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Lord of the Lamp
Types |
Fiend / Normal
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Attribute |
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Level (4) |
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Text |
This spirit emerges from the mystic lamp and obeys the wishes of its summoner.
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Lord of the Missing Barrows
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Lord of the Red
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Lorelei, the Symphonic Arsenal
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Loris, Lady of Lament
Types |
Fiend / Effect
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Attribute |
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Level (3) |
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Text |
You can target 3 or 6 of your Normal Traps that are banished and/or in your GY; place them on the bottom of your Deck in any order, then draw 1 card for every 3 cards placed. If another monster(s) is Tributed, or if a Normal Trap(s) is sent to your GY by an opponent's card effect (except during the Damage Step): You can target 1 Normal Trap in your GY; Set it. You can only use each effect of "Loris, Lady of Lament" once per turn.
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Lose 1 Turn
Property |
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Text |
Activate only if you currently control no Special Summoned monsters. While a monster is face-up on the field, negate its effects during the turn that monster was Special Summoned. If an Effect Monster(s) is Special Summoned in Attack Position: Change it to Defense Position.
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Loss Time
Property |
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Text |
If your opponent's LP is 4000 or higher, your LP become 1000 less than theirs. You can only activate 1 "Loss Time" per turn.
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Lost Blue Breaker
Types |
Sea Serpent / Effect
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Attribute |
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Level (3) |
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Text |
If there is another face-up Fish, Sea Serpent, or Aqua monster on the field: You can Tribute this card, then target 1 Spell/Trap on the field; destroy that target.
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Lost Guardian
Types |
Rock / Effect
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Attribute |
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Level (4) |
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Text |
The original DEF of this card equals the number of your banished Rock-Type monsters × 700.
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Lost Wind
Property |
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Text |
Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.
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Lost World
Property |
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Text |
All monsters on the field lose 500 ATK/DEF, except Dinosaur monsters. Once per turn, if a Dinosaur monster is Normal or Special Summoned (except during the Damage Step): You can Special Summon 1 "Jurraegg Token" (Dinosaur/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field in Defense Position. While your opponent controls a Token, they cannot target monsters on the field with card effects, except Tokens. Once per turn, if a Normal Monster(s) on the field would be destroyed by battle or card effect, you can destroy that many Dinosaur monsters in your hand and/or Deck instead.
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Loud Cloud the Storm Serpent
Types |
Reptile / Effect
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Attribute |
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Level (5) |
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Text |
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE and 1 WIND monster from your GY. You can only use each of the following effects of "Loud Cloud the Storm Serpent" once per turn.
● You can banish 1 FIRE monster from your GY, then target 1 monster your opponent controls; destroy that monster, and if you do, this card gains ATK equal to the destroyed monster's original ATK.
● You can banish 1 WIND monster from your GY, then target 1 card in your opponent's Spell & Trap Zone; destroy it.
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Lovely Labrynth of the Silver Castle
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Low Blow
Types |
Andrew / Skill
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Attribute |
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Level (0) |
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Text |
Activate this Skill during your Main Phase. You can make 1 monster on the field lose 500 ATK/DEF until the end of this turn. This Skill can only be used once per Duel.
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Lubellion the Searing Dragon
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Lucent, Netherlord of Dark World
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Lucius the Shadow Vassal
Types |
Fiend / Effect
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Attribute |
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Level (1) |
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Text |
You can banish 1 Level 5 or higher monster from your Graveyard; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is Tributed for a Tribute Summon: You can look at all Set cards your opponent controls. Your opponent cannot activate cards or effects in response to this effect's activation. You can only use each effect of "Lucius the Shadow Vassal" once per turn.
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Lucky Chance
Property |
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Text |
Once per Chain, if a monster effect is activated that tosses a coin once: Call heads or tails. If your call matches the coin toss for that monster effect, draw 1 card immediately after that effect resolves.
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Lucky Cloud
Property |
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Text |
During the End Phase, if you Summoned 2 or more "Cloudian" monsters with the same name this turn, draw 2 cards.
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Lucky Iron Axe
Property |
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Text |
The equipped monster gains 500 ATK. If this face-up card you control is destroyed by your opponent's card effect and sent to your Graveyard: Draw 1 card.
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Lucky Loan
Property |
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Text |
Target 1 "Fortune Fairy" monster you control; Special Summon 1 Spellcaster monster from your hand or Deck, whose original Level is 1 lower than that monster's, also during your next turn after this card resolves, you cannot Normal or Special Summon monsters, except Spellcaster monsters. You can only activate 1 "Lucky Loan" per turn.
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Lucky Pied Piper
Types |
Fairy / Gemini
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Attribute |
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Level (4) |
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Text |
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● When this card destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card.
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Lucky Punch
Property |
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Text |
Once per turn, when an opponent's monster declares an attack: You can toss a coin 3 times. If the result is 3 heads, draw 3 cards, but if the result is 3 tails, destroy this card. If this face-up card on the field is destroyed: You lose 6000 Life Points.
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Lullaby of Obedience
Property |
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Text |
Pay 2000 LP and declare 1 Monster Card name; your opponent looks at their Deck, reveals 1 of the declared monsters if there is any, and chooses 1 of these effects to be applied.
● The declared monster is added to the hand of the player who activated this card.
● The player who activated this card Special Summons the declared monster to their field in Attack Position, ignoring its Summoning conditions.
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Lumenize
Property |
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Text |
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and 1 face-up LIGHT monster you control gains ATK equal to that target's ATK, until your next End Phase.
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