Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Rising Energy

Property

Normal

Text

Discard 1 card, then target 1 face-up monster on the field; that target gains 1500 ATK until the end of this turn.

Rising Fire

Property

Equip

Text

(This card is always treated as a "Salamangreat" card.)

If you control no monsters: Activate this card by targeting 1 FIRE monster in your GY; Special Summon it and equip it with this card. The equipped monster gains 500 ATK. When this card leaves the field, destroy that monster. If this card in your possession is destroyed by an opponent's card effect: You can banish 1 monster on the field. You can only use each effect of "Rising Fire" once per turn.

Rising Sun Slash

Property

Equip

Text

Equip only to a "Utopia" monster. It cannot be destroyed by card effects. Each time an attack is negated, place 1 Rising Sun Counter on this card. The equipped monster gains 500 ATK for each Rising Sun Counter on this card. If the equipped monster you control would detach its material to activate its effect, you can treat this card as 1 of the materials.

Rite of Aramesir

Property

Normal

Text

If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.

Rite of Spirit

Property

Normal

Text

Target 1 "Gravekeeper's" monster in your GY; Special Summon that target. This card's activation and effect are unaffected by "Necrovalley".

Ritual Beast Ambush

Property

Normal

Text

Target 1 of your "Ritual Beast Tamer" monsters and 1 of your "Spiritual Beast" monsters that are banished and/or in your GY; Special Summon them in Defense Position. For the rest of this turn after this card resolves, you cannot Special Summon, except "Ritual Beast" monsters. You can only activate 1 "Ritual Beast Ambush" per turn.

Ritual Beast Inheritance

Property

Continuous

Text

Monsters your opponent controls lose 200 ATK for each different Type among the "Ritual Beast" monsters you control. You can only use each of the following effects of "Ritual Beast Inheritance" once per turn. You can reveal 1 "Ritual Beast" monster in your hand; add 1 "Ritual Beast" monster with a different Type from your Deck to your hand, then discard 1 card. If 2 or more monsters are Special Summoned to your field at the same time (except during the Damage Step): You can target 1 monster on the field; change its battle position.

Ritual Beast Return

Property

Quick-Play

Text

Banish 1 "Ritual Beast" monster from your hand, then target 1 of your "Ritual Beast" monsters, that is banished or is in your Graveyard; Special Summon it.

Ritual Beast Steeds

Property

Normal

Text

If you control a "Ritual Beast" monster: Destroy monsters on the field up to the number of "Ritual Beast" monsters you currently control.

Ritual Beast Tamer Elder

Types

Psychic / Effect

Attribute

Wind

Level (2)

Star Star

Text

After you Normal Summon this card, you can Normal Summon 1 "Ritual Beast" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only Special Summon "Ritual Beast Tamer Elder(s)" once per turn.

Ritual Beast Tamer Lara

Types

Psychic / Effect

Attribute

Wind

Level (1)

Star

Text

If this card is Normal Summoned: You can target 1 "Ritual Beast" monster in your Graveyard; Special Summon it. You can only Special Summon "Ritual Beast Tamer Lara(s)" once per turn.

Ritual Beast Tamer Wen

Types

Psychic / Effect

Attribute

Wind

Level (3)

Star Star Star

Text

If this card is Normal Summoned: You can target 1 of your banished "Ritual Beast" monsters; Special Summon it. You can only Special Summon "Ritual Beast Tamer Wen(s)" once per turn.

Ritual Beast Tamer Zeframpilica

Types

Psychic / Pendulum / Effect

Attribute

Wind

Level (3)

Star Star Star

Text

Pendulum Effect: You cannot Pendulum Summon monsters, except "Ritual Beast" and "Zefra" monsters. This effect cannot be negated.

Monster Effect: When this card is Normal or Pendulum Summoned: You can target 1 "Ritual Beast" or "Zefra" monster in your Graveyard, except "Ritual Beast Tamer Zeframpilica"; Special Summon it, but destroy it during the End Phase. You can only Special Summon "Ritual Beast Tamer Zeframpilica(s)" once per turn.

Ritual Beast Tamer Zefrawendi

Types

Psychic / Pendulum / Effect

Attribute

Wind

Level (3)

Star Star Star

Text

Pendulum Effect: You cannot Pendulum Summon monsters, except "Ritual Beast" and "Zefra" monsters. This effect cannot be negated.

Monster Effect: When this card is Normal or Pendulum Summoned: You can add 1 face-up "Zefra" monster from your Extra Deck to your hand, except "Ritual Beast Tamer Zefrawendi". You can only Special Summon "Ritual Beast Tamer Zefrawendi(s)" once per turn.

Ritual Beast Ulti-Apelio

Types

Pyro / Fusion / Effect

Attribute

Wind

Level (6)

Star Star Star Star Star Star

Text

1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster

Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If this card attacks, it is unaffected by other cards' effects until the end of the Damage Step. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.

Ritual Beast Ulti-Cannahawk

Types

Thunder / Fusion / Effect

Attribute

Wind

Level (6)

Star Star Star Star Star Star

Text

1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster

Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per turn: You can target 2 of your banished "Ritual Beast" cards; return them to the GY, and if you do, add 1 "Ritual Beast" card from your Deck to your hand. (Quick Effect): You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.

Ritual Beast Ulti-Gaiapelio

Types

Psychic / Fusion / Effect

Attribute

Light

Level (10)

Star Star Star Star Star Star Star Star Star Star

Text

1 "Ritual Beast Ulti" monster + 1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster

Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. If Summoned this way, this card gains this effect.

● When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can banish 1 "Ritual Beast" card from your hand; negate the activation, and if you do, destroy it.

Ritual Beast Ulti-Kimunfalcos

Types

Psychic / Link / Effect

Attribute

Wind

Text

2 "Ritual Beast" monsters

"Ritual Beast" monsters this card points to gain 600 ATK/DEF. You can banish 1 "Ritual Beast" card from your GY; immediately after this effect resolves, Normal Summon 1 "Ritual Beast" monster from your hand. You can only use this effect of "Ritual Beast Ulti-Kimunfalcos" once per turn. (Quick Effect): You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.

Ritual Beast Ulti-Nochiudrago

Types

Wyrm / Fusion / Effect

Attribute

Light

Level (7)

Star Star Star Star Star Star Star

Text

1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster

Must be Special Summoned (from your Extra Deck) by banishing the above cards from your field and/or GY. You can only Special Summon "Ritual Beast Ulti-Nochiudrago(s)" once per turn. Your opponent cannot target other "Ritual Beast" monsters you control with card effects. (Quick Effect): You can return this card to the Extra Deck, then target 1 of your banished "Ritual Beast" monsters; Special Summon it, but it cannot attack directly.

Ritual Beast Ulti-Pettlephin

Types

Aqua / Fusion / Effect

Attribute

Wind

Level (6)

Star Star Star Star Star Star

Text

1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster

Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Cannot be destroyed by card effects. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.

Ritual Beast Ulti-Reirautari

Types

Psychic / Link / Effect

Attribute

Wind

Text

3+ Effect Monsters

Neither player can Tribute cards to activate a card or effect. You can only use each of the following effects of "Ritual Beast Ulti-Reirautari" once per turn. You can target 1 of your banished "Ritual Beast" cards; return it to the hand or Extra Deck, then, immediately after this effect resolves, you can Normal Summon 1 "Ritual Beast" monster from your hand. During your opponent's turn (Quick Effect): You can target 1 "Ritual Beast" card you control and 1 card your opponent controls; banish them.

Ritual Beast's Bond

Property

Quick-Play

Text

Banish 2 "Ritual Beast" monsters you control; Special Summon 1 "Ritual Beast" monster from your Extra Deck, ignoring its Summoning conditions.

Ritual Buster

Property

Normal

Text

Activate only when a Ritual Monster is Ritual Summoned. Your opponent cannot activate any Spell or Trap Cards or use their effects until your next Standby Phase.

Ritual Cage

Property

Continuous

Text

You take no battle damage from attacks involving a Ritual Monster you control. Ritual Monsters you control cannot be targeted by, or destroyed by, monster effects.

Ritual Ceremony

Types

Emma / Skill

Attribute

N/a

Level (0)

Text

Once per Duel, during your Main Phase, you can reveal 1 Ritual Monster from your hand, add 1 Ritual Spell from your Deck to your hand whose name is mentioned on that Ritual Monster, then place 1 card from your hand on the bottom of your Deck.


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