Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Protector with Eyes of Blue

Types

Spellcaster / Tuner / Effect

Attribute

Light

Level (1)

Star

Text

When this card is Normal Summoned: You can Special Summon 1 Level 1 LIGHT Tuner from your hand. You can target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 "Blue-Eyes" monster from your hand. You can only use this effect of "Protector with Eyes of Blue" once per turn.

Proto-Cyber Dragon

Types

Machine / Effect

Attribute

Light

Level (3)

Star Star Star

Text

This card's name becomes "Cyber Dragon" while on the field.

Protocol Gardna

Types

Cyberse / Link / Effect

Attribute

Dark

Text

2 Cyberse monsters

Your opponent's monsters cannot target monsters this card points to for attacks. The first time this card would be destroyed by battle each turn, it is not destroyed, and you take no battle damage from that battle.

Proton Blast

Property

Continuous

Text

Once per turn, if an activated card effect tosses coins, immediately after it resolves, apply the following effect(s), depending on the number of heads.

● 1+: Inflict 500 damage to your opponent.

● 2+: Destroy 1 card your opponent controls.

● 3+: Look at your opponent's hand and discard 1 card from their hand.

When an effect is activated that tosses a coin 2 or more times: You can banish this card from the GY; treat all results as heads.

Protron

Types

Cyberse / Normal

Attribute

Earth

Level (1)

Star

Text

Ancestral species found in electronic space. No one knows how much information it holds.

Proxy Dragon

Types

Cyberse / Link / Effect

Attribute

Light

Text

2 monsters

If a card(s) you control would be destroyed by battle or card effect, you can destroy 1 of your monsters this card points to, instead.

Proxy F Magician

Types

Cyberse / Link / Effect

Attribute

Fire

Text

2 Effect Monsters

During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your field as Fusion Material. If a Fusion Monster(s) is Fusion Summoned to a zone(s) this card points to: You can Special Summon 1 monster with 1000 or less ATK from your hand. You can only use each effect of "Proxy F Magician" once per turn.

Proxy Horse

Types

Cyberse / Effect

Attribute

Light

Level (4)

Star Star Star Star

Text

If this card you control would be used as Link Material for a Cyberse monster, you can also use 1 Cyberse monster in your hand as material. During your End Phase: You can banish this card from your GY, then target 2 Link Monsters in your GY including a Cyberse Link Monster; return them to the Extra Deck. You can only use each effect of "Proxy Horse" once per turn.

Prufinesse, the Tactical Trapper

Types

Fiend / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

If this card is Normal or Special Summoned: You can banish 1 Trap from your Deck; increase this card's Level by 1. You can target 1 Trap in either GY; banish it, and if you do, increase this card's Level by 1. If this card in its owner's possession is destroyed by an opponent's card: You can Set 1 of your banished Normal Traps. You can only use each effect of "Prufinesse, the Tactical Trapper" once per turn.

Pseudo Space

Property

Field

Text

Once per turn: You can banish 1 Field Spell Card from your Graveyard; until the End Phase, this card's name becomes that card's original name, and replace this effect with that card's original effects.

Psi-Beast

Types

Psychic / Effect

Attribute

Earth

Level (2)

Star Star

Text

When this card is Normal Summoned: You can banish 1 Psychic monster from your Deck, and if you do, this card's Level becomes the Level of that monster.

Psi-Blocker

Types

Psychic / Effect

Attribute

Wind

Level (4)

Star Star Star Star

Text

Once per turn: You can declare 1 card name; cards with that name, and their effects, cannot be used until the End of your opponent's next turn.

Psi-Curse

Property

Normal

Text

When a Psychic-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard: Target the opponent's monster; destroy that target, and if you do, inflict damage to your opponent equal to the Level of your destroyed Psychic-Type monster x 300.

Psi-Impulse

Property

Normal

Text

Tribute 1 Psychic-Type monster. Return all cards in your opponent's hand to the Deck. Then, they draw 3 cards.

Psi-Reflector

Types

Psychic / Tuner / Effect

Attribute

Dark

Level (1)

Star

Text

If this card is Normal or Special Summoned: You can add 1 "Assault Mode Activate" or 1 card that mentions it from your Deck to your hand, except "Psi-Reflector". You can reveal 1 "Assault Mode Activate" in your hand, then target 1 monster in your GY that mentions it, except "Psi-Reflector"; Special Summon it, and if you do, increase its Level by up to 4. You can only use each effect of "Psi-Reflector" once per turn.

Psi-Station

Property

Continuous

Text

When a Psychic-Type monster is Normal Summoned: You can pay 500 LP; increase its Level by 1 and ATK by 300. (This remains even if this card leaves the field.)

Psiics, Moonlight of the Ghoti

Types

Fish / Effect

Attribute

Water

Level (6)

Star Star Star Star Star Star

Text

If this card is Normal or Special Summoned: You can add 1 Fish monster from your Deck to your hand, except "Psiics, Moonlight of the Ghoti", then banish 1 Fish monster from your hand or face-up field. If this card is banished: You can banish 1 Fish monster from your hand, GY, or face-up field, except "Psiics, Moonlight of the Ghoti"; Special Summon this card. You can only use each effect of "Psiics, Moonlight of the Ghoti" once per turn.

Psychic Ace

Types

Psychic / Effect

Attribute

Dark

Level (2)

Star Star

Text

If this card in the Monster Zone is Tributed: You can target 1 card on the field; destroy it.

Psychic Arsenal

Property

Normal

Text

Target 1 Psychic monster you control and pay LP equal to its Level x 200; add 1 Machine monster with the same Attribute, but a higher Level, from your Deck to your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 each of your banished Psychic and Machine monsters; place 1 of them on the bottom of the Deck, and if you do, add the other to your hand. You can only use each effect of "Psychic Arsenal" once per turn.

Psychic Blade

Property

Equip

Text

Pay LP in multiples of 100 (max. 2000); equip this card to a monster. It gains that much ATK and DEF. You can only activate 1 "Psychic Blade" per turn.

Psychic Bounder

Types

Machine / Effect

Attribute

Light

Level (4)

Star Star Star Star

Text

If this card is Normal or Special Summoned: You can add 1 "Jinzo" or 1 Spell/Trap that specifically lists that card in its text, from your Deck to your hand. When another monster you control is attacked by an opponent's monster, before damage calculation: You can destroy both the attacking monster and this card. You can only use each effect of "Psychic Bounder" once per turn.

Psychic Commander

Types

Psychic / Tuner

Attribute

Earth

Level (3)

Star Star Star

Text

When a Psychic-Type monster you control battles, during the Damage Step you can pay Life Points in multiples of 100 (max. 500) to have the monster it's battling lose that much ATK and DEF, until the End Phase.

Psychic Emperor

Types

Psychic / Effect

Attribute

Light

Level (6)

Star Star Star Star Star Star

Text

When this card is Normal or Special Summoned, gain 500 Life Points for each Psychic-Type monster in your Graveyard.

Psychic End Punisher

Types

Psychic / Synchro / Effect

Attribute

Light

Level (11)

Star Star Star Star Star Star Star Star Star Star Star

Text

1 Tuner + 1+ non-Tuner monsters

While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.

Psychic Eraser Laser

Property

Normal

Text

Send 1 monster your opponent controls that was Special Summoned from the Extra Deck to the GY, then your opponent gains LP equal to the original ATK or DEF of that monster (whichever is higher). You can only activate 1 "Psychic Eraser Laser" per turn.


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