Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Sentinel of the Tistina

Types

Aqua / Effect

Attribute

Wind

Level (3)

Star Star Star

Text

If this card is in your hand or GY and you control a LIGHT "Tistina" monster: You can Special Summon this card. You can target 1 "Tistina" monster or 1 face-down card you control; destroy it, then add 1 "Tistina" card from your Deck to your hand. You can only use each effect of "Sentinel of the Tistina" once per turn.

Sentry Soldier of Stone

Types

Rock / Effect

Attribute

Earth

Level (3)

Star Star Star

Text

If all monsters you control are Rock-Type monsters (min. 1) while this card is in your Graveyard: You can Special Summon this card. You can only use this effect of "Sentry Soldier of Stone" once per turn.

Sephylon, the Ultimate Timelord

Types

Fairy / Effect

Attribute

Light

Level (10)

Star Star Star Star Star Star Star Star Star Star

Text

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 10 or more monsters in your GY. Once per turn: You can Special Summon 1 Level 8 or higher Fairy monster from your hand or GY, but its effects are negated, also its ATK becomes 4000.

Seraphim Papillion

Types

Insect / Link / Effect

Attribute

Wind

Text

2+ monsters with different names

Gains 200 ATK for each counter on it. You can only use 1 of the following effects of "Seraphim Papillion" per turn, and only once that turn.

● If this card is Link Summoned: Place 1 counter on this card for each Insect monster used as its Link Material.

● (Quick Effect): You can remove 1 counter from this card; Special Summon 1 Level 4 or lower Insect monster from your GY in Defense Position.

Serenade the Melodious Diva

Types

Fairy / Effect

Attribute

Light

Level (4)

Star Star Star Star

Text

This card can be treated as 2 Tributes for the Tribute Summon of a Fairy-Type monster. After this card is Special Summoned to your side of the field, you can Normal Summon 1 "Melodious" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

Serene Psychic Witch

Types

Psychic / Effect

Attribute

Earth

Level (3)

Star Star Star

Text

When this card on the field is destroyed and sent to the Graveyard: You can banish 1 Psychic-Type monster with 2000 or less ATK from your Deck. During the next Standby Phase, if this card stays in the Graveyard: Special Summon the monster banished by this card's effect.

Sergeant Electro

Types

Machine / Effect

Attribute

Fire

Level (4)

Star Star Star Star

Text

Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is face-up on the field, its target(s) cannot be activated.

Serial Spell

Property

Quick-Play

Text

Activate only when you activate one of your Normal Spell Cards. Discard all the cards in your hand to the Graveyard. The effect of this card becomes the same as the Normal Spell Card.

Serpent Night Dragon

Types

Dragon / Normal

Attribute

Dark

Level (7)

Star Star Star Star Star Star Star

Text

A dragon created from the soul of a wicked knight.

Serpent Suppression

Property

Continuous

Text

Face-up Attack Position monsters with 0 ATK your opponent controls cannot be destroyed by battle with "Reptilianne" monsters.

Serpentine Princess

Types

Reptile / Effect

Attribute

Water

Level (4)

Star Star Star Star

Text

If this face-up card is shuffled from the field into your Deck: Special Summon 1 Level 3 or lower monster from your Deck.

Servant of Catabolism

Types

Aqua / Effect

Attribute

Light

Level (3)

Star Star Star

Text

This monster may attack your opponent's Life Points directly.

Servant of Endymion

Types

Spellcaster / Pendulum / Effect

Attribute

Wind

Level (3)

Star Star Star

Text

Pendulum Effect: Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your Deck with 1000 or more ATK that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each.

Monster Effect: You can only Special Summon "Servant(s) of Endymion" once per turn. This card with a Spell Counter can attack directly. Once per opponent's turn (Quick Effect): You can discard 1 card; place 1 Spell Counter on each card you control that you can place a Spell Counter on. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone, then place the same number of Spell Counters on it that it had as a monster.

Servants of the Fallen King

Types

Bonz / Skill

Attribute

N/a

Level (0)

Text

Once per turn, you can send 1 Level 3 or lower Zombie Normal Monster from your Deck to the GY.

Service Puppet Play

Property

Normal

Text

Target monsters your opponent controls, up to the number of "Gimmick Puppet" Xyz Monsters you control; take control of those monsters until the End Phase. If this card is in your GY, except the turn it was sent there, and you control a "Gimmick Puppet" Xyz Monster: You can banish this card, then target 1 Xyz Monster in either GY; Special Summon it to either field in Defense Position. You can only use each effect of "Service Puppet Play" once per turn.

Serziel, Watcher of the Evil Eye

Types

Fiend / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

When this card is Normal Summoned: You can add 1 "Evil Eye" card from your Deck to your hand, except "Serziel, Watcher of the Evil Eye". If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 Special Summoned monster your opponent controls; destroy it. You can only use this effect of "Serziel, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Destroy 1 card you control.

Set Rotation

Property

Quick-Play

Text

Set 2 Field Spells with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spells.

Setting Sun

Types

Amnael / Skill

Attribute

N/a

Level (0)

Text

Once per turn, during your Main Phase, if you control a monster whose ATK was ? in the Deck, you can banish 1 card from your hand, then add 1 monster from your Deck to your hand with ? ATK, but with a different name than the cards you control. "Helios" monsters you control cannot be banished.

Setuppercut

Property

Normal

Text

When a monster you control is destroyed by battle: Special Summon 1 monster from your hand or Deck with ATK less than or equal to that destroyed monster, in face-down Defense Position. You can only activate 1 "Setuppercut" per turn.

Seven Cities of the Golden Land

Property

Continuous

Text

During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using only Zombie monsters from your hand or field as Fusion Material. If a Zombie monster(s) is Special Summoned by card effect (except during the Damage Step): You can target 1 Set card in a Spell & Trap Zone; that Set card cannot be activated this turn (even if this card leaves the field). You can only use each effect of "Seven Cities of the Golden Land" once per turn.

Seven Swords Warrior

Types

Warrior / Synchro / Effect

Attribute

Earth

Level (7)

Star Star Star Star Star Star Star

Text

1 Tuner + 1 or more non-Tuner monsters

Once per turn, when an Equip Card is equipped to this card: Inflict 800 damage to your opponent. Once per turn: You can target 1 Equip Card equipped to this card; send it to the Graveyard. When an Equip Card equipped to this card is sent to the Graveyard (except during the Damage Step): You can target 1 face-up monster your opponent controls; destroy that target.

Seven Tools of the Bandit

Property

Counter

Text

When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.

Seventh Ascension

Property

Normal

Text

Take 1 card from your Deck (either a "Barian's" Spell/Trap, a "Rank-Up-Magic" Quick-Play Spell, or a "Seventh" Spell/Trap except "Seventh Ascension"), and either add it to your hand or place it on top of your Deck. If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 "Rank-Up-Magic" Spell from your hand to the GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Seventh Ascension" once per turn.

Seventh Eternity

Property

Continuous

Text

Target 1 "Number" Xyz Monster you control that has a number between "101" and "107" in its name, or 1 Xyz Monster you control that has any such monsters as material, then activate 1 of these effects;

● Negate the effects of 1 monster your opponent controls with ATK less than or equal to the targeted monster's ATK, until the end of this turn.

● Detach all materials from the targeted monster, then you can Special Summon 1 "Number" Xyz Monster from your GY.

You can only use this effect of "Seventh Eternity" once per turn.

Seventh Force

Property

Quick-Play

Text

During the Battle Phase, if a monster(s) is destroyed by battle or card effect: Target 1 "Number" Xyz Monster in your GY; Special Summon from your Extra Deck 1 "Number C" monster with the same Type but 1 Rank higher, and if you do, attach that monster to it as material, then, if you Special Summoned a "Number C" monster with a number between "101" and "107" in its name, you can add 1 "Seventh" or "Barian's" Spell/Trap, or 1 "Rank-Up-Magic" Quick-Play Spell, except "Seventh Force", from your Deck to your hand.


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