|
Mikanko Rivalry
Property |
|
Text |
If you control a "Mikanko" monster: Target 1 face-up monster on the field; equip it with 1 Equip Spell from your Deck that can equip to it. If an Equip Spell(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Equip Spell in your GY; add it to your hand. You can only use each effect of "Mikanko Rivalry" once per turn.
|
|
|
Mikanko Spiritwalk
Property |
|
Text |
Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn.
|
|
|
|
Mikanko Water Arabesque
Property |
|
Text |
The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.
|
|
|
Mikazukinoyaiba
|
|
|
Mikazukinoyaiba, the Moon Fang Dragon
|
|
Mild Turkey
Types |
Winged Beast / Pendulum / Normal
|
Attribute |
|
Level (4) |
|
Text |
Pendulum Effect: Once per turn: You can roll a six-sided die. Until the end of this turn, reduce this card's Pendulum Scale by that number (min. 1).
Monster Effect: The taste of victory will bowl you over.
|
|
|
|
Milla the Temporal Magician
Types |
Spellcaster / Effect
|
Attribute |
|
Level (4) |
|
Text |
When this card is Normal Summoned: Target 1 Set card your opponent controls; look at it. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.
|
|
|
Millennium Ankh
Property |
|
Text |
Show 5 "Forbidden One" Monster Cards from your hand, Deck, and/or face-up field, then Special Summon 1 "The Unstoppable Exodia Incarnate" from your Extra Deck, then shuffle the face-up Monster Cards you control into the Deck, except "Exodia" Monster Cards whose original Levels are 10 or higher, and "Millennium" Monster Cards, also you cannot Summon for the rest of this turn. After activation, shuffle this card into the Deck instead of sending it to the GY.
|
|
|
|
Millennium Eye (Skill Card)
Types |
Pegasus / Skill
|
Attribute |
|
Level (0) |
|
Text |
At the start of the Duel, look at your opponent's opening hand. You may choose to have that player shuffle their hand into their Deck and draw a new hand. (If both players use a Skill at the same time, the Turn player resolves their Skill first.)
|
|
|
Millennium Golem
|
|
|
Millennium Necklace (Skill Card)
Types |
Ishizu / Skill
|
Attribute |
|
Level (0) |
|
Text |
At the start of the opponent's turn, before they draw, you may look at the top 3 cards of their Deck and rearrange them in any order.
This Skill can only be used once per Duel.
|
|
|
Millennium Revelation
Property |
|
Text |
You can send 1 Divine-Beast monster from your hand to the GY; add 1 "Monster Reborn" from your Deck or GY to your hand. You can send this face-up card to the GY; this turn, you can Special Summon "The Winged Dragon of Ra" from your GY with "Monster Reborn", ignoring its Summoning conditions. During the End Phase of the turn this effect was activated, you must send "The Winged Dragon of Ra" you control that was Special Summoned with "Monster Reborn" to the GY. You can only use each effect of "Millennium Revelation" once per turn.
|
|
|
|
Millennium Scorpion
Types |
Insect / Effect
|
Attribute |
|
Level (5) |
|
Text |
Each time this card destroys 1 monster on your opponent's side of the field by battle and sends it to the Graveyard, this card gains 500 ATK.
|
|
|
Millennium Seeker
Types |
Spellcaster / Effect
|
Attribute |
|
Level (4) |
|
Text |
When you take 1000 or more battle or effect damage: You can Special Summon this card from your hand. You can target 1 monster in your opponent's GY, except a monster with ? ATK; your opponent can choose 1 monster from their Deck, except a monster with ? ATK. If they chose not to, or if the targeted monster has higher ATK than the chosen monster, Special Summon the targeted monster to your field, and if you do, shuffle the chosen monster back into the Deck. Otherwise, your opponent adds the chosen monster to the hand. You can only use each effect of "Millennium Seeker" once per turn.
|
|
|
|
Millennium Shield
Types |
Warrior / Normal
|
Attribute |
|
Level (5) |
|
Text |
A famous shield said to belong to an ancient Egyptian Pharaoh. Legends tell of its power to block any strong attack.
|
|
|
Millennium-Eyes Illusionist
Types |
Spellcaster / Effect
|
Attribute |
|
Level (2) |
|
Text |
(Quick Effect): You can discard this card, then target 1 Effect Monster your opponent controls; equip that target to an "Eyes Restrict" Fusion Monster or "Relinquished" you control, as if it were equipped by that monster's effect. If an "Eyes Restrict" Fusion Monster(s) or a "Relinquished" is Special Summoned: Add this card from your GY to your hand (this is not optional). You can only use each effect of "Millennium-Eyes Illusionist" once per turn.
|
|
|
|
Millennium-Eyes Restrict
Types |
Spellcaster / Fusion / Effect
|
Attribute |
|
Level (1) |
|
Text |
"Relinquished" + 1 Effect Monster
Once per turn, when your opponent activates a monster effect (Quick Effect): You can target 1 Effect Monster your opponent controls or in their GY; equip that target to this card you control. This card gains ATK/DEF equal to that equipped monster's. Monsters with that equipped monster's original name cannot attack, also their effects on the field and their activated effects are negated.
|
|
|
Million-Century Ice Prison
Property |
|
Text |
During the Main Phase, if a monster(s) you control leaves the field by an opponent's monster effect, except by being destroyed: Activate 1 of these effects;
● End the Main Phase.
● Skip Main Phase 1 of your opponent's next turn.
You can only activate 1 "Million-Century Ice Prison" per turn.
|
|
|
|
Milus Radiant
Types |
Beast / Effect
|
Attribute |
|
Level (1) |
|
Text |
As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points.
|
|
|
Mimesis Elephant
Property |
|
Text |
Special Summon this card as an Effect Monster (Beast/EARTH/Level 2/ATK 0/DEF 2000). (This card is also still a Trap.) If this card is in the Monster Zone (Quick Effect): You can declare 1 Type and 1 Attribute, then target 1 face-up monster on the field; it becomes that Type and Attribute, until the end of this turn. You can only use this effect of "Mimesis Elephant" once per turn.
|
|
|
|
Mimicat
Property |
|
Text |
If you control "Toon World" and a Toon monster: Target 1 card in your opponent's GY; if it is a monster, Special Summon it to your field, or if it is a Spell/Trap, Set it to your field. You can only activate 1 "Mimicat" per turn.
|
|
|
Mimicking Man-Eater Bug
Types |
Insect / Flip / Effect
|
Attribute |
|
Level (4) |
|
Text |
FLIP: Target 1 monster on the field; destroy it, and if you do, this card gains ATK equal to that monster's original ATK, then you can change this card's Type to that monster's original Type.
Cannot be destroyed by battle. Cannot be destroyed by the effects of monsters with its same Type.
|
|
|
|
Mimiclay
Property |
|
Text |
If your opponent controls a monster: Target 1 Level 2 or lower Defense Position monster you control; Special Summon from your Deck, in Defense Position, 1 monster with the same name as that monster on the field, but banish it when it leaves the field. You can only activate 1 "Mimiclay" per turn.
|
|
|
Mimighoul Archfiend
Types |
Fiend / Flip / Effect
|
Attribute |
|
Level (1) |
|
Text |
FLIP: If it is the Main Phase: Apply these effects in sequence.
● Your opponent draws 1 card. ● Send 1 card from your hand to the GY. ● Give control of this card to your opponent.
During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position. If this card is Normal or Special Summoned: You can change 1 face-down monster on the field to face-up Attack or Defense Position. You can only use each effect of "Mimighoul Archfiend" once per turn.
|
|
|
|
Mimighoul Cerberus
Types |
Beast / Flip / Effect
|
Attribute |
|
Level (1) |
|
Text |
FLIP: If it is the Main Phase: Apply these effects in sequence.
● Banish the top 3 cards of your Deck, then Special Summon 1 of your banished monsters to your opponent's field in Defense Position.
● Give control of this card to your opponent.
During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position. You can only use each effect of "Mimighoul Cerberus" once per turn. Your opponent cannot target face-up Spells you control with card effects.
|
|