|
Meteor Dragon Red-Eyes Impact
|
|
Meteor Flare
Property |
|
Text |
Activate by sending 2 cards from your hand to the Graveyard while your opponent has more than 3000 Life Points. Inflict 2000 damage to your opponent. If this card is in the Graveyard, you can add it to your hand instead of conducting your normal draw during your Draw Phase.
|
|
|
|
Meteor Rush - Monochroid
|
|
Meteor of Destruction
Property |
|
Text |
If your opponent's Life Points are higher than 3000: Inflict 1000 damage to your opponent.
|
|
|
|
Meteorain
Property |
|
Text |
During this turn, when your monsters attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
|
|
|
Meteoroa Drytron
Property |
|
Text |
If a "Drytron" card(s) is banished (except during the Damage Step): You can Tribute 1 "Drytron" monster, then target up to 2 of your banished "Drytron" cards; add them to your hand. You can reveal 1 "Meteonis Drytron" in your hand; Ritual Summon 1 Machine Ritual Monster from your hand or GY, by Tributing Machine monsters from your hand or field whose total ATK equals or exceeds its ATK. You can only use each effect of "Meteoroa Drytron" once per turn.
|
|
|
|
Metrognome
Types |
Fairy / Pendulum / Effect
|
Attribute |
|
Level (4) |
|
Text |
Pendulum Effect: Once per turn: You can target 1 other card in a Pendulum Zone; this card's Pendulum Scale becomes equal to that card's, until the end of this turn.
Monster Effect: While you have 2 cards in your Pendulum Zones with the same Pendulum Scale, this card gains ATK and DEF equal to the Pendulum Scale x 100, and can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: Destroy all cards in the Pendulum Zones.
|
|
|
Mezuki
Types |
Zombie / Effect
|
Attribute |
|
Level (4) |
|
Text |
You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.
|
|
|
|
MiSolfachord Eliteia
Types |
Fairy / Pendulum / Effect
|
Attribute |
|
Level (3) |
|
Text |
Pendulum Effect: Pendulum Summons of your "Solfachord" Pendulum Monsters cannot be negated.
Monster Effect: While you have an even Pendulum Scale in your Pendulum Zone, you take no damage from battles involving your "Solfachord" Pendulum Monsters. If this card is Normal or Special Summoned: You can target 1 Spell/Trap your opponent controls; return it to the hand. You can only use this effect of "MiSolfachord Eliteia" once per turn.
|
|
|
Michael, the Arch-Lightsworn
|
|
|
Michion, the Timelord
|
|
Michizure
Property |
|
Text |
When a monster is sent from the field to your GY, even during the Damage Step: Target 1 monster on the field; destroy it.
|
|
|
|
Micro Coder
Types |
Cyberse / Effect
|
Attribute |
|
Level (1) |
|
Text |
If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn.
|
|
|
Micro Ray
Property |
|
Text |
Target 1 face-up monster on the field; that target's DEF becomes 0 until the end of this turn.
|
|
|
|
Mid Shield Gardna
Types |
Warrior / Effect
|
Attribute |
|
Level (4) |
|
Text |
Once per turn, you can flip this card into face-down Defense Position. Negate the activation of any Spell Card that targets this 1 face-down monster. At that time, flip this card into face-up Defense Position.
|
|
|
Middle Age Mechs (Skill Card)
Types |
Dr. Crowler / Skill / Continuous Spell
|
Attribute |
|
Level (0) |
|
Text |
All "Ancient Gear" monsters gain 300 ATK. Each time a monster is Normal Summoned/Set, place 1 counter on this card. If you Tribute Summon an "Ancient Gear" monster face-up, you can Tribute this card instead, if the number of its counters is equal to or greater than the number of required Tribute(s).
|
|
|
|
Mighty Dino King Rex
|
|
Mighty Guard
Types |
Machine / Normal
|
Attribute |
|
Level (4) |
|
Text |
A machine soldier that was developed as a guard. It is made of rust-proof metal.
|
|
|
|
Mighty Warrior
|
|
Mikanko Dance - Mayowashidori
Property |
|
Text |
The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.
|
|
|
|
Mikanko Fire Dance
Property |
|
Text |
Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.
|
|
|
Mikanko Kagura
Property |
|
Text |
This card can be used to Ritual Summon any "Mikanko" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then you can apply the following effect.
● Destroy cards your opponent controls up to the number of Equip Spells with different names in your GY, and if you do, inflict 1000 damage to your opponent for each card destroyed.
You can only activate 1 "Mikanko Kagura" per turn.
|
|
|
|
Mikanko Promise
Property |
|
Text |
Special Summon 1 "Mikanko" monster from your hand or Deck, then you can equip it with 1 Equip Spell from your hand or GY that can equip to that monster. Banish that monster when it leaves the field. You can only activate 1 "Mikanko Promise" per turn.
|
|
|
Mikanko Purification Dance
Property |
|
Text |
Equip only to a "Mikanko" monster. The equipped monster cannot be destroyed by card effects. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 monster you control and 1 monster your opponent controls; return them to the hand. You can only use this effect of "Mikanko Purification Dance" once per turn.
|
|
|
|
Mikanko Reflection Rondo
Property |
|
Text |
Equip only to an opponent's monster. While you control a "Mikanko" monster, take control of that equipped monster. Neither player can activate the effects of the equipped monster while you control it. When this card leaves the field, send the equipped monster to the GY. You can only control 1 "Mikanko Reflection Rondo". You can only activate 1 "Mikanko Reflection Rondo" per turn.
|
|