2 cards your opponent controls. You can only activate 1 "War Rock Big Blow" per turn.
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War Rock Dignity
Property |
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Text |
You must control a "War Rock" monster to activate either of these effects.
● When a monster your opponent controls activates its effect: Negate that effect.
● During the Battle Phase, when your opponent activates a Spell/Trap Card, or monster effect: Negate that effect.
You can only activate 1 "War Rock Dignity" per turn.
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War Rock Fortia
Types |
Warrior / Effect
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Attribute |
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Level (4) |
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Text |
If your EARTH Warrior monster battles, after damage calculation: You can add 1 "War Rock" card from your Deck to your hand, except "War Rock Fortia", then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use each effect of "War Rock Fortia" once per turn.
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War Rock Gactos
Types |
Warrior / Effect
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Attribute |
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Level (4) |
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Text |
If an EARTH Warrior monster is Normal Summoned to your field: You can Special Summon this card from your hand. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use this effect of "War Rock Gactos" once per turn.
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War Rock Generations
Property |
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Text |
During the Battle Phase, if your opponent controls more monsters than you do: Special Summon 1 "War Rock" monster from your Deck, and if you activated this card during your opponent's turn, for the rest of this turn while you control the face-up Special Summoned monster, your opponent's monsters cannot attack, except to attack that monster. You can only activate 1 "War Rock Generations" per turn.
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