Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Meteor Dragon Red-Eyes Impact

Types

Dragon / Gemini / Effect

Attribute

Dark

Level (6)

Star Star Star Star Star Star

Text

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.

● Other "Red-Eyes" monsters you control cannot be destroyed by battle or card effects.

Meteor Flare

Property

Normal

Text

Activate by sending 2 cards from your hand to the Graveyard while your opponent has more than 3000 Life Points. Inflict 2000 damage to your opponent. If this card is in the Graveyard, you can add it to your hand instead of conducting your normal draw during your Draw Phase.

Meteor Rush - Monochroid

Types

Machine / Effect

Attribute

Earth

Level (10)

Star Star Star Star Star Star Star Star Star Star

Text

During the Battle Phase, if 5 or more attacks have been declared this turn (Quick Effect): You can Special Summon this card from your hand. You can only use this effect of "Meteor Rush - Monochroid" once per turn. If this card battles, it gains 1000 ATK for each attack declared this turn, during the Damage Step only.

Meteor of Destruction

Property

Normal

Text

If your opponent's Life Points are higher than 3000: Inflict 1000 damage to your opponent.

Meteorain

Property

Normal

Text

During this turn, when your monsters attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

Meteoroa Drytron

Property

Continuous

Text

If a "Drytron" card(s) is banished (except during the Damage Step): You can Tribute 1 "Drytron" monster, then target up to 2 of your banished "Drytron" cards; add them to your hand. You can reveal 1 "Meteonis Drytron" in your hand; Ritual Summon 1 Machine Ritual Monster from your hand or GY, by Tributing Machine monsters from your hand or field whose total ATK equals or exceeds its ATK. You can only use each effect of "Meteoroa Drytron" once per turn.

Metrognome

Types

Fairy / Pendulum / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

Pendulum Effect: Once per turn: You can target 1 other card in a Pendulum Zone; this card's Pendulum Scale becomes equal to that card's, until the end of this turn.

Monster Effect: While you have 2 cards in your Pendulum Zones with the same Pendulum Scale, this card gains ATK and DEF equal to the Pendulum Scale x 100, and can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: Destroy all cards in the Pendulum Zones.

Mezuki

Types

Zombie / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.

MiSolfachord Eliteia

Types

Fairy / Pendulum / Effect

Attribute

Water

Level (3)

Star Star Star

Text

Pendulum Effect: Pendulum Summons of your "Solfachord" Pendulum Monsters cannot be negated.

Monster Effect: While you have an even Pendulum Scale in your Pendulum Zone, you take no damage from battles involving your "Solfachord" Pendulum Monsters. If this card is Normal or Special Summoned: You can target 1 Spell/Trap your opponent controls; return it to the hand. You can only use this effect of "MiSolfachord Eliteia" once per turn.

Michael, the Arch-Lightsworn

Types

Dragon / Synchro / Effect

Attribute

Light

Level (7)

Star Star Star Star Star Star Star

Text

1 Tuner + 1 or more non-Tuner LIGHT monsters

Once per turn: You can pay 1000 LP, then target 1 card on the field; banish that target. When this card is destroyed: You can target any number of other "Lightsworn" monsters in your Graveyard; shuffle them into the Deck, and if you do, you gain 300 LP for each returned card. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.

Michion, the Timelord

Types

Fairy / Effect

Attribute

Fire

Level (10)

Star Star Star Star Star Star Star Star Star Star

Text

Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Halve your opponent's LP. Once per turn, during your Standby Phase: Shuffle this card into the Deck.

Michizure

Property

Normal

Text

When a monster is sent from the field to your GY, even during the Damage Step: Target 1 monster on the field; destroy it.

Micro Coder

Types

Cyberse / Effect

Attribute

Dark

Level (1)

Star

Text

If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn.

Micro Ray

Property

Normal

Text

Target 1 face-up monster on the field; that target's DEF becomes 0 until the end of this turn.

Mid Shield Gardna

Types

Warrior / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

Once per turn, you can flip this card into face-down Defense Position. Negate the activation of any Spell Card that targets this 1 face-down monster. At that time, flip this card into face-up Defense Position.

Middle Age Mechs (Skill Card)

Types

Dr. Crowler / Skill / Continuous Spell

Attribute

N/a

Level (0)

Text

All "Ancient Gear" monsters gain 300 ATK. Each time a monster is Normal Summoned/Set, place 1 counter on this card. If you Tribute Summon an "Ancient Gear" monster face-up, you can Tribute this card instead, if the number of its counters is equal to or greater than the number of required Tribute(s).

Mighty Dino King Rex

Types

Dinosaur / Effect

Attribute

Earth

Level (9)

Star Star Star Star Star Star Star Star Star

Text

If this attacking card destroys an opponent's monster by battle: It can make a second attack during this Battle Phase. Once per turn, if you control this card that was not Summoned this turn: You can target up to 2 monsters your opponent controls; destroy them.

Mighty Guard

Types

Machine / Normal

Attribute

Earth

Level (4)

Star Star Star Star

Text

A machine soldier that was developed as a guard. It is made of rust-proof metal.

Mighty Warrior

Types

Warrior / Synchro / Effect

Attribute

Earth

Level (6)

Star Star Star Star Star Star

Text

1 Tuner + 1 or more non-Tuner monsters

If this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to half the destroyed monster's original ATK.

Mikanko Dance - Mayowashidori

Property

Equip

Text

The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.

Mikanko Fire Dance

Property

Equip

Text

Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.

Mikanko Kagura

Property

Ritual

Text

This card can be used to Ritual Summon any "Mikanko" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then you can apply the following effect.

● Destroy cards your opponent controls up to the number of Equip Spells with different names in your GY, and if you do, inflict 1000 damage to your opponent for each card destroyed.

You can only activate 1 "Mikanko Kagura" per turn.

Mikanko Promise

Property

Normal

Text

Special Summon 1 "Mikanko" monster from your hand or Deck, then you can equip it with 1 Equip Spell from your hand or GY that can equip to that monster. Banish that monster when it leaves the field. You can only activate 1 "Mikanko Promise" per turn.

Mikanko Purification Dance

Property

Equip

Text

Equip only to a "Mikanko" monster. The equipped monster cannot be destroyed by card effects. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 monster you control and 1 monster your opponent controls; return them to the hand. You can only use this effect of "Mikanko Purification Dance" once per turn.

Mikanko Reflection Rondo

Property

Equip

Text

Equip only to an opponent's monster. While you control a "Mikanko" monster, take control of that equipped monster. Neither player can activate the effects of the equipped monster while you control it. When this card leaves the field, send the equipped monster to the GY. You can only control 1 "Mikanko Reflection Rondo". You can only activate 1 "Mikanko Reflection Rondo" per turn.


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