|
Super Solar Nutrient
Property |
|
Text |
Activate this card by Tributing 1 Level 2 or lower Plant-Type monster; Special Summon 1 Plant-Type monster from your hand or Deck whose Level is less than or equal to the Level the Tributed monster had on the field +3. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
|
|
|
Super Soldier Rebirth
Property |
|
Text |
Target 1 "Black Luster Soldier" monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Black Luster Soldier" monster from your hand with a different name from that monster, ignoring its Summoning conditions. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Black Luster Soldier" monster in your Graveyard; add it to your hand. You can only activate 1 "Super Soldier Rebirth" per turn.
|
|
|
|
Super Soldier Ritual
Property |
|
Text |
This card can be used to Ritual Summon any "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal 8. During your Main Phase, except the turn this card was sent to the GY: You can banish this card, 1 LIGHT monster, and 1 DARK monster from your GY; Special Summon 1 "Black Luster Soldier" Ritual Monster from your hand, ignoring its Summoning conditions. You can only use this effect of "Super Soldier Ritual" once per turn.
|
|
|
Super Soldier Shield
Property |
|
Text |
When a Spell/Trap Card, or monster effect, is activated that targets a monster(s) on the field, while you control a "Black Luster Soldier" monster: Negate the activation, and if you do, destroy that card. If this card is in your Graveyard: You can remove 1 Spell Counter from your side of the field; Set this card, but banish it when it leaves the field.
|
|
|
|
Super Soldier Soul
Types |
Warrior / Effect
|
Attribute |
|
Level (1) |
|
Text |
You can send 1 "Black Luster Soldier" monster from your hand to the Graveyard; until your opponent's next End Phase, this card's ATK becomes 3000, and this card's name becomes "Black Luster Soldier". You can banish this card from your Graveyard; add 1 "Beginning Knight" or "Evening Twilight Knight" from your Deck to your hand. You can only use each effect of "Super Soldier Soul" once per turn.
|
|
|
Super Soldier Synthesis
Property |
|
Text |
This card can be used to Ritual Summon any "Black Luster Soldier" Ritual Monster from your hand or Graveyard. You must also send 1 LIGHT and 1 DARK monster (1 from your hand and 1 from your Deck) to the Graveyard, whose total Levels exactly equal 8. You can only activate 1 "Super Soldier Synthesis" per turn.
|
|
|
|
Super Starslayer TY-PHON - Sky Crisis
|
|
Super Strident Blaze
Property |
|
Text |
Equip only to a Machine Fusion Monster. Your opponent cannot activate cards or effects during your Battle Phase. At the end of the Damage Step, if the equipped monster attacked an opponent's monster: You can banish 1 "Cyber Dragon" monster from your GY; the equipped monster can attack an opponent's monster again in a row. Your other monsters cannot attack the turn you activate this effect.
|
|
|
|
Super Team Buddy Force Unite!
Property |
|
Text |
Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone.
|
|
|
Super Vehicroid - Mobile Base
|
|
|
Super Vehicroid - Stealth Union
|
|
Super Vehicroid Jumbo Drill
|
|
|
Super War-Lion
|
|
Super-Ancient Dinobeast
|
|
|
Super-Electromagnetic Voltech Dragon
Types |
Thunder / Effect
|
Attribute |
|
Level (5) |
|
Text |
If you Tribute Summon this card by Tributing 1 of the following monsters, it gains the appropriate effect:
● Batteryman D: Negate the effect of a Spell or Trap Card that targets this 1 card.
● Batteryman C: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
● Batteryman AA: This card gains 1000 ATK.
|
|
|
Super-Nimble Mega Hamster
Types |
Beast / Flip / Effect
|
Attribute |
|
Level (4) |
|
Text |
FLIP: You can Special Summon 1 Level 3 or lower Beast monster from your Deck in face-down Defense Position.
|
|
|
|
Superalloy Beast Raptinus
|
|
Superancient Deepsea King Coelacanth
|
|
|
Supercharge
Property |
|
Text |
If an opponent's monster declares an attack while all monsters you control are Machine "roid" monsters (min. 1): Draw 2 cards.
|
|
|
Superdimensional Robot Galaxy Destroyer
|
|
|
Superdreadnought Rail Cannon Gustav Max
|
|
Superdreadnought Rail Cannon Juggernaut Liebe
|
|
|
Superheavy Samurai Battleball
Types |
Machine / Tuner / Effect
|
Attribute |
|
Level (2) |
|
Text |
If all monsters you control are "Superheavy Samurai" monsters, and you have no Spell/Trap Cards in your Graveyard: You can target 1 face-up monster your opponent controls that has a Level; send both it and this card from the field to the Graveyard, then Special Summon from your Extra Deck 1 "Superheavy Samurai" Synchro Monster whose Level equals the total original Levels of those 2 monsters in the Graveyard. (This Special Summon is treated as a Synchro Summon.) You can only use this effect of "Superheavy Samurai Battleball" once per turn.
|
|
|
Superheavy Samurai Beast Kyubi
|
|
|
Superheavy Samurai Big Benkei
|