Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Vision HERO Increase

Types

Warrior / Effect

Attribute

Dark

Level (3)

Star Star Star

Text

If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.

Vision HERO Minimum Ray

Types

Warrior / Effect

Attribute

Dark

Level (3)

Star Star Star

Text

If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can destroy 1 Level 4 or lower monster your opponent controls. You can only use each effect of "Vision HERO Minimum Ray" once per turn.

Vision HERO Multiply Guy

Types

Warrior / Effect

Attribute

Dark

Level (3)

Star Star Star

Text

If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can make 1 face-up monster on the field gain 800 ATK. You can only use each effect of "Vision HERO Multiply Guy" once per turn.

Vision HERO Poisoner

Types

Warrior / Effect

Attribute

Dark

Level (3)

Star Star Star

Text

If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can halve the ATK of 1 face-up monster on the field. You can only use each effect of "Vision HERO Poisoner" once per turn.

Vision HERO Trinity

Types

Warrior / Fusion / Effect

Attribute

Dark

Level (8)

Star Star Star Star Star Star Star Star

Text

3 "HERO" monsters

After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make up to 3 attacks during each Battle Phase. Cannot attack directly.

Vision HERO Vyon

Types

Warrior / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.

Vision HERO Witch Raider

Types

Warrior / Effect

Attribute

Dark

Level (8)

Star Star Star Star Star Star Star Star

Text

To Tribute Summon this card face-up, you can Tribute Trap(s) you control, as well as monsters. When this card is Normal Summoned: You can destroy all Spells and Traps your opponent controls. You cannot Special Summon monsters during the turn you activate this effect, except "HERO" monsters.

Vision Release

Property

Normal

Text

Target 1 "Vision HERO" Monster Card in your Spell & Trap Zone; Special Summon it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Vision HERO" monster in your GY; add it to your hand.

Vision Resonator

Types

Fiend / Tuner / Effect

Attribute

Dark

Level (2)

Star Star

Text

If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.

Vision with Eyes of Blue

Property

Continuous

Text

When you activate this card: You can reveal 1 "Blue-Eyes White Dragon" in your hand; Special Summon 1 monster from your hand. Once per turn: You can target 1 face-up monster you control; return that face-up monster to the hand, then you can apply the following effect, based on the original name of the card returned to the hand.

● "Blue-Eyes White Dragon": Special Summon 1 monster from your hand.

● Other: Special Summon 1 "Blue-Eyes" monster from your hand.

You can only activate 1 "Vision with Eyes of Blue" per turn.

Vivid Knight

Types

Beast-Warrior / Effect

Attribute

Light

Level (4)

Star Star Star Star

Text

During either player's turn (except during the Damage Step), when your opponent targets exactly 1 LIGHT Beast-Warrior-Type monster you control (and no other cards) for an attack, or with a card effect: Banish that monster you control until your next Standby Phase, and if you do, Special Summon this card from your hand.

Vivid Tail

Property

Normal

Text

Target 1 card you control; return it to the hand. If this card is in your GY: You can target 1 face-up card you control; Set this card (but banish it when it leaves the field), and if you do, return that face-up card to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name that card had once it returned to the hand. You can only use 1 "Vivid Tail" effect per turn, and only once that turn.

Voici la Carte (Today's Menu)

Property

Normal

Text

Reveal 2 "Nouvelles" monsters with different names from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the other into your Deck, then you can add 1 of these cards from your Deck or GY to your hand based on the Monster Type added to your hand by this effect.

● Beast-Warrior: "Recette de Poisson (Fish Recipe)"

● Warrior: "Recette de Viande (Meat Recipe)"

You can only activate 1 "Voici la Carte (Today's Menu)" per turn.

Void Apocalypse

Property

Continuous

Text

You can discard 1 card; send 1 Fiend monster from your Deck to the GY. You can send this face-up card from your Spell & Trap Zone to the GY; send "Infernoid" monsters with different names from your hand and/or Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck. You can only use 1 "Void Apocalypse" effect per turn, and only once that turn.

Void Breach

Property

Continuous

Text

"Infernoid" monsters you control gain 100 ATK for each of your banished "Infernoid" monsters. If you control no monsters, or all monsters you control are Fiend monsters: You can activate 1 of these effects;

● Add 1 of your banished "Infernoid" monsters to your hand.

● Special Summon 1 "Infernoid" monster from your hand, ignoring its Summoning conditions.

You can only use this effect of "Void Breach" once per turn.

Void Cauldron

Property

Continuous

Text

This card is sent to the GY if you have any cards in your hand. If an "Infernity" monster(s) and/or a Level 8 DARK Dragon Synchro Monster(s) you control would be destroyed by your opponent's card effect, you can banish 1 "Infernity" card from your GY instead.

Void Expansion

Property

Field

Text

During your Standby Phase: You can Special Summon 1 "Infernoid Token" (Fiend-Type/FIRE/Level 1/ATK 0/DEF 0). To Special Summon an "Infernoid" monster using its own procedure, you can banish "Infernoid" monster(s) you control instead of those in the Graveyard (or any combination of both). Your opponent cannot target "Infernoid" monsters you control for attacks or with card effects, except the "Infernoid" monster you control with the highest Level (either, if tied).

Void Feast

Property

Normal

Text

Send 1 "Void" Spell/Trap from your hand or face-up field to the GY; Special Summon up to 3 "Infernoid" monsters from your Deck, whose total Levels exactly equal 8, ignoring their Summoning conditions.

Void Imagination

Property

Continuous

Text

"Infernoid" monsters you control whose original Levels are 2 or higher become Level 1 and all battle damage they inflict to your opponent is halved. You can send this card to the GY; Fusion Summon 1 "Infernoid" Fusion Monster from your Extra Deck, using monsters from your hand or field as material. If your opponent controls a monster that was Special Summoned from the Extra Deck, and you do not, you can also use up to 6 monsters in your Deck as Fusion Materials.

Void Launch

Property

Continuous

Text

During each of your Standby Phases: You can send up to 2 "Infernoid" monsters from your Deck to the Graveyard. If you control a monster that is not an "Infernoid" monster, send this card to the Graveyard.

Void Ogre Dragon

Types

Dragon / Synchro / Effect

Attribute

Dark

Level (8)

Star Star Star Star Star Star Star Star

Text

1 DARK Tuner + 1+ non-Tuner monsters

Once per turn, when your opponent activates a Spell/Trap Card while you have no cards in your hand (Quick Effect): You can negate the activation, and if you do, destroy it.

Void Purification

Property

Continuous

Text

If you control a monster that is not an "Infernoid" monster, send this card to the Graveyard. You can only use each of these effects of "Void Purification" once per turn.

● During each of your opponent's Standby Phases: You can target 1 "Infernoid" monster in your Graveyard; add it to your hand.

● During each of your Standby Phases: You can target 1 of your banished "Infernoid" monsters; return it to the Graveyard.

Void Reignition

Property

Normal

Text

Reveal 1 "Infernoid" monster or 1 "Void" Spell/Trap in your hand; discard your entire hand, then draw the same number of cards you discarded. If you control no monsters, or all monsters you control are Fiend monsters, except the turn this card was sent to the GY: You can banish this card from your GY, then target up to 11 of your banished "Infernoid" monsters with different names; return them to the GY. You can only use this effect of "Void Reignition" once per Duel.

Void Seer

Property

Quick-Play

Text

Target 1 "Infernoid" monster you control; that target is unaffected by the opponent's card effects this turn. If an "Infernoid" monster(s) you control would be destroyed by a card effect, you can banish this card from your Graveyard instead of destroying 1 of those monsters.

Void Trap Hole

Property

Normal

Text

When your opponent Special Summons a monster(s) with 2000 or more ATK: Negate the effects of 1 of those monsters with 2000 or more ATK, and if you do, destroy it.


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