Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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SPYRAL MISSION - Assault

Property

Continuous

Text

Destroy this card during your 3rd End Phase after activation. Once per turn, if a "SPYRAL" monster you control destroys a monster by battle, or if you destroy a card(s) on the field with a "SPYRAL" monster's effect you control: You can draw 1 card. You can banish this card from your Graveyard; Special Summon 1 "SPYRAL" monster from your hand.

SPYRAL MISSION - Recapture

Property

Continuous

Text

Destroy this card during your 3rd End Phase after activation. Once per turn, if a "SPYRAL" monster is Special Summoned to your field (except during the Damage Step): You can target 1 monster your opponent controls; take control of it until the End Phase, but it cannot attack directly this turn. If a "SPYRAL" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead of destroying 1 of those "SPYRAL" monsters.

SPYRAL MISSION - Rescue

Property

Continuous

Text

Destroy this card during your 3rd End Phase after activation. Once per turn: You can target 1 "SPYRAL" monster in your GY; add it to your hand. You can banish this card from your GY, then target 1 "SPYRAL" monster in your GY; Special Summon it. You can only control 1 "SPYRAL MISSION - Rescue".

SPYRAL Master Plan

Types

Spellcaster / Effect

Attribute

Dark

Level (7)

Star Star Star Star Star Star Star

Text

Once per turn: You can add 1 "SPYRAL MISSION" card from your Deck to your hand. If this card is sent from the field to the Graveyard: You can add 1 "SPYRAL Resort" and 1 "SPYRAL" monster from your Deck to your hand, except "SPYRAL Master Plan". You can only use this effect of "SPYRAL Master Plan" once per turn.

SPYRAL Quik-Fix

Types

Machine / Effect

Attribute

Earth

Level (1)

Star

Text

If this card is Normal or Special Summoned: You can add 1 "SPYRAL GEAR" card from your Deck to your hand. If this card is in your GY and you control "SPYRAL Super Agent": You can discard 1 card; Special Summon this card, but banish it when it leaves the field.

SPYRAL Resort

Property

Field

Text

Your opponent cannot target other "SPYRAL" cards you control with card effects. Once per turn: You can add 1 "SPYRAL" monster from your Deck to your hand. Once per turn, during your End Phase, shuffle 1 monster from your Graveyard into the Deck or destroy this card.

SPYRAL Sleeper

Types

Fiend / Effect

Attribute

Light

Level (8)

Star Star Star Star Star Star Star Star

Text

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 3 "SPYRAL" cards from your Graveyard, and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can target 1 "SPYRAL" card you control and up to 2 cards your opponent controls; destroy them. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: Destroy as many cards you control as possible, and if you do, Special Summon 1 "SPYRAL Super Agent" from your hand, Deck, or Graveyard.

SPYRAL Super Agent

Types

Warrior / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

If this card is in your hand: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, Special Summon this card if it is a card of that type. If this card is Special Summoned by the effect of a "SPYRAL" card: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "SPYRAL Super Agent" once per turn.

SPYRAL Tough

Types

Warrior / Effect

Attribute

Wind

Level (4)

Star Star Star Star

Text

This card's name becomes "SPYRAL Super Agent" while it is on the field or in the GY. Once per turn: You can declare 1 type of card (Monster, Spell, or Trap) and target 1 card your opponent controls; reveal the top card of your opponent's Deck, and if you do, destroy the targeted card if the revealed card is the declared type.

SZW - Fenrir Sword

Types

Beast / Effect

Attribute

Light

Level (4)

Star Star Star Star

Text

When this card is Normal Summoned: You can target 1 "ZW -" monster you control that is an Equip Card; Special Summon that target in Defense Position. You can target 1 "Utopia" monster you control; equip this card from your hand to that target. When the equipped monster destroys an opponent's monster by battle and sends it to the GY: You can target 1 "ZW -" monster in your GY; add that target to your hand.

Saambell the Star Bonder

Types

Spellcaster / Pendulum / Effect

Attribute

Wind

Level (3)

Star Star Star

Text

Pendulum Effect: If you have a Pendulum Monster Card with the same Level as this card in your other Pendulum Zone: You can destroy the card in your other Pendulum Zone, and if you do, Special Summon this card. You can only use this effect of "Saambell the Star Bonder" once per turn.

Monster Effect: If a monster is Special Summoned to your field while you control this monster (except during the Damage Step): You can Special Summon 1 monster from your hand with the same Level as this card. You can only use this effect of "Saambell the Star Bonder" once per turn.

Saambell the Summoner

Types

Spellcaster / Effect

Attribute

Wind

Level (2)

Star Star

Text

During your Main Phase: You can Special Summon 1 monster from your hand with the same Level as this card. This effect can only be used once while this card is face-up on the field.

Sabatiel - The Philosopher's Stone

Property

Normal

Text

If you have a "Winged Kuriboh" monster in your GY: Pay half your LP; add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand. If this card is in your GY: You can banish 3 copies of "Sabatiel - The Philosopher's Stone" from your GY, then target 1 monster on the field; it gains ATK equal to the ATK of the monster on the field with the highest ATK (your choice, if tied), until the end of this turn.

Saber Beetle

Types

Insect / Effect

Attribute

Earth

Level (6)

Star Star Star Star Star Star

Text

During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

Saber Hole

Property

Counter

Text

Activate only while you control a face-up "X-Saber" monster. Negate the Summon of a monster, and destroy it.

Saber Reflection

Property

Quick-Play

Text

When you take battle or effect damage while you control an "X-Saber" monster: Gain LP equal to the damage you took, and if you do, inflict the same amount of damage to your opponent, then you can add 1 "Saber" Spell/Trap Card or "Gottoms" card from your Deck to your hand. You can only activate 1 "Saber Reflection" per turn.

Saber Shark

Types

Fish / Effect

Attribute

Water

Level (4)

Star Star Star Star

Text

Cannot be used as a Synchro Material. Twice per turn: You can target 1 Fish monster on the field, then activate 1 of these effects.

● Increase its Level by 1.

● Reduce its Level by 1.

You cannot Special Summon any monsters during the turn you activate this effect, except WATER monsters.

Saber Slash

Property

Normal

Text

Destroy a number of face-up cards on the field equal to the number of face-up Attack Position "X-Saber" monsters you control.

Saber Vault

Property

Field

Text

Each face-up "X-Saber" monster on the field gains 100 ATK x its Level, and loses 100 DEF x its Level.

Sabersaurus

Types

Dinosaur / Normal

Attribute

Earth

Level (4)

Star Star Star Star

Text

This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferocious.

Sacred Arch-Airknight Parshath

Types

Fairy / Effect

Attribute

Light

Level (9)

Star Star Star Star Star Star Star Star Star

Text

If you activate a Counter Trap Card, OR if you negate the activation of a Spell/Trap Card, or monster effect (except during the Damage Step): You can banish 2 other Fairy monsters from your hand, field and/or GY; Special Summon this card from the GY (if it was there when you activated/negated) or hand (even if not). If this card attacks a Defense Position monster, inflict piercing battle damage. When this card inflicts battle damage to your opponent: You can add 1 "Parshath" card or 1 Counter Trap from your Deck to your hand.

Sacred Crane

Types

Winged Beast / Effect

Attribute

Light

Level (4)

Star Star Star Star

Text

If this card is Special Summoned: Draw 1 card.

Sacred Fire King Garunix

Types

Winged Beast / Effect

Attribute

Fire

Level (8)

Star Star Star Star Star Star Star Star

Text

If your monster(s) that was originally FIRE is destroyed by battle or card effect: You can Special Summon this card from your GY (if it was there when the monster was destroyed) or hand (even if not). If this card is Normal or Special Summoned: You can destroy 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your hand, Deck, or face-up field, except "Sacred Fire King Garunix", and if you do, this card gains ATK equal to half the destroyed monster's ATK it had there, until the end of this turn. You can only use each effect of "Sacred Fire King Garunix" once per turn.

Sacred Noble Knight of King Artorigus

Types

Warrior / Xyz / Effect

Attribute

Light

Rank (5)

Star Star Star Star Star

Text

2 Level 5 "Noble Knight" monsters

When this card is Xyz Summoned: You can target up to 3 "Noble Arms" Equip Spell Cards with different names in your Graveyard; equip those targets to this card. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other monster on the field; destroy that target. If this card is sent from the field to the Graveyard: You can target 1 Level 4 or higher "Noble Knight" monster in your Graveyard; Special Summon that target.

Sacred Noble Knight of King Custennin

Types

Warrior / Xyz / Effect

Attribute

Light

Rank (4)

Star Star Star Star

Text

2+ Level 4 "Noble Knight" monsters

You can detach any number of materials from this card, then target that many cards your opponent controls; return them to the hand. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Noble Knight" Xyz Monster from your Extra Deck, except "Sacred Noble Knight of King Custennin", and if you do, attach this card from the GY to that monster as material. (This is treated as an Xyz Summon.) You can only use each effect of "Sacred Noble Knight of King Custennin" once per turn.


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