Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Speedroid Ohajikid

Types

Machine / Effect

Attribute

Wind

Level (3)

Star Star Star

Text

When this card is Normal Summoned: You can target 1 Tuner monster in either player's Graveyard; Special Summon it to your side of the field, and if you do, immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster, using that monster and this card only.

Speedroid Pachingo-Kart

Types

Machine / Effect

Attribute

Wind

Level (4)

Star Star Star Star

Text

Once per turn: You can discard 1 Machine-Type monster, then target 1 monster on the field; destroy it.

Speedroid Passinglider

Types

Machine / Pendulum / Effect

Attribute

Wind

Level (5)

Star Star Star Star Star

Text

Pendulum Effect: Once per turn: You can send 1 "Speedroid" Tuner from your hand or face-up from your field to the GY; increase or reduce (min. 1) this card's Pendulum Scale by the original Level of the sent monster until the end of this turn.

Monster Effect: If there are no monsters on the field, you can Special Summon this card (from your hand). You can only Special Summon "Speedroid Passinglider" once per turn this way. When this card is Tribute Summoned: You can target 1 Level 4 or lower "Speedroid" monster in your GY; Special Summon it. Your opponent's monsters cannot target "Speedroid" monsters for attacks, except this one.

Speedroid Razorang

Types

Machine / Effect

Attribute

Wind

Level (4)

Star Star Star Star

Text

Cannot attack the turn it is Normal Summoned. Once per turn: You can target 1 face-up monster on the field; change this card to Defense Position, and if you do, that target loses 800 ATK until the end of this turn.

Speedroid Red-Eyed Dice

Types

Machine / Tuner / Effect

Attribute

Wind

Level (1)

Star

Text

When this card is Normal or Special Summoned: You can target 1 "Speedroid" monster you control, except "Speedroid Red-Eyed Dice", and declare a Level from 1 to 6; it becomes that Level until the end of this turn.

Speedroid Rubberband Plane

Types

Machine / Effect

Attribute

Wind

Level (5)

Star Star Star Star Star

Text

If a monster is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Speedroid Rubberband Plane" once per turn. If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; it loses 600 ATK until the end of this turn.

Speedroid Scratch

Property

Normal

Text

Send 1 "Speedroid" card from your hand to the GY; add 1 "Speedroid" monster from your Deck to your hand. You can only activate 1 "Speedroid Scratch" per turn.

Speedroid Skull Marbles

Types

Machine / Effect

Attribute

Wind

Level (7)

Star Star Star Star Star Star Star

Text

Once per turn, during the Standby Phase, if your opponent controls a face-up monster that was Special Summoned from the Extra Deck: You can Special Summon this card from your hand. Cannot be destroyed by battle with a Normal Summoned/Set monster. Your opponent takes any battle damage you would have taken from battles involving this card. You can only use this effect of "Speedroid Skull Marbles" once per turn. If you control a face-up monster that is not a "Speedroid" monster, destroy this card.

Speedroid Taketomborg

Types

Machine / Effect

Attribute

Wind

Level (3)

Star Star Star

Text

If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.

Speedroid Terrortop

Types

Machine / Effect

Attribute

Wind

Level (3)

Star Star Star

Text

If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.

Speedroid Tri-Eyed Dice

Types

Machine / Tuner / Effect

Attribute

Wind

Level (3)

Star Star Star

Text

During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).

Speedroid Ultra Hound

Types

Machine / Effect

Attribute

Wind

Level (3)

Star Star Star

Text

When this card is Normal Summoned: You can send 1 "Speedroid" card from your Deck to the GY. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Speedroid" monster in your GY; shuffle it into the Deck, and if you do, Special Summon 1 "Speedroid" Synchro Monster from your Extra Deck with the same Level but a different name, but negate its effects. You can only use this effect of "Speedroid Ultra Hound" once per turn.

Speedroid Wheel

Property

Quick-Play

Text

Discard 1 card; roll a six-sided die, then Special Summon, from your hand and/or Deck, 1 or 2 "Speedroid" monsters whose total Levels equal the result, but negate their effects. If you do not Special Summon, you lose LP equal to the result x 500. You can only activate 1 "Speedroid Wheel" per turn.

Spell Absorption

Property

Continuous

Text

Each time a Spell Card is activated, gain 500 LP immediately after it resolves.

Spell Calling

Property

Normal

Text

When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card controlled by your opponent, select 1 Quick-Play Spell Card from your Deck and Set it after showing it to your opponent.

Spell Canceller

Types

Machine / Effect

Attribute

Wind

Level (5)

Star Star Star Star Star

Text

Spell Cards, and their effects on the field, cannot be activated. Negate all Spell effects on the field.

Spell Card "Monster Reborn"

Property

Quick-Play

Text

Target 1 monster in either GY; Special Summon it to your field, but for the rest of this turn, it cannot attack and neither player can activate its effects. You can only activate 1 "Spell Card "Monster Reborn"" per turn.

Spell Card "Soul Exchange"

Property

Normal

Text

Immediately after this effect resolves, Tribute Summon 1 monster (and you can Tribute monsters your opponent controls even though you do not control them), but it cannot be Tributed this turn. If this card is sent from the field to the GY: Your opponent can apply this card's preceding effect. You can only activate 1 "Spell Card "Soul Exchange"" per turn.

Spell Chronicle

Property

Continuous

Text

Activate this card by sending your entire hand to the GY; banish 5 Spells/Traps from your Deck. Each time your opponent activates a Spell Card, place 1 Chronicle Counter on this card when that Spell Card resolves. You can remove 2 Chronicle Counters from this card; your opponent chooses 1 card banished by this card's effect for you to add to your hand. If this face-up card in the Spell & Trap Zone leaves the field: You take 500 damage for each card currently banished by this card's effect.

Spell Economics

Property

Continuous

Text

You do not pay Life Points to activate Spell Cards.

Spell Gear

Property

Normal

Text

Send 3 "Ancient Gear" cards you control to the Graveyard. You can Special Summon up to 1 "Ancient Gear Golem" from your hand and 1 from your Deck, ignoring the Summoning conditions. Then, destroy all monsters you control except "Ancient Gear Golems". You cannot Normal Summon or Set until the end of your next turn.

Spell Power Grasp

Property

Normal

Text

Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target, then you can add 1 "Spell Power Grasp" from your Deck to your hand. You can only activate 1 "Spell Power Grasp" per turn.

Spell Power Mastery

Property

Normal

Text

Add 1 "Endymion" card from your Deck to your hand, then you can count the number of "Spell Power Mastery" and "Spell Power Grasp" you control and/or have in your GY, and place that many Spell Counters among card(s) you control that you can place a Spell Counter on. You can only activate 1 "Spell Power Mastery" per turn.

Spell Proof Armor

Types

Keith / Skill

Attribute

N/a

Level (0)

Text

Activate this Skill during your Main Phase and apply the following:

● Machine Normal Monsters you control are unaffected by your opponent's Spell Cards or effects.

● While you control no monsters, you can Normal Summon Machine Normal Monsters with 1 less Tribute.

If you have a non-Machine monster on your field or GY, flip this card over. This Skill can only be used once per Duel.

Spell Purification

Property

Normal

Text

Discard 1 card; destroy all face-up Continuous Spells on the field.


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