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Spy-C-Spy
Types |
Warrior / Effect
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Attribute |
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Level (3) |
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Text |
If this card is Normal Summoned: Look at 1 random card in your opponent's Extra Deck, and if it has 2000 or more ATK, this card gains 1000 ATK. If it has less than 2000 ATK, you gain LP equal to that monster's ATK.
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Spyder Spider
Types |
Insect / Effect
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Attribute |
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Level (4) |
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Text |
When this card destroys an opponent's Defense Position monster by battle, you can select and Special Summon 1 Level 4 or lower Insect-Type monster from your Graveyard.
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Squeaknight
Types |
Warrior / Union / Effect
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Attribute |
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Level (1) |
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Text |
If this card is Special Summoned: You can activate this effect; treat this card as a Tuner this turn, also you can only Special Summon once from the Extra Deck for the rest of this turn. Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
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Squib Draw
Property |
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Text |
Target 1 "Rokket" monster you control; destroy it, and if you do, draw 2 cards. You can only activate 1 "Squib Draw" per turn.
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Squirt Squid
Types |
Aqua / Effect
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Attribute |
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Level (2) |
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Text |
Once per turn, when this card is targeted for an attack by an opponent's monster: You can move this card you control to another of your Main Monster Zones, then, Special Summon 1 "Squid Ink Token" (Aqua/WATER/Level 2/ATK ?/DEF 0). This Token's ATK becomes that opponent's monster's ATK. While this card is in your leftmost or rightmost Main Monster Zone, your opponent's monsters with ATK less than or equal to this card's DEF cannot target it for attacks.
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St. Joan
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Stack Reviver
Types |
Cyberse / Effect
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Attribute |
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Level (2) |
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Text |
If this card is used as material for a Link Summon: You can target 1 other Level 4 or lower Cyberse monster in your GY, that was used as material for that Link Summon; Special Summon it in Defense Position. You can only use this effect of "Stack Reviver" once per Duel.
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Stained Glass of Light & Dark
Property |
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Text |
Apply any of the following effect(s) in sequence, depending on the Type(s) of Effect Monster you control.
● Fairy: You can draw 3 cards, then place 2 cards from your hand on the bottom of your Deck in any order.
● Fiend: You can make your opponent draw 1 card, then discard 1 random card, then if they still have a card in their hand, they discard 1 card.
You can only activate 1 "Stained Glass of Light & Dark" per turn.
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Stairs of Mail
Property |
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Text |
During your Main Phase: You can activate this effect; discard 1 "Tindangle" card, and if you do, apply 1 of these effects.
● Change 1 face-down Defense Position monster you control to face-up Attack Position.
● Change 1 face-up Attack Position monster you control to face-down Defense Position.
This turn, you cannot discard another card with the same name for the effect of "Stairs of Mail" (even if this card leaves the field).
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Stairway to a Fabled Realm
Property |
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Text |
When this card is activated: You can send 1 "Fabled" monster from your Deck to the GY. You can target 1 "Fabled" monster in your GY; discard 2 cards, and if you do, add that monster to your hand. You can only use this effect of "Stairway to a Fabled Realm" once per turn. If your "Fabled" monster attacks an opponent's monster and you have less cards in your hand than your opponent, your monster gains ATK equal to the difference in the number of cards x 200, during damage calculation only. You can only activate 1 "Stairway to a Fabled Realm" per turn.
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Stake your Soul!
Property |
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Text |
Reveal 1 monster in your hand; Special Summon 1 "Vanquish Soul" monster with the same Attribute, but a different name, from your Deck, but return it to the hand during the End Phase. You can only activate 1 "Stake your Soul!" per turn.
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Stalked by the Rare Hunters
Types |
Rare Hunter / Skill
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Attribute |
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Level (0) |
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Text |
Once per Duel, during your End Phase, discard 1 card, then choose 1 monster in your opponent's GY that was destroyed and sent there this turn, and Set it on your field.
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Stall Turn
Property |
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Text |
When a Spell/Trap Card, or monster effect, is activated that negates the Summon OR the activation of a Spell/Trap Card: Banish 3 cards from the top of your Deck, face-down; negate the activation, and if you do, shuffle that card into the Deck.
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Stamping Destruction
Property |
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Text |
If you control a Dragon monster: Target 1 Spell/Trap on the field; destroy that target, and if you do, inflict 500 damage to its controller.
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Stand In
Property |
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Text |
Tribute 1 monster, then target 1 monster in your opponent's GY with the same original Type and Attribute; Special Summon it to your field. You can only activate 1 "Stand In" per turn.
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Stand Up Centur-Ion!
Property |
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Text |
Cannot be destroyed by your opponent's card effects while you control a "Centur-Ion" Monster Card. You can only use each of the following effects of "Stand Up Centur-Ion!" once per turn. During your Main Phase, if this card was activated this turn: You can send 1 card from your hand to the GY; place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. If a monster(s) is Special Summoned, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a "Centur-Ion" monster.
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Stand-Off
Property |
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Text |
Target 1 face-up Attack Position Effect Monster on each side of the field; if both monsters are still face-up on the field, negate their effects, then if both their effects were negated by this effect, as long as those monsters are in face-up Attack Position, they cannot be destroyed by battle, are unaffected by other card effects, also they cannot attack or change their battle positions.
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Star Blast
Property |
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Text |
Pay any number of Life Points in multiples of 500; reduce the Level of 1 monster you control or that is in your hand by 1 for each 500 Life Points you paid, until the End Phase.
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Star Boy
Types |
Aqua / Effect
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Attribute |
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Level (2) |
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Text |
As long as this card remains face-up on the field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points.
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Star Changer
Property |
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Text |
Target 1 face-up monster on the field, then activate 1 of these effects;
● Increase that target's Level by 1.
● Reduce that target's Level by 1.
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Star Drawing
Types |
Spellcaster / Effect
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Attribute |
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Level (4) |
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Text |
If this card is used for an Xyz Summon, you can treat it as a Level 5 monster. An Xyz Monster that was Summoned using this card on the field as material gains this effect.
● If it is Xyz Summoned: Draw 1 card.
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Star Eater
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Star Light, Star Bright
Property |
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Text |
Target 1 face-up monster you control; all face-up monsters you currently control with an ATK or DEF equal to that monster's become the same Level as that monster, until the End Phase.
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Star Mine
Types |
Pyro / Synchro / Effect
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Attribute |
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Level (4) |
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Text |
1 Tuner + 1+ non-Tuner monsters
You can only Special Summon "Star Mine(s)" once per turn. If this card in its owner's possession is destroyed by an opponent's attack or card effect: Take 2000 damage, then inflict 2000 damage to your opponent. If a monster in this card's adjacent zone is destroyed by your opponent's attack or card effect: Destroy this card, and if you do, take 2000 damage, then inflict 2000 damage to your opponent.
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Star Pendulumgraph
Property |
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Text |
Your opponent cannot target Spellcaster-Type monsters you control with Spell Cards or effects. If a face-up "Magician" Pendulum Monster Card(s) leaves your Monster Zone or Pendulum Zone: Add 1 "Magician" Pendulum Monster from your Deck to your hand. You can only use this effect of "Star Pendulumgraph" once per turn.
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