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Nightmare Magician
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Nightmare Pain
Property |
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Text |
During your Main Phase: You can destroy 1 DARK monster in your hand or face-up field, and if you do, add 1 "Yubel", or 1 card that mentions it, from your Deck to your hand, except "Nightmare Pain". You can only use this effect of "Nightmare Pain" once per turn. While you control a "Yubel" monster, your opponent's monsters that can attack must attack "Yubel" monsters. Your opponent takes any battle damage you would have taken from battles involving your "Yubel" monsters.
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Nightmare Penguin
Types |
Aqua / Effect
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Attribute |
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Level (4) |
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Text |
All face-up WATER monsters you control gain 200 ATK. When this card is flipped face-up: Target 1 card your opponent controls; return that target to the hand.
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Nightmare Sonic Blast!
Types |
Rex / Skill
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Attribute |
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Level (0) |
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Text |
Activate this Skill while the only monster you control is "Serpent Night Dragon". Once per turn, you can reveal the top 4 cards of your Deck and do 1 of the following, based on the number of monsters revealed.
1: Add 1 of the revealed monsters to your hand.
2: Destroy 1 face-up card your opponent controls.
3+: Both of the above, in sequence.
Then place the rest of the revealed cards on the bottom of your Deck in any order.
You cannot Summon or Set monsters the turn you activate this Skill, except "Serpent Night Dragon".
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Nightmare Throne
Property |
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Text |
When this card is activated: You can take 1 Fiend monster with 0 ATK/DEF from your Deck, and either add it to your hand or destroy it. Once per turn, if a face-up "Yubel" monster(s) you control leaves the field by card effect: You can add to your hand 1 "Yubel" monster from your Deck, GY, or banishment, whose original Level is 1 higher or lower than 1 of those monsters, then you can Special Summon it, ignoring its Summoning conditions. You can only activate 1 "Nightmare Throne" per turn.
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Nightmare Wheel
Property |
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Text |
Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect.
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Nightmare's Steelcage
Property |
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Text |
This card remains on the field for 2 of your opponent's turns. While this card is face-up on the field, no monsters can attack.
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Nightmell the Dark Bonder
Types |
Psychic / Effect
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Attribute |
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Level (4) |
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Text |
You can Tribute 1 monster; Special Summon from your Deck, 1 monster with the same original Type, Attribute, Level, and ATK/DEF as the Tributed monster, but with a different original name. If you Tributed a monster Special Summoned from the Extra Deck, you can Special Summon a monster from your Extra Deck instead that meets those same criteria. You can only use this effect of "Nightmell the Dark Bonder" once per turn.
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Nikitama
Types |
Fairy / Spirit
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Attribute |
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Level (4) |
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Text |
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. During the turn this card was Normal Summoned or flipped face-up, you can Normal Summon 1 Spirit monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard: Draw 1 card. You must control a Spirit monster to activate and to resolve this effect.
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Nimble Angler
Types |
Fish / Effect
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Attribute |
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Level (2) |
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Text |
If this card is sent from the hand or Deck to the GY: You can Special Summon up to 2 Level 3 or lower "Nimble" monsters from your Deck, except "Nimble Angler".
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Nimble Beaver
Types |
Beast / Effect
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Attribute |
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Level (2) |
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Text |
When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower "Nimble" monster from your Deck or GY.
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Nimble Manta
Types |
Fish / Effect
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Attribute |
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Level (2) |
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Text |
When this card is sent from the field to the Graveyard by a card effect: You can Special Summon any number of "Nimble Manta" from your Deck.
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Nimble Momonga
Types |
Beast / Effect
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Attribute |
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Level (2) |
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Text |
If this card is destroyed by battle and sent to the GY: Gain 1000 LP, then you can Special Summon any number of "Nimble Momonga" from your Deck in face-down Defense Position.
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Nimble Musasabi
Types |
Beast / Effect
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Attribute |
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Level (2) |
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Text |
When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can also Special Summon up to 2 "Nimble Musasabi" from your Deck to your opponent's side of the field in face-up Attack Position. This card cannot be Tributed for a Tribute Summon.
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Nimble Sunfish
Types |
Fish / Effect
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Attribute |
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Level (2) |
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Text |
When this card is destroyed by battle and sent to the Graveyard, send 1 Fish-Type monster from your Deck to the Graveyard. Then, you can Special Summon 1 "Nimble Sunfish" from your Deck.
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Nin-Ken Dog
Types |
Beast-Warrior / Normal
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Attribute |
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Level (4) |
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Text |
A Ninja dog who has mastered extreme Ninjutsu. Through hard training, it learned the technique to metamorphose into a human being.
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Ninaruru, the Magistus Glass Goddess
Types |
Rock / Xyz / Effect
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Attribute |
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Rank (4) |
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Text |
2 Level 4 Spellcaster monsters While this card is an Equip Card, the equipped monster can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Ninaruru, the Magistus Glass Goddess" once per turn. You can detach 1 material from this card, then target 1 Level 4 or higher Spellcaster monster in your GY; add it to your hand. While this card is equipped to a monster: You can target 1 "Magistus" card in your Spell & Trap Zone and 1 Spell/Trap your opponent controls; destroy them.
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Nine Pillars of Yang Zing
Property |
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Text |
When a Spell/Trap Card, or monster effect, is activated, and you control a "Yang Zing" card: Negate the activation, and if you do, shuffle that card into the Deck, then destroy 1 other "Yang Zing" card you control.
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Nine-Lives Cat
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Nine-Tailed Fox
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Ningirsu the World Chalice Warrior
Types |
Warrior / Link / Effect
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Attribute |
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Text |
2+ Link Monsters
If this card is Link Summoned: Draw cards equal to the number of "World Chalice" monsters this card points to. You can only use this effect of "Ningirsu the World Chalice Warrior" once per turn. Once per turn: You can send 1 card from each player's field to the GYs. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
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Ninja Grandmaster Hanzo
Types |
Warrior / Effect
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Attribute |
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Level (4) |
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Text |
When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo".
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Ninja Grandmaster Saizo
Types |
Warrior / Link / Effect
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Attribute |
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Text |
2 "Ninja" monsters
During your Main Phase: You can Set 1 "Ninjitsu Art" Spell/Trap directly from your Deck. You can only use this effect of "Ninja Grandmaster Saizo" once per turn. While this card points to a monster(s), this card cannot be targeted for an attack, also your opponent cannot target it with card effects.
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Ninja Grandmaster Sasuke
Types |
Warrior / Effect
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Attribute |
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Level (4) |
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Text |
At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.
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Ninjitsu Art Notebook
Property |
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Text |
Once per turn: You can send 1 "Ninja" monster from your hand to the GY; Set 1 "Ninjitsu Art" Spell/Trap directly from your Deck, except "Ninjitsu Art Notebook".
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