Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page -- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

W Nebula Meteorite

Property

Normal

Text

Change all face-down monsters on the field to face-up Defense Position. During the End Phase this turn, change all face-up LIGHT Reptile-Type monsters you control to face-down Defense Position, then draw 1 card for each. After that, you can Special Summon 1 Level 7 or higher LIGHT Reptile-Type monster from your Deck.

W-Wing Catapult

Types

Machine / Union / Effect

Attribute

Light

Level (4)

Star Star Star Star

Text

Once per turn, you can either: Target 1 "V-Tiger Jet" you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. The equipped monster gains 400 ATK/DEF.

WANTED: Seeker of Sinful Spoils

Property

Quick-Play

Text

Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.

Waboku

Property

Normal

Text

You take no battle damage this turn. Your monsters cannot be destroyed by battle this turn.

Wailing of the Unchained Souls

Property

Continuous

Text

If you Link Summon an "Unchained" Link Monster: You can target 1 card on the field; destroy it. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Wailing of the Unchained Souls" once per turn.

Wake Up Centur-Ion!

Property

Quick-Play

Text

If a Monster Card is face-up in your Spell & Trap Zone: You can declare Level 4 or 8; Special Summon 1 "Centur-Ion Token" (Pyro/DARK/ATK 0/DEF 0) with the declared Level, but it cannot be used as Fusion or Link Material. During your Main Phase: You can banish this card from your GY; send 1 "Centur-Ion" card from your Deck to the GY, except "Wake Up Centur-Ion!". You can only use each effect of "Wake Up Centur-Ion!" once per turn.

Wake Up Your Elemental HERO

Types

Warrior / Fusion / Effect

Attribute

Light

Level (10)

Star Star Star Star Star Star Star Star Star Star

Text

1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters

Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.

Waking the Dragon

Property

Normal

Text

If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can Special Summon 1 monster from your Deck or Extra Deck.

Wall Shadow

Types

Warrior / Effect

Attribute

Dark

Level (7)

Star Star Star Star Star Star Star

Text

Cannot be Normal Summoned/Set. Must first be Special Summoned with "Magical Labyrinth".

Wall of Disruption

Property

Normal

Text

When an opponent's monster declares an attack: All Attack Position monsters your opponent currently controls lose 800 ATK for each monster they control.

Wall of Illusion

Types

Fiend / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

If this card is attacked by a monster, after damage calculation: Return that monster to the hand.

Wall of Ivy

Types

Plant / Effect

Attribute

Earth

Level (2)

Star Star

Text

FLIP: Special Summon 1 "Ivy Token" (Plant-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position to your opponent's side of the field. When this Token is destroyed, its controller takes 300 damage.

Wall of Revealing Light

Property

Continuous

Text

Activate by paying any multiple of 1000 Life Points. Monsters your opponent controls cannot attack if their ATK is less than or equal to the amount you paid.

Wall of Thorns

Property

Normal

Text

When a Plant-Type monster you control is targeted for an attack: Destroy all Attack Position monsters your opponent controls.

Walls of the Imperial Tomb

Property

Field

Text

This card's name becomes "King's Sarcophagus" while in the Field Zone. During your Main Phase: You can add 1 "Horus" monster from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Walls of the Imperial Tomb" once per turn. If you activate the effect of "Horus the Black Flame Deity": You can draw 1 card.

Wandering Gryphon Rider

Types

Winged Beast / Effect

Attribute

Wind

Level (7)

Star Star Star Star Star Star Star

Text

During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. When a card or effect is activated while you control an "Adventurer Token" (Quick Effect): You can shuffle this card into the Deck, and if you do, negate that activation, and if you do that, destroy that card. You can only use each effect of "Wandering Gryphon Rider" once per turn.

Wandering King Wildwind

Types

Fiend / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

If you control a Fiend Tuner with 1500 or less ATK, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Fiend Tuner with 1500 or less ATK from your Deck to your hand.

Wandering Mummy

Types

Zombie / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use this effect, rearrange the face-down Defense Position monsters in your Main Monster Zones, then return them in face-down Defense Position.

Wannabee!

Types

Insect / Effect

Attribute

Light

Level (2)

Star Star

Text

During the End Phase: You can send this card from your hand or field to the GY; excavate cards from the top of your Deck, equal to the number of your opponent's unused Spell & Trap Zones, and you can Set 1 excavated Trap to your field (but send it to the GY during the next End Phase), also place the rest on the bottom of the Deck in any order. You can only use this effect of "Wannabee!" once per turn.

War Rock Bashileos

Types

Warrior / Effect

Attribute

Earth

Level (8)

Star Star Star Star Star Star Star Star

Text

During a Battle Phase in which your EARTH Warrior monster battles (Quick Effect): You can activate this effect; this card can attack directly this turn, also all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. While this card is in your hand or GY, when your EARTH Warrior monster is destroyed by battle: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "War Rock Bashileos" once per turn.

War Rock Big Blow

Property

Normal

Text

During the Main Phase, if a face-up "War Rock" monster(s) you control leaves the field by an opponent's card effect: Destroy up to 2 cards your opponent controls. You can only activate 1 "War Rock Big Blow" per turn.

War Rock Dignity

Property

Quick-Play

Text

You must control a "War Rock" monster to activate either of these effects.

● When a monster your opponent controls activates its effect: Negate that effect.

● During the Battle Phase, when your opponent activates a Spell/Trap Card, or monster effect: Negate that effect.

You can only activate 1 "War Rock Dignity" per turn.

War Rock Fortia

Types

Warrior / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

If your EARTH Warrior monster battles, after damage calculation: You can add 1 "War Rock" card from your Deck to your hand, except "War Rock Fortia", then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use each effect of "War Rock Fortia" once per turn.

War Rock Gactos

Types

Warrior / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

If an EARTH Warrior monster is Normal Summoned to your field: You can Special Summon this card from your hand. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use this effect of "War Rock Gactos" once per turn.

War Rock Generations

Property

Normal

Text

During the Battle Phase, if your opponent controls more monsters than you do: Special Summon 1 "War Rock" monster from your Deck, and if you activated this card during your opponent's turn, for the rest of this turn while you control the face-up Special Summoned monster, your opponent's monsters cannot attack, except to attack that monster. You can only activate 1 "War Rock Generations" per turn.


Page -- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15