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Sky Striker Ace - Shizuku
Types |
Machine / Link / Effect
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Attribute |
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Text |
1 non-WATER "Sky Striker Ace" monster
Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.
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Sky Striker Ace - Zeke
Types |
Machine / Link / Effect
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Attribute |
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Text |
2 monsters, including a "Sky Striker Ace" monster
Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Zeke(s)" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent's next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.
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Sky Striker Ace Token
Types |
Warrior / Normal
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Attribute |
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Level (1) |
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Text |
This card can be used as a "Sky Striker Ace Token".
*If used for another Token, apply that Token's Type/Attribute/Level/ATK/DEF.
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Sky Striker Airspace - Area Zero
Property |
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Text |
You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn.
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Sky Striker Maneuver - Afterburners!
Property |
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Text |
If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.
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Sky Striker Maneuver - Jamming Waves!
Property |
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Text |
If you control no monsters in your Main Monster Zone: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.
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Sky Striker Maneuver - Scissors Cross
Property |
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Text |
If you control no monsters in your Main Monster Zone: Target 1 Level 4 "Sky Striker Ace" monster in your GY; add it to your hand, or if you have 3 or more Spells in your GY, you can Special Summon it instead.
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Sky Striker Maneuver - Vector Blast
Property |
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Text |
If you control no monsters in your Main Monster Zone: Each player sends the top 2 cards of their Deck to the GY (or as many as possible, if less than 2), then, if you sent at least 1 card to the GY, and have 3 or more Spells in your GY, you can shuffle all your opponent's monsters from the Extra Monster Zones into the Deck.
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Sky Striker Mecha - Eagle Booster
Property |
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Text |
If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.
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Sky Striker Mecha - Hornet Drones
Property |
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Text |
If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.
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Sky Striker Mecha - Shark Cannon
Property |
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Text |
If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.
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Sky Striker Mecha - Widow Anchor
Property |
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Text |
If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.
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Sky Striker Mecha Modules - Multirole
Property |
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Text |
Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field.
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Sky Striker Mecharmory - Hercules Base
Property |
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Text |
Activate this card only if you control no monsters in your Main Monster Zone. The equipped monster cannot attack directly. It can make a second attack on monsters during each Battle Phase. If the equipped monster destroys a monster by its attack while you have 3 or more Spells in your GY: Draw 1 card. If this card is sent from the field to the GY by a card effect: You can target up to 3 "Sky Striker" cards in your GY, except "Sky Striker Mecharmory - Hercules Base"; shuffle them into the Deck.
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Sky Striker Mobilize - Engage!
Property |
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Text |
If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.
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Sky Striker Mobilize - Linkage!
Property |
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Text |
If you control no monsters in your Main Monster Zone: You cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except "Sky Striker Ace" monsters, also send 1 other card you control to the GY, and if you do, Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone, and if you have at least 1 LIGHT and 1 DARK "Sky Striker Ace" monsters on your field and/or in your GY, the Summoned monster gains 1000 ATK.
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Skydive Scorcher
Property |
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Text |
Target 1 "Elemental HERO" Fusion Monster you control; destroy as many monsters your opponent controls as possible, with ATK higher than that monster's, then inflict damage to your opponent equal to the highest original ATK among those destroyed monsters in the Graveyard (your choice, if tied). If a "Skyscraper" Field Spell Card is in your Field Zone, inflict damage to your opponent equal to the combined original ATK of those destroyed monsters in the Graveyard, instead.
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Skyfaring Castle of the Black Forest
Types |
Rock / Link / Effect
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Attribute |
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Text |
3+ Rock Effect Monsters
Must be Link Summoned. If this Extra Linked card attacks your opponent directly and reduces their LP to 0, you win the Match.
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Skypalace Gangaridai
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Skyscraper
Property |
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Text |
If an "Elemental HERO" monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.
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Skyscraper 2 - Hero City
Property |
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Text |
Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your GY that was destroyed by battle and sent there; Special Summon that target.
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Skystarray
Types |
Sea Serpent / Effect
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Attribute |
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Level (3) |
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Text |
This card can attack your opponent directly. At the end of the Battle Phase, if this card attacked directly: Banish this card until your next Standby Phase.
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Slacker Magician
Types |
Spellcaster / Xyz / Effect
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Attribute |
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Rank (1) |
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Text |
2 Level 1 monsters
Once per turn, this card cannot be destroyed by battle. During either player's turn, when a card or effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card.
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Slash Draw
Property |
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Text |
Discard 1 card; send cards from the top of your Deck to the GY, equal to the number of cards your opponent controls, then draw 1 card and show it. Then, if it was "Slash Draw", send it to the GY, and if you do, destroy as many cards on the field as possible, then inflict 2000 damage to your opponent for each card destroyed and sent to the GY by this effect. If the card you drew was not "Slash Draw", shuffle cards from your GY into your Deck, equal to the number of cards sent from your Deck to the GY by this effect. You can only activate 1 "Slash Draw" per turn.
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Slate Warrior
Types |
Fiend / Flip / Effect
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Attribute |
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Level (4) |
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Text |
FLIP: This card gains 500 ATK and DEF.
If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
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