Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Marincess Coral Anemone

Types

Cyberse / Link / Effect

Attribute

Water

Text

2 WATER monsters

You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.

Marincess Coral Triangle

Types

Cyberse / Link / Effect

Attribute

Water

Text

2+ "Marincess" monsters

You can send 1 WATER monster from your hand to your GY; add 1 "Marincess" Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon WATER Link Monsters from your GY whose combined Link Ratings equal exactly 3. You can only use each effect of "Marincess Coral Triangle" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except WATER monsters.

Marincess Crown Tail

Types

Cyberse / Effect

Attribute

Water

Level (5)

Star Star Star Star Star

Text

During damage calculation, if a monster battles another monster (Quick Effect): You can send 1 other "Marincess" monster from your hand to the GY; Special Summon this card from your hand, and if you do, the damage you take from that battle is halved. At the start of the Damage Step, if an opponent's monster attacks: You can banish this card from your GY; this turn, you take no battle damage that is less than or equal to the total Link Rating of the "Marincess" Link Monsters in your GY x 1000. You can only use each effect of "Marincess Crown Tail" once per turn.

Marincess Crystal Heart

Types

Cyberse / Link / Effect

Attribute

Water

Text

2 WATER monsters

Unaffected by your opponent's monster effects while this card is in the Extra Monster Zone. During the Damage Step, if this card battles an opponent's monster, that opponent's monster is unaffected by card effects, except its own. When this card, or your "Marincess" Link Monster this card points to, is targeted for an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, your monster cannot be destroyed by battle, also you take no battle damage.

Marincess Current

Property

Normal

Text

When a "Marincess" Link Monster you control destroys an opponent's monster by battle: Inflict damage to your opponent equal to the Link Rating of that monster you control x 400, then, if you destroyed an opponent's Link Monster by that battle while you controlled a Link-2 or higher "Marincess" monster, inflict damage to your opponent equal to that destroyed monster's Link Rating x 500. You can only activate 1 "Marincess Current" per turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.

Marincess Dive

Property

Normal

Text

Activate 1 of the following effects. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WATER monsters.

● Target 1 non-Link "Marincess" monster in your GY; Special Summon it.

● If "Marincess Battle Ocean" is in your Field Zone: Special Summon 1 "Marincess" monster from your Deck.

You can only activate 1 "Marincess Dive" per turn.

Marincess Great Bubble Reef

Types

Cyberse / Link / Effect

Attribute

Water

Text

2+ WATER monsters
Once per turn, during each Standby Phase: You can banish 1 WATER monster from your GY or face-up field; draw 1 card. Each time a monster(s) is banished face-up: This card gains 600 ATK for each, until the end of this turn. You can send 1 WATER monster from your hand to the GY; Special Summon 1 of your banished "Marincess" monsters. You can only use this effect of "Marincess Great Bubble Reef" once per turn.

Marincess Mandarin

Types

Cyberse / Effect

Attribute

Water

Level (1)

Star

Text

If you control 2 or more "Marincess" monsters, while this card is in your hand or GY: You can target 1 WATER Link Monster you control; Special Summon this card to your zone that monster points to, but banish it when it leaves the field. You can only use this effect of "Marincess Mandarin" once per turn.

Marincess Marbled Rock

Types

Cyberse / Link / Effect

Attribute

Water

Text

2+ WATER monsters

You can target 1 "Marincess" card in your GY, except "Marincess Marbled Rock"; add it to your hand. You can only use this effect of "Marincess Marbled Rock" once per turn. When an opponent's monster declares an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, monsters cannot be destroyed by battle, also you take no battle damage.

Marincess Pascalus

Types

Cyberse / Effect

Attribute

Water

Level (4)

Star Star Star Star

Text

If this card is Normal or Special Summoned: You can Special Summon 1 "Marincess" monster from your hand in Defense Position, except "Marincess Pascalus". During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Marincess" Spell/Trap in your GY; add it to your hand. You can only use each effect of "Marincess Pascalus" once per turn.

Marincess Sea Angel

Types

Cyberse / Link / Effect

Attribute

Water

Text

1 Level 4 or lower "Marincess" monster

If this card is Link Summoned: You can add 1 "Marincess" Spell from your Deck to your hand. You can only Link Summon "Marincess Sea Angel" once per turn.

Marincess Sea Horse

Types

Cyberse / Effect

Attribute

Water

Level (3)

Star Star Star

Text

You can Special Summon this card (from your hand) to your zone a "Marincess" Link Monster points to. You can only Special Summon "Marincess Sea Horse" once per turn this way. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 WATER monster from your hand to your zone a "Marincess" Link Monster points to. You can only use this effect of "Marincess Sea Horse" once per turn.

Marincess Sea Star

Types

Cyberse / Effect

Attribute

Water

Level (2)

Star Star

Text

You can send this card from your hand to the GY, then target 1 "Marincess" monster you control; it gains 800 ATK until the end of this turn. You can use this effect of "Marincess Sea Star" up to twice per turn.

Marincess Sleepy Maiden

Types

Cyberse / Effect

Attribute

Water

Level (5)

Star Star Star Star Star

Text

You can target 1 "Marincess" card you control; Special Summon this card from your hand, and if you do, it gains this effect.

● While this card is in the Monster Zone, the targeted card cannot be destroyed by your opponent's card effects.

You can banish this card from your GY, then target 1 "Marincess" Link Monster you control; equip it with 1 "Marincess" Link Monster from your GY. You can only use each effect of "Marincess Sleepy Maiden" once per turn.

Marincess Snow

Property

Normal

Text

If a "Marincess" Link Monster(s) you control is destroyed by battle or card effect: Target 1 of those monsters; Special Summon 1 "Marincess" Link Monster from your Extra Deck with a lower Link Rating than that monster. (This is treated as a Link Summon.) It is unaffected by your opponent's card effects while you control it. You can only activate 1 "Marincess Snow" per turn.

Marincess Springirl

Types

Cyberse / Effect

Attribute

Water

Level (4)

Star Star Star Star

Text

You can banish 1 "Marincess" monster from your GY; Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a WATER monster: You can send cards from the top of your Deck to the GY, equal to the number of "Marincess" monsters you control, then, if a "Marincess" card(s) was sent to the GY by this effect, inflict 200 damage to your opponent for each "Marincess" card sent. You can only use each effect of "Marincess Springirl" once per turn.

Marincess Wave

Property

Normal

Text

If you control a "Marincess" Link Monster: Target 1 face-up monster your opponent controls; negate that face-up monster's effects until the end of this turn, then, if you control a Link-2 or higher "Marincess" monster, all face-up monsters you currently control are unaffected by your opponent's card effects until the end of this turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.

Marincess Wonder Heart

Types

Cyberse / Link / Effect

Attribute

Water

Text

2+ WATER monsters

Once per battle, during damage calculation, if this card battles a monster (Quick Effect): You can Special Summon 1 of your "Marincess" Monster Cards equipped to this card, also this card cannot be destroyed by that battle, and you take no battle damage from that battle. Equip that Special Summoned monster to this card during the End Phase. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 Link-3 or lower "Marincess" monster from your GY.

Marine Beast

Types

Fish / Fusion

Attribute

Water

Level (5)

Star Star Star Star Star

Text

"Water Magician" + "Behegon"

Marionette Mite

Types

Insect / Effect

Attribute

Dark

Level (3)

Star Star Star

Text

You can discard this card to the GY, then target 1 Fiend or Zombie monster your opponent controls; take control of that target until the End Phase.

Mariña, Princess of Sunflowers

Types

Plant / Effect

Attribute

Fire

Level (8)

Star Star Star Star Star Star Star Star

Text

If exactly 1 other Plant monster you control (and no other cards) is destroyed by battle or card effect and sent to the GY: You can target 1 card your opponent controls; destroy that target. This card must be face-up on the field to activate and to resolve this effect.

Mark of the Rose

Property

Equip

Text

Activate this card by banishing 1 Plant monster from your GY, then target 1 face-up monster your opponent controls; equip this card to it. Take control of the equipped monster. Once per turn, during your End Phase: Negate this card's effect until your next Standby Phase.

Marmiting Captain

Types

Warrior / Effect

Attribute

Earth

Level (3)

Star Star Star

Text

When this card is Normal Summoned: You can shuffle 1 card from your hand into the Deck, then draw 1 card, then you can Special Summon it if it is a monster.

Marshalling Field

Property

Continuous

Text

You cannot Special Summon monsters, except Machine monsters. Once per turn: You can declare a Level from 5 to 9; all Level 5 or higher Machine monsters you control become that Level. If a Machine Xyz Monster(s) you control would be destroyed, you can send this card to the GY instead. If this card is sent from the field to the GY: You can add 1 "Rank-Up-Magic Argent Chaos Force" from your Deck or GY to your hand.

Marshmacaron

Types

Fairy / Effect

Attribute

Light

Level (1)

Star

Text

If this card is destroyed by battle or card effect: You can Special Summon up to 2 other "Marshmacaron" from your hand, Deck, and/or Graveyard. You can only use this effect of "Marshmacaron" once per turn.


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