Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Super Express Bullet Train

Types

Machine / Effect

Attribute

Earth

Level (10)

Star Star Star Star Star Star Star Star Star Star

Text

Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn.

● If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand.

● During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand.

Super Hippo Carnival

Property

Quick-Play

Text

Special Summon 1 "Performapal Hip Hippo" from your hand, Deck, or Graveyard, then you can Special Summon as many "Hippo Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) as possible, but they cannot be Tributed, and monsters your opponent controls cannot target monsters for attacks for the rest of this turn, except "Hippo Tokens". You cannot Special Summon monsters from the Extra Deck while a "Hippo Token" is in a Monster Zone.

Super Junior Confrontation

Property

Normal

Text

Activate only when an opponent's monster declares an attack. Negate the battle, and 1 monster with the lowest ATK in face-up Attack Position your opponent controls battles against 1 monster with the lowest DEF in face-up Defense Position you control. After that battle, end the Battle Phase.

Super Koi Koi

Property

Normal

Text

Excavate the top 3 cards of your Deck and Special Summon as many "Flower Cardian" monsters among them as possible, ignoring their Summoning conditions, but their Levels become 2 and they have their effects negated. Banish the remaining cards, face-down, and if you do, lose 1000 LP for each. You can banish this card from your Graveyard and Tribute 1 monster; Special Summon 1 "Flower Cardian" monster from your hand, ignoring its Summoning conditions. You can only activate 1 "Super Koi Koi" per turn.

Super Polymerization

Property

Quick-Play

Text

Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.

Super Quantal Alphan Spike

Property

Normal

Text

If you control 3 or more "Super Quantum" monsters with different names: Shuffle as many cards your opponent controls as possible into the Deck, then your opponent Special Summons 1 monster from their Extra Deck, ignoring its Summoning conditions. You can banish this card and 1 "Super Quantal Fairy Alphan" from your Graveyard; activate 1 "Super Quantal Mech Ship Magnacarrier" from your Deck.

Super Quantal Alphancall Appeal

Property

Quick-Play

Text

If a "Super Quant" monster you control is destroyed by battle: Special Summon 1 "Super Quantal Mech Beast" Xyz Monster from your Extra Deck, then you can Special Summon 1 "Super Quantum" monster from your hand, Deck, or GY, that is specifically listed on that Xyz Monster in its text, but negate its effects. You can only activate 1 "Super Quantal Alphancall Appeal" per turn.

Super Quantal Fairy Alphan

Types

Fairy / Effect

Attribute

Light

Level (1)

Star

Text

Once per turn: You can target 1 "Super Quant" monster you control; all face-up monsters you currently control become that monster's Level. You can Tribute this card; reveal 3 "Super Quant" monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon to your field, and you send the rest to the Graveyard. You can only use this effect of "Super Quantal Fairy Alphan" once per turn.

Super Quantal Mech Beast Aeroboros

Types

Machine / Xyz / Effect

Attribute

Wind

Rank (4)

Star Star Star Star

Text

2 Level 4 monsters

Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up monster on the field; change it to face-down Defense Position. This effect can be activated during either player's turn, if this card has "Super Quantum Green Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.

Super Quantal Mech Beast Grampulse

Types

Machine / Xyz / Effect

Attribute

Water

Rank (3)

Star Star Star

Text

2 Level 3 monsters

Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.

Super Quantal Mech Beast Lusterrex

Types

Machine / Xyz / Effect

Attribute

Light

Rank (7)

Star Star Star Star Star Star Star

Text

2 Level 7 monsters

Cannot attack unless it has material. Once per turn: You can detach 1 material from this card, then target 1 Effect Monster on the field; negate that face-up monster's effects until the end of this turn. This is a Quick Effect if this card has "Super Quantum White Layer" as material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as material.

Super Quantal Mech Beast Magnaliger

Types

Machine / Xyz / Effect

Attribute

Fire

Rank (5)

Star Star Star Star Star

Text

2 Level 5 monsters

Cannot attack unless it has material. Once per turn: You can detach 1 material from this card, then target 1 monster on the field; destroy it. This is a Quick Effect if this card has "Super Quantum Red Layer" as material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as material.

Super Quantal Mech King Great Magnus

Types

Machine / Xyz / Effect

Attribute

Light

Rank (12)

Star Star Star Star Star Star Star Star Star Star Star Star

Text

3 Level 12 monsters

If this card is sent to the GY: You can Special Summon 3 "Super Quantal Mech Beast" Xyz Monsters with different names from your GY. This card gains these effects, based on the number of materials with different names attached to it. ● 2+: Once per turn, during the Main Phase (Quick Effect): You can detach 1 material from this card; shuffle 1 card on the field into the Deck. ● 4+: It is unaffected by card effects, except "Super Quant" cards. ● 6+: Your opponent cannot add cards from the Deck to the hand by card effects.

Super Quantal Mech Ship Magnacarrier

Property

Field

Text

Discard 1 card, then target 1 "Super Quantum" monster you control; Special Summon from your Extra Deck, 1 "Super Quantal Mech Beast" Xyz Monster with the same Attribute as that monster you control by using it as material. (This is treated as an Xyz Summon.) You can send this card from the Field Zone to the GY, then target 3 "Super Quantal Mech Beast" Xyz Monsters with different names you control and/or in your GY; Special Summon 1 "Super Quantal Mech King Great Magnus" from your Extra Deck, and if you do, attach the targeted monsters and their materials to it as material.

Super Quantal Mech Sword - Magnaslayer

Property

Normal

Text

Target 1 "Super Quant" Xyz Monster you control; equip this card to it. It gains ATK equal to its Rank x 100, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. During your Battle Phase: You can send this Equip Card to the Graveyard; the monster that was equipped with this card can make 3 attacks during each Battle Phase this turn.

Super Quantal Union - Magnaformation

Property

Continuous

Text

Your opponent cannot target "Super Quant" cards on the field with card effects during your Main Phase 1. You can target 1 "Super Quant" Xyz Monster you control; attach 1 other face-up monster you control to it as material. You can only use this effect of "Super Quantal Union - Magnaformation" once per turn.

Super Quantum Blue Layer

Types

Psychic / Effect

Attribute

Water

Level (3)

Star Star Star

Text

When this card is Normal or Special Summoned: You can add 1 "Super Quant" card from your Deck to your hand, except "Super Quantum Blue Layer". If this card is sent to the Graveyard: You can target up to 3 "Super Quant" cards in your Graveyard; shuffle them into the Deck. You can only use each effect of "Super Quantum Blue Layer" once per turn.

Super Quantum Green Layer

Types

Spellcaster / Effect

Attribute

Wind

Level (4)

Star Star Star Star

Text

When this card is Normal or Special Summoned: You can Special Summon 1 "Super Quant" monster from your hand. If this card is sent to the Graveyard: You can discard 1 "Super Quant" card; draw 1 card. You can only use each effect of "Super Quantum Green Layer" once per turn.

Super Quantum Red Layer

Types

Warrior / Effect

Attribute

Fire

Level (5)

Star Star Star Star Star

Text

If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Super Quantum Red Layer" once per turn.

● When this card is Normal or Special Summoned: You can target 1 "Super Quant" card in your GY; add it to your hand.

● If this card is sent to the GY: You can target 1 "Super Quant" monster in your GY, except "Super Quantum Red Layer"; Special Summon it, but it cannot activate its effects.

Super Quantum White Layer

Types

Fairy / Effect

Attribute

Light

Level (7)

Star Star Star Star Star Star Star

Text

You can send 1 non-LIGHT "Super Quant" monster from your hand or face-up field to the GY; Special Summon this card from your hand in Defense Position. When this card is Normal or Special Summoned: You can send 1 "Super Quant" monster from your Deck to the GY, and if you do, this card's Attribute and Level become the same as that monster's. If this card is sent to the GY: You can add 1 "Super Quantal Fairy Alphan" from your Deck or GY to your hand. You can only use each effect of "Super Quantum White Layer" once per turn.

Super Rejuvenation

Property

Quick-Play

Text

During the End Phase of the turn this card was activated, draw a number of cards equal to the combined number of Dragon monsters you discarded or Tributed from your hand or field this turn.

Super Robolady

Types

Machine / Fusion / Effect

Attribute

Earth

Level (6)

Star Star Star Star Star Star

Text

"Robolady" + "Roboyarou"

You can Special Summon "Super Roboyarou" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points.

Super Roboyarou

Types

Machine / Fusion / Effect

Attribute

Earth

Level (6)

Star Star Star Star Star Star

Text

"Roboyarou" + "Robolady"

You can Special Summon "Super Robolady" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster battles with a monster.

Super Rush Headlong

Property

Quick-Play

Text

Target 1 face-up monster you control and declare 1 Attribute; if that target battles an opponent's monster with that Attribute this turn, destroy that opponent's monster at the start of the Damage Step.

Super Rush Recklessly

Property

Normal

Text

Target 1 Beast monster you control and 1 monster your opponent controls; destroy the first target, and if you do, shuffle the second target into the Deck.


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