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Pendulum Area
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If all monsters you control are Pendulum Monsters (min. 1): Target 2 cards in your Pendulum Zones; destroy both cards, and if you do, neither player can Special Summon for the rest of this turn, except by Pendulum Summon.
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Pendulum Back
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If you have 2 cards in your Pendulum Zones: Target 2 monsters in your Graveyard, each with a Level between (exclusive) the Pendulum Scales of the cards in your Pendulum Zones; add them to your hand.
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Pendulum Call
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Discard 1 card; add 2 "Magician" Pendulum Monsters with different names from your Deck to your hand, also, until the end of your opponent's next turn after this card resolves, "Magician" cards in your Pendulum Zones cannot be destroyed by card effects. You can only activate 1 "Pendulum Call" per turn. You cannot activate this card if you activated a "Magician" monster's Pendulum Effect this turn.
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Pendulum Dimension
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If you Special Summon any of these monsters using a Pendulum Monster(s) as material, while this card is already face-up in your Spell & Trap Zone: You can activate the appropriate effect. You cannot apply that same effect of "Pendulum Dimension" for the rest of this turn (even if this card leaves the field).
● Fusion: Special Summon 1 monster from your Deck with the same original Level as that Fusion Monster, in Defense Position, but negate its effects.
● Synchro: Add 1 "Polymerization" from your Deck to your hand.
● Xyz: Take 1 Tuner from your Deck with an equal or lower Level than that Xyz Monster's Rank, and add it to your hand or Special Summon it.
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Pendulum Encore
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During your opponent's Main Phase: You can discard 1 card; immediately after this effect resolves, Pendulum Summon a Pendulum Monster(s), also for the rest of this turn after this card resolves, cards in your Pendulum Zones cannot activate their effects and cannot be destroyed by your card effects, also, shuffle them into the Deck during the End Phase. You can only activate 1 "Pendulum Encore" per turn.
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Pendulum Evolution
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You can shuffle 1 Pendulum Monster from your hand into the Deck; add 1 Pendulum Monster with 2500 ATK and a different name, from your Deck to your hand. During your Main Phase, if you Special Summoned a Pendulum Monster from the face-down Extra Deck this turn, you can: Immediately after this effect resolves, Pendulum Summon a monster(s). You can target 1 "Supreme King Z-ARC" you control; this turn, it can attack all monsters your opponent controls, once each. You can only use each effect of "Pendulum Evolution" once per turn.
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Pendulum Fusion
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Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. If you have 2 cards in your Pendulum Zones, you can also use cards in your Pendulum Zones as Fusion Material(s). You can only activate 1 "Pendulum Fusion" per turn.
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Pendulum Halt
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If you have 3 or more face-up Pendulum Monsters with different names in your Extra Deck: Draw 2 cards. You cannot add cards from the Deck to your hand for the rest of this turn after this card resolves.
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Pendulum Hole
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When a monster(s) would be Pendulum Summoned: Negate the Pendulum Summon, and if you do, shuffle that monster(s) into the Deck.
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Pendulum Impenetrable
Property |
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Text |
This turn, cards in Pendulum Zones cannot be destroyed by your opponent's card effects, also negate any effect activated by your opponent that targeted a card(s) in the Pendulum Zones.
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Pendulum Machine
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Pendulum Paradox
Property |
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Add 2 face-up Pendulum Monsters with the same Pendulum Scale, but different names, from your Extra Deck to your hand. You can only activate 1 "Pendulum Paradox" per turn.
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Pendulum Pendant
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Banish 5 face-up Pendulum Monsters from your Extra Deck; place 1 Pendulum Monster from your Deck or face-up Extra Deck in your Pendulum Zone. You can banish this card from your GY, then target 1 card in any Pendulum Zone; reduce its Pendulum Scale by 1 (min. 0). You can only activate 1 "Pendulum Pendant" per turn.
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Pendulum Reborn
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Text |
Special Summon 1 face-up Pendulum Monster from your Extra Deck, or 1 Pendulum Monster from your GY.
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Pendulum Rising
Property |
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Send 1 monster you control to the Graveyard; Special Summon from your Deck, 1 Pendulum Monster with the same Level as the sent monster's original Level, but destroy it during the End Phase. You can only activate 1 "Pendulum Rising" per turn.
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Pendulum Scale
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If you have 2 cards in your Pendulum Zones: Apply the following effect, based on the difference in the Pendulum Scales.
● 0: Destroy 2 Spells/Traps on the field.
● 1, 2, or 3: Add 1 Level 2, 3, or 4 Pendulum Monster from your Deck to your hand.
● 4, 5, or 6: Add 1 Level 5, 6, or 7 Pendulum Monster from your Deck to your hand.
● 7+: Return up to 2 cards from your Pendulum Zone(s) to the hand, then you can Special Summon 1 Pendulum Monster from your hand.
You can only activate 1 "Pendulum Scale" per turn.
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Pendulum Shift
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Target 1 card in either player's Pendulum Zone and declare a Pendulum Scale from 1 to 10; this turn, that card becomes that Pendulum Scale.
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Pendulum Storm
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Destroy as many cards in the Pendulum Zones as possible, then you can destroy 1 Spell/Trap your opponent controls.
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Pendulum Switch
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You can target 1 card in your Pendulum Zone; Special Summon it. You can target 1 Pendulum Monster in your Monster Zone; place that Pendulum Monster in your Pendulum Zone. You can only use 1 "Pendulum Switch" effect per turn, and only once that turn.
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Pendulum Transfer
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Target up to 2 Pendulum Monsters you control; place those targets in your Pendulum Zones. You can only activate 1 "Pendulum Transfer" per turn.
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Pendulum Treasure
Property |
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Add 1 Pendulum Monster from your Deck to your Extra Deck face-up. You can only activate 1 "Pendulum Treasure" per turn.
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Pendulum Witch
Types |
Spellcaster / Pendulum / Effect
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Attribute |
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Level (3) |
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Text |
Pendulum Effect: If a face-up Fusion, Synchro, and/or Xyz Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in the Pendulum Zone: You can add 1 Pendulum Monster with the same original Type as 1 of those monsters, from your Deck to your face-up Extra Deck. You can only use this effect of "Pendulum Witch" once per turn.
Monster Effect: If this card is Normal or Pendulum Summoned: You can target 1 card in your Pendulum Zone; destroy both that target and this card, and if you do, add 1 Level 4 or lower Pendulum Monster from your Deck to your hand. You can only use this effect of "Pendulum Witch" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
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Pendulum Xyz
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Target 2 cards in your Pendulum Zones; Special Summon both targets, but negate their effects, then, immediately after this effect resolves, Xyz Summon 1 Xyz Monster using only those 2 monsters. When you do, you can treat the Level of 1 of the monsters the same as the other monster's. You can only activate 1 "Pendulum Xyz" per turn.
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Pendulumucho
Types |
Winged Beast / Pendulum / Effect
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Attribute |
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Level (1) |
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Text |
Pendulum Effect: Once per turn, during your Main Phase, if this card was activated this turn: You can target 1 of your Pendulum Monsters, that is banished or in your GY, except "Pendulumucho"; add it to your Extra Deck face-up.
Monster Effect: If this card is Normal or Special Summoned: You can Special Summon 1 face-up Level 1 Pendulum Monster from your Extra Deck, except "Pendulumucho", but banish it when it leaves the field.
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Penguin Brave
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