Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Reptilianne Lamia

Types

Reptile / Tuner / Effect

Attribute

Dark

Level (2)

Star Star

Text

If this card is in your hand and all monsters you control are face-up Reptile monsters (min. 1): You can target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, Special Summon this card, then take damage equal to that monster's original ATK. If this card is sent to the GY as Synchro Material: You can target up to 2 face-up monsters on the field; change their ATK to 0. You can only use 1 "Reptilianne Lamia" effect per turn, and only once that turn.

Reptilianne Medusa

Types

Reptile / Effect

Attribute

Dark

Level (6)

Star Star Star Star Star Star

Text

Send 1 card from your hand to the Graveyard and select 1 face-up monster your opponent controls. The ATK of the selected monster becomes 0, and it cannot change its battle position.

Reptilianne Melusine

Types

Reptile / Synchro / Effect

Attribute

Dark

Level (8)

Star Star Star Star Star Star Star Star

Text

1 Reptile Tuner + 1+ non-Tuner monsters

If this card was Synchro Summoned using only Reptile monsters as material, it cannot be destroyed by battle or card effects. Once per Chain, when your opponent activates a monster effect, except during the Damage Step (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 Reptile monster from your Deck to your hand.

Reptilianne Naga

Types

Reptile / Effect

Attribute

Dark

Level (1)

Star

Text

This card cannot be destroyed by battle. The ATK of any monster that battles this card becomes 0 at the end of that Battle Phase. During your End Phase, change this face-up Defense Position card on the field to face-up Attack Position.

Reptilianne Nyami

Types

Reptile / Effect

Attribute

Dark

Level (2)

Star Star

Text

During the Main Phase, if you have a Reptile monster in your GY (Quick Effect): You can send this card from your hand to the GY, then target 1 face-up monster your opponent controls; change its ATK to 0. If your opponent controls a monster with 0 ATK: You can Special Summon this card from your GY. You can only use 1 "Reptilianne Nyami" effect per turn, and only once that turn.

Reptilianne Poison

Property

Normal

Text

Activate only if you control a face-up "Reptilianne" monster. Change 1 Defense Position monster your opponent controls to face-up Attack Position and reduce its ATK to 0.

Reptilianne Rage

Property

Equip

Text

The equipped monster becomes Reptile-Type. It gains 800 ATK. If this card is destroyed and sent to the Graveyard: Target 1 face-up monster your opponent controls; it loses 800 ATK.

Reptilianne Ramifications

Property

Normal

Text

Send 1 card from your hand to the GY and activate 2 of these effects, in sequence;

● Add 1 "Reptilianne" monster from your Deck to your hand.

● Add 1 "Reptilianne" Spell/Trap from your Deck to your hand, except "Reptilianne Ramifications".

● Change the ATK of 1 monster your opponent controls to 0.

You can only activate 1 "Reptilianne Ramifications" per turn.

Reptilianne Recoil

Property

Field

Text

You can target 1 monster you control with 0 ATK and 1 DARK Reptile monster in your GY; destroy that monster on the field, and if you do, Special Summon that other monster from the GY. If your opponent activates a monster effect: You can target 1 monster your opponent controls with 0 ATK; take control of it, then, Special Summon 1 "Reptilianne Token" (Reptile/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field. You can only use each effect of "Reptilianne Recoil" once per turn.

Reptilianne Scylla

Types

Reptile / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

If this card destroys a monster with 0 ATK by battle, you can Special Summon that monster from the Graveyard to your side of the field in face-up Defense Position. The effect(s) of that monster is negated.

Reptilianne Servant

Types

Reptile / Effect

Attribute

Dark

Level (1)

Star

Text

Destroy this card if there are face-up monsters on the field other than this card. Destroy this card when it is targeted by the effect of a Spell or Trap Card. Neither player can Normal Summon a monster while this card is face-up on the field.

Reptilianne Spawn

Property

Normal

Text

Banish 1 "Reptilianne" monster from your GY; Special Summon 2 "Reptilianne Tokens" (Reptile/EARTH/Level 1/ATK 0/DEF 0).

Reptilianne Vaskii

Types

Reptile / Effect

Attribute

Dark

Level (8)

Star Star Star Star Star Star Star Star

Text

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 face-up monsters with 0 ATK from anywhere on the field. Once per turn, you can select and destroy 1 face-up monster your opponent controls. There can only be 1 face-up "Reptilianne Vaskii" on the field.

Reptilianne Viper

Types

Reptile / Tuner

Attribute

Dark

Level (2)

Star Star

Text

When this card is Normal Summoned, you can select and take control of 1 face-up monster with 0 ATK your opponent controls.

Rescue Cat

Types

Beast / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

You can send this card to the GY; Special Summon 2 Level 3 or lower Beast monsters from your Deck, but their effects are negated, also they are destroyed during the End Phase. You can only use this effect of "Rescue Cat" once per turn.

Rescue Ferret

Types

Beast / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

You can shuffle this card you control into the Deck; Special Summon monster(s) from your Deck, except "Rescue Ferret", whose total Levels equal 6, to your zone(s) a Link Monster(s) points to, but those Summoned monsters have their effects negated, also destroy them during the End Phase. You can only use this effect of "Rescue Ferret" once per turn.

Rescue Hamster

Types

Beast / Pendulum / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

Pendulum Effect: You can banish this card from your Pendulum Zone; add 2 face-up Pendulum Monster Cards with the same name from your Extra Deck to your hand. You can only use this effect of "Rescue Hamster" once per Duel.

Monster Effect: If this card was Normal Summoned this turn and you have a face-up Level 5 or lower Pendulum Monster Card in your Extra Deck: You can Tribute this card; choose 1 face-up Level 5 or lower Pendulum Monster Card in your Extra Deck, and Special Summon 2 monsters from your Deck with the same name as that card, but they have their effects negated, also they are destroyed during the End Phase.

Rescue Interlacer

Types

Cyberse / Effect

Attribute

Light

Level (3)

Star Star Star

Text

During damage calculation, if your Cyberse monster is attacked (Quick Effect): You can discard this card; you take no battle damage from that battle. You can only use this effect of "Rescue Interlacer" once per turn. Once per turn, during the End Phase, if this card is in the GY because it was discarded there to activate this effect this turn: Special Summon this card.

Rescue Rabbit

Types

Beast / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

Cannot be Special Summoned from the Deck. You can banish this card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.

Rescue Warrior

Types

Warrior / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

You take no Battle Damage from battles involving this card. If this card is destroyed by battle, select 1 face-up monster your opponent controls that you own, and take control of it.

Rescue-ACE Air Lifter

Types

Warrior / Effect

Attribute

Fire

Level (4)

Star Star Star Star

Text

If this card is Normal or Special Summoned: You can add 1 "Rescue-ACE" Spell from your Deck to your hand. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 "Rescue-ACE" monster from your hand, except "Rescue-ACE Air Lifter". You can only use each effect of "Rescue-ACE Air Lifter" once per turn.

Rescue-ACE Fire Attacker

Types

Machine / Effect

Attribute

Fire

Level (6)

Star Star Star Star Star Star

Text

If a "Rescue-ACE" monster(s) is Normal or Special Summoned to your field, except "Rescue-ACE Fire Attacker" (except during the Damage Step): You can Special Summon this card from your hand. If a card(s) is added to your opponent's hand, except by drawing it (except during the Damage Step): You can draw 2 cards, then discard 1 card. You can only use each effect of "Rescue-ACE Fire Attacker" once per turn.

Rescue-ACE Fire Engine

Types

Machine / Effect

Attribute

Fire

Level (7)

Star Star Star Star Star Star Star

Text

If a "Rescue-ACE" monster(s) is Normal or Special Summoned to your field, except "Rescue-ACE Fire Engine" (except during the Damage Step): You can Special Summon this card from your hand. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Rescue-ACE" monster from your hand, Deck, or GY. You can only use each effect of "Rescue-ACE Fire Engine" once per turn.

Rescue-ACE HQ

Property

Field

Text

While your opponent controls a monster, all "Rescue-ACE" monsters you control gain 500 ATK/DEF. During your Main Phase, you can Normal Summon 1 "Rescue-ACE" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 4 of your "Rescue-ACE" cards that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card.

Rescue-ACE Hydrant

Types

Machine / Effect

Attribute

Fire

Level (1)

Star

Text

While you control a "Rescue-ACE" monster other than "Rescue-ACE Hydrant", your opponent's monsters cannot target this card for attacks, also your opponent cannot target this card with card effects. You can only use each of the following effects of "Rescue-ACE Hydrant" once per turn. You can activate a Quick-Play Spell, or Trap Card, that was Set by the effect of your "Rescue-ACE" card, the turn it was Set. During your Main Phase: You can add 1 "Rescue-ACE" monster from your Deck to your hand, except "Rescue-ACE Hydrant".


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