Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Psychic Feel Zone

Property

Normal

Text

Select 2 of your removed from play monsters (1 Psychic-Type Tuner and 1 Psychic-Type non-Tuner), return them to the Graveyard, and Special Summon 1 Psychic-Type Synchro Monster from your Extra Deck in face-up Defense Position, whose Level equals the total Levels of the returned monsters.

Psychic Fervor

Property

Quick-Play

Text

During the Battle Phase: Target 1 face-up monster you control; you lose LP equal to its ATK, and if you do, that monster's ATK is doubled until the end of this turn. It cannot attack directly during the turn you activate this card. You can only activate 1 "Psychic Fervor" per turn.

Psychic Jumper

Types

Psychic / Tuner / Effect

Attribute

Earth

Level (2)

Star Star

Text

Once per turn: You can pay 1000 LP, then target 1 face-up monster your opponent controls and 1 Psychic-Type monster you control, except "Psychic Jumper"; switch control of both those targets, and if you do, their battle positions cannot be changed this turn.

Psychic Kappa

Types

Aqua / Normal

Attribute

Water

Level (2)

Star Star

Text

An amphibian with a myriad of powers to shield it from enemy attacks.

Psychic Lifetrancer

Types

Psychic / Synchro / Effect

Attribute

Earth

Level (7)

Star Star Star Star Star Star Star

Text

1 Tuner + 1 or more non-Tuner monsters

Once per turn, you can remove from play 1 Psychic-Type monster from your Graveyard to gain 1200 Life Points.

Psychic Megacyber

Types

Machine / Effect

Attribute

Dark

Level (6)

Star Star Star Star Star Star

Text

If your opponent controls more Spells/Traps than you do, you can Special Summon this card (from your hand). You can only Special Summon "Psychic Megacyber" once per turn this way. When this card declares an attack on an opponent's Effect Monster while you control "Jinzo": You can Tribute this card; place that opponent's monster face-up in their Spell & Trap Zone as a Continuous Trap. You can only use this effect of "Psychic Megacyber" once per turn.

Psychic Nightmare

Types

Psychic / Synchro / Effect

Attribute

Wind

Level (6)

Star Star Star Star Star Star

Text

1 Tuner + 1 or more non-Tuner Psychic-Type monsters

Once per turn, during your Main Phase, you can pick 1 random card in your opponent's hand and call what type of card it is (Monster, Spell or Trap). If you call it right, this card gains 1000 ATK until your opponent's End Phase.

Psychic Overload

Property

Normal

Text

Target 3 Psychic-Type monsters in your Graveyard; shuffle all 3 into the Deck, then draw 2 cards.

Psychic Path

Property

Normal

Text

Pay 800 Life Points and select up to 2 of your removed from play Psychic-Type monsters. Add them to your hand.

Psychic Processor

Types

Psychic / Effect

Attribute

Dark

Level (3)

Star Star Star

Text

You can banish this card you control; Special Summon up to 2 Machine, Psychic, and/or Cyberse monsters from your hand, and they can attack directly this turn. During the Standby Phase of the next turn after this card was banished: You can add this banished card to your hand. You can only use each effect of "Psychic Processor" once per turn.

Psychic Reactor

Property

Normal

Text

If you control a Psychic-Type monster: Apply this effect to all Psychic-Type monsters you currently control, for the rest of this turn. When a Psychic-Type monster you control battles an opponent's monster, after damage calculation: Banish that Psychic-Type monster, also banish that opponent's monster.

Psychic Rejuvenation

Property

Normal

Text

Gain 1000 Life Points for each face-up Psychic-Type monster you control.

Psychic Rover

Types

Psychic / Effect

Attribute

Dark

Level (2)

Star Star

Text

If this card is Special Summoned: You can roll a six-sided die, and if you roll a 1 or 6, destroy up to 2 cards on the field. If this card is sent to the GY: You can roll a six-sided die, and if you roll a 2, 3, 4, or 5, Special Summon this card. The player who Summoned it cannot Special Summon from the Extra Deck, while it is face-up in the Monster Zone.

Psychic Shockwave

Property

Normal

Text

When your opponent activates a Trap Card: Discard 1 Spell/Trap; Special Summon 1 Level 6 DARK Machine monster from your Deck.

Psychic Snail

Types

Psychic / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

You can pay 800 Life Points and select 1 other face-up Psychic-Type monster you control. That monster can attack twice during each Battle Phase. This card cannot attack the turn you activate this effect.

Psychic Soul

Property

Normal

Text

Tribute 1 Psychic-Type monster you control. Gain Life Points equal to the Level of the Tributed monster x 300.

Psychic Sword

Property

Equip

Text

Equip only to a Psychic-Type monster. While your LP is lower than your opponent's, the equipped monster gains ATK equal to the difference (max. 2000).

Psychic Tracker

Types

Psychic / Effect

Attribute

Earth

Level (3)

Star Star Star

Text

If you control a Level 3 monster other than "Psychic Tracker", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Tracker" once per turn this way. A Synchro Monster that used this card as material gains 600 ATK.

Psychic Trigger

Property

Normal

Text

Activate only while your Life Points are lower than your opponent's. Select 2 Psychic-Type monsters in your Graveyard. Remove them from play and draw 2 cards.

Psychic Tuning

Property

Continuous

Text

Select 1 Psychic-Type monster in your Graveyard and Special Summon it in Attack Position. It is treated as a Tuner monster. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. When this card is sent to the Graveyard, take damage equal to that monster's Level x 400.

Psychic Wave

Property

Quick-Play

Text

If you control a Machine monster: Send 1 "Jinzo" from your hand or Deck to the GY; inflict 600 damage to your opponent. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Machine monster in your GY; send 1 "Jinzo" monster from your Deck to the GY, and if you do, add that targeted monster to your hand. You can only use this effect of "Psychic Wave" once per turn.

Psychic Wheeleder

Types

Psychic / Tuner / Effect

Attribute

Earth

Level (3)

Star Star Star

Text

If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn.

Psychokinesis

Property

Normal

Text

If you control a Psychic-Type monster: Target 1 card on the field; destroy it, and if you do, take 1000 damage.

Pulao, Wind of the Yang Zing

Types

Wyrm / Effect

Attribute

Wind

Level (1)

Star

Text

When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Pulao, Wind of the Yang Zing". You can only use this effect of "Pulao, Wind of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Spell effects.

Pulling the Rug

Property

Counter

Text

When a monster effect is activated that activates when a monster is Normal Summoned: Negate the activation, and if you do, destroy that monster.


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