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Mistar Boy
Types |
Aqua / Link / Effect
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Attribute |
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Text |
2 WATER monsters
All WATER monsters on the field gain 500 ATK and DEF, also all FIRE monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 WATER monster in your GY; add it to your hand. You can only use this effect of "Mistar Boy" once per turn.
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Mithra the Thunder Vassal
Types |
Thunder / Effect
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Attribute |
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Level (2) |
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Text |
If this card is in your hand: You can activate this effect; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, also Special Summon this card, and if you do, Special Summon 1 "Vassal Token" (Thunder-Type/LIGHT/Level 1/ATK 800/DEF 1000) to your opponent's field in Defense Position. If this card is Tributed for a Tribute Summon: You can activate this effect; you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set this turn. (You can only gain this effect once per turn.) You can only use each effect of "Mithra the Thunder Vassal" once per turn.
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Mitsu the Insect Ninja
Types |
Insect / Effect
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Attribute |
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Level (2) |
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Text |
If you control a "Ninja" card or a face-down Defense Position monster: You can Special Summon this card from your hand. When your opponent activates a monster effect (Quick Effect): You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, and if you do, change this card to face-down Defense Position, then, if the targeted monster was a "Ninja" monster, except "Mitsu the Insect Ninja", negate that opponent's activated effect. You can only use each effect of "Mitsu the Insect Ninja" once per turn.
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Mixeroid
Types |
Machine / Effect
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Attribute |
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Level (4) |
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Text |
You can Tribute 1 Machine monster; Special Summon 1 non-WIND "roid" monster from your Deck. You can pay half your LP and banish any number of Machine monsters from your GY, including this card; Special Summon from your Extra Deck, 1 "roid" Fusion Monster with the same Level as the number of those banished monsters, ignoring its Summoning conditions, but destroy it during the End Phase. You can only use each effect of "Mixeroid" once per turn.
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Moai Interceptor Cannons
Types |
Rock / Effect
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Attribute |
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Level (4) |
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Text |
Once per turn, you can flip this card into face-down Defense Position.
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Mobius the Frost Monarch
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Mobius the Mega Monarch
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Mogmole
Types |
Beast / Effect
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Attribute |
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Level (2) |
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Text |
When this card on the field is destroyed and sent to the Graveyard: You can Special Summon it from your Graveyard in face-up Defense Position. You can only use the effect of "Mogmole" once per Duel.
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Moissa Knight, the Comet General
Types |
Warrior / Pendulum / Effect
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Attribute |
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Level (1) |
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Text |
Pendulum Effect: If you Pendulum Summon a monster(s): Place this card on either the top or bottom of the Deck.
Monster Effect: When you draw this card: You can reveal it; during your Main Phase this turn, you can conduct 1 Pendulum Summon of a monster(s) from your hand in addition to your Pendulum Summon. (You can only gain this effect once per turn.)
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Moisture Creature
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Moja
Types |
Beast / Effect
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Attribute |
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Level (1) |
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Text |
When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 4 Beast-Type monster from your Graveyard to your hand.
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Mokey Mokey
Types |
Fairy / Normal
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Attribute |
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Level (1) |
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Text |
An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful.
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Mokey Mokey Adrift
Types |
Fairy / Effect
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Attribute |
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Level (1) |
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Text |
This card's name becomes "Mokey Mokey" and is treated as a Normal Monster while face-up on the field or in the GY. You can discard this card; add 1 "Mokey Mokey" card from your Deck to your hand, except "Mokey Mokey Adrift".
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Mokey Mokey King
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Mokey Mokey Madness
Types |
Belowski / Skill
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Attribute |
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Level (0) |
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Text |
Apply the following Skill.
● If all monsters you control are "Mokey Mokey" monsters (min. 1), Effect Monsters cannot attack the turn they are Summoned.
Once per Duel, if you control 2 or more Fairy monsters, you can place 1 "Mokey Mokey" Continuous Spell from your Deck face-up in your Spell & Trap Zone, and if you do, destroy 1 monster you control. Once per Duel, you can discard 1 card to Fusion Summon 1 "Mokey Mokey King" from your Extra Deck, using monsters from your hand or field as Fusion Material.
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Mokey Mokey Smackdown
Property |
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Text |
If a face-up Fairy monster you control is destroyed while you control "Mokey Mokey", until the end of this turn the ATK of each "Mokey Mokey" you control will become 3000.
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Mokomoko
Types |
Illusion / Flip / Effect
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Attribute |
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Level (1) |
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Text |
FLIP: Draw 1 card.
During your Main Phase: You can change this card to face-down Defense Position.
You can only use each of the preceding effects of "Mokomoko" once per turn. If this card battles a monster, neither can be destroyed by that battle.
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Molten Behemoth
Types |
Pyro / Normal
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Attribute |
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Level (5) |
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Text |
A giant born from magma, it attacks with a magma punch.
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Molten Conduction Field
Property |
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Text |
Send 2 "Laval" monsters from your Deck to the GY.
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Molten Destruction
Property |
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Text |
Increase the ATK of all FIRE monsters by 500 points and decrease their DEF by 400 points.
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Molten Whirlwind Wall
Property |
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Text |
All face-up "Laval" monsters you control gain 100 ATK for each "Laval" monster in your Graveyard.
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Molten Zombie
Types |
Pyro / Effect
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Attribute |
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Level (4) |
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Text |
When this card is Special Summoned from the Graveyard: Draw 1 card.
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Molting Escape
Property |
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Text |
Equip only to a Reptile-Type monster. Once per turn, if the equipped monster would be destroyed by battle, it is not destroyed. The equipped monster gains 300 ATK at the end of the Damage Step each time this effect is applied.
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Monk Fighter
Types |
Rock / Effect
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Attribute |
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Level (3) |
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Text |
Battle Damage to this card's controller from a battle involving this card becomes 0.
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Monk of the Tenyi
Types |
Wyrm / Link
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Attribute |
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Text |
1 non-Link "Tenyi" monster
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