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Ojama Knight
Types |
Beast / Fusion / Effect
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Attribute |
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Level (5) |
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Text |
2 "Ojama" monsters
Choose up to 2 of your opponent's unused Monster Zones. Those zones cannot be used.
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Ojama Pajama
Property |
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Text |
If an "Armed Dragon" monster(s) and/or a LIGHT Machine Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Ojama" card from your hand, face-up field, or GY instead. You can only use each of the following effects of "Ojama Pajama" once per turn.
● During the Main Phase: You can add 1 "Ojama" card from your Deck to your hand, then discard 1 card.
● If this card is sent to the GY: You can Special Summon as many of your banished "Ojama" monsters as possible.
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Ojama Pink
Types |
Beast / Effect
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Attribute |
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Level (2) |
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Text |
If this card is sent from the hand or field to the GY: You can activate this effect; each player draws 1 card, then each player discards 1 card, then, if you discarded an "Ojama" card, you can choose 1 opponent's unused Monster Zone, and it cannot be used until the end of your opponent's turn. You can only use this effect of "Ojama Pink" once per turn.
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Ojama Red
Types |
Beast / Effect
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Attribute |
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Level (2) |
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Text |
When this card is Normal Summoned: You can Special Summon up to 4 "Ojama" monsters from your hand in Attack Position.
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Ojama Trio
Property |
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Text |
Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. They cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage.
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Ojama Yellow
Types |
Beast / Normal
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Attribute |
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Level (2) |
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Text |
He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
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Ojamagic
Property |
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Text |
If this card is sent from the hand or field to the GY: Add 1 each of "Ojama Green", "Ojama Yellow", and "Ojama Black" from your Deck to your hand.
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Ojamassimilation
Property |
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Text |
Reveal 1 LIGHT Machine Fusion Monster from your Extra Deck and banish any number of "Ojama" monsters from your hand, face-up field, and/or GY; Special Summon Fusion Materials with different names whose names are specifically listed on the card you revealed, from your hand, Deck, and/or GY, equal to the number of monsters banished to activate this effect. You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card.
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Ojamatch
Property |
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Text |
Send 1 "Ojama" card from your hand or face-up field to the GY; add to your hand, 1 "Ojama" monster with a different name, and 1 "Armed Dragon" monster, from your Deck and/or GY, then, immediately after this effect resolves, you can Normal Summon 1 of those monsters. During your Main Phase: You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card.
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Ojamuscle
Property |
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Text |
(This card is always treated as a "Ojama" card.)
Select 1 face-up "Ojama King". Destroy all "Ojama" monsters on the field, except the selected "Ojama King". It gains 1000 ATK for each monster destroyed this way.
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Old Entity Cthugua
Types |
Pyro / Synchro / Effect
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Attribute |
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Level (4) |
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Text |
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can return all Rank 4 Xyz Monsters on the field to the Extra Deck. If you Fusion Summon using this card as Fusion Material: Draw 1 card. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
● If it is Xyz Summoned: Draw 1 card.
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Old Entity Hastorr
Types |
Reptile / Synchro / Effect
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Attribute |
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Level (4) |
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Text |
1 Tuner + 1 or more non-Tuner monsters
If this card is sent from the Monster Zone to the Graveyard: You can target 1 face-up monster your opponent controls; equip this card from your Graveyard to that monster. That monster cannot attack, also its effects are negated. If this card leaves the field while equipped to an opponent's monster by this effect: Take control of the monster this card was equipped to.
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Old Mind
Property |
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Text |
Look at 1 random card in your opponent's hand, then apply 1 of the following effects.
● Discard both that opponent's card and 1 card from your hand of the same type (Monster, Spell, or Trap), then add this card from the field to your opponent's hand, and if you do, draw 1 card.
● Lose 1000 LP.
You can only activate 1 "Old Mind" per turn.
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Old Vindictive Magician
Types |
Spellcaster / Flip / Effect
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Attribute |
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Level (2) |
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Text |
FLIP: Target 1 monster your opponent controls; destroy that target.
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Omega Goggles
Property |
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Text |
Equip only to a monster you control. Once per turn, you can look at 1 random card in your opponent's hand. The equipped monster cannot attack the turn you activate this effect.
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Omega Judgment
Property |
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Text |
Target 1 face-up Monster Card in your Spell & Trap Zone and 2 cards your opponent controls; destroy them.
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Omega Summon
Property |
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Text |
Target any number of your banished "Invoked" monsters with different names; Special Summon them in Defense Position.
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Ominous Fortunetelling
Property |
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Text |
During your Standby Phase, select 1 random card from your opponent's hand. Call the type of card (Monster, Spell, or Trap). If you call it right, inflict 700 points of damage to your opponent's Life Points. You can use this effect only once per turn.
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Omni Dragon Brotaur
Types |
Dragon / Effect
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Attribute |
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Level (1) |
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Text |
If a monster you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not), but banish it when it leaves the field. If this card is Special Summoned: You can target 1 face-up monster on the field; discard 1 card, and if you do, add 1 monster from your Deck to your hand, with the same Type and Attribute as that target, but a different name. You can only use each effect of "Omni Dragon Brotaur" once per turn.
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On Your Mark, Get Set, DUEL!
Property |
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Text |
When this card is activated: If you control no other cards, you can add 1 "Synchron" monster from your Deck to your hand. Once per turn, during your Standby Phase: Place 1 Signal Counter on this card. You can remove 2 Signal Counters from your field and send this face-up card to the GY; draw 2 cards, then send 1 card from your hand to the GY. You can only activate 1 "On Your Mark, Get Set, DUEL!" per turn.
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One Day of Peace
Property |
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Text |
Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.
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One by One
Property |
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Text |
Send 1 monster from your hand or field to the GY, then target 1 of your Level 1 monsters that is banished or in your GY, except the monster sent to the GY; add that monster to your hand. You can only activate 1 "One by One" per turn.
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One for One
Property |
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Text |
Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.
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One or Eight
Property |
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Text |
If your LP are lower than your opponent's: Reveal the top card of your Deck, and if it is Level 1 or 8, add it to your hand or Special Summon it. Otherwise, your opponent can apply 1 of these effects.
● The player who activated this card has their LP become 1000.
● The opponent of the player who activated this card gains LP so it becomes 8000.
You can only activate 1 "One or Eight" per turn.
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One-Eyed Shield Dragon
Types |
Dragon / Normal
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Attribute |
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Level (3) |
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Text |
This dragon wears a shield not only for its own protection, but also for ramming its enemies.
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