Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Kashtira Overlap

Property

Quick-Play

Text

Target 1 monster on the field; banish 1 monster with 1500 ATK/2100 DEF from your hand, your GY, or face-up on either field, and if you do, the targeted monster gains 1500 ATK. If this card is banished and you control a "Kashtira" monster: You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Kashtira Overlap" once per turn.

Kashtira Preparations

Property

Continuous

Text

During either player's turn: You can Special Summon 1 of your "Kashtira" monsters that is banished or in your hand. If your opponent activates a Trap Card or effect, you control a "Kashtira" monster, and this card is already face-up in your Spell & Trap Zone: You can look at your opponent's hand, and if you do, banish 1 card from it face-down. You can only use each effect of "Kashtira Preparations" once per turn.

Kashtira Riseheart

Types

Warrior / Effect

Attribute

Fire

Level (4)

Star Star Star Star

Text

If you control a "Kashtira" monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Kashtira" card from your Deck, except "Kashtira Riseheart"; banish the top 3 cards of your opponent's Deck face-down, and if you banish any, this card's Level becomes 7. You can only use each effect of "Kashtira Riseheart" once per turn.

Kashtira Shangri-Ira

Types

Psychic / Xyz / Effect

Attribute

Fire

Rank (7)

Star Star Star Star Star Star Star

Text

2+ Level 7 monsters

During each Standby Phase: You can Special Summon 1 "Kashtira" monster from your Deck. You can only use the previous effect of "Kashtira Shangri-Ira" once per turn. Each time a card(s) your opponent owns and possesses is banished face-down (except during the Damage Step): You can choose 1 unused Main Monster Zone or Spell & Trap Zone; it cannot be used while this monster is face-up on the field. If this card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.

Kashtira Unicorn

Types

Psychic / Effect

Attribute

Wind

Level (7)

Star Star Star Star Star Star Star

Text

If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.

Kashtiratheosis

Property

Normal

Text

Target 1 "Kashtira" monster you control; Special Summon 1 "Kashtira" monster with a different Attribute from your Deck in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. If this card is banished: You can target 1 of your banished "Kashtira" cards, except "Kashtiratheosis"; add it to your hand. You can only use each effect of "Kashtiratheosis" once per turn.

Kayenn, the Master Magma Blacksmith

Types

Rock / Effect

Attribute

Fire

Level (3)

Star Star Star

Text

You can banish this card from your Graveyard; all face-up "Laval" monsters you currently control gain 400 ATK.

Kazejin

Types

Spellcaster / Effect

Attribute

Wind

Level (7)

Star Star Star Star Star Star Star

Text

Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make that target's ATK 0 during damage calculation only.

Keaf, Murk of the Ghoti

Types

Fish / Effect

Attribute

Water

Level (2)

Star Star

Text

If a Fish monster is on the field: You can Special Summon this card from your hand. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 of those monsters and 1 of your banished Level 6 or lower Fish monsters; banish both that opponent's monster and this card, and if you do, Special Summon your targeted monster. During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. You can only use each effect of "Keaf, Murk of the Ghoti" once per turn.

Keeper of Dragon Magic

Types

Dragon / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

If this card is Normal or Special Summoned: You can discard 1 card; add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand. You can reveal 1 Fusion Monster in your Extra Deck; Special Summon 1 of the Fusion Materials mentioned on that monster from your GY, in face-down Defense Position. You can only use each effect of "Keeper of Dragon Magic" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects.

Keeper of the Shrine

Types

Dragon / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

This card can be treated as 2 Tributes for the Tribute Summon of a Dragon monster. While this card is in your hand or GY, if a face-up Dragon monster on the field, except "Keeper of the Shrine", is sent to the GY by a card effect or because it was destroyed by battle: You can Special Summon this card, then, if that monster sent to the GY is a Normal Monster, you can add 1 Dragon Normal Monster from your GY to your hand. You can only use this effect of "Keeper of the Shrine" once per turn.

Kelbek

Types

Fairy / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

If this card is attacked by a monster, after damage calculation: Return that monster to the hand.

Kelbek the Ancient Vanguard

Types

Fairy / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

If a card(s) is sent from the hand or Deck to your opponent's GY (except during the Damage Step): You can target 1 Special Summoned monster your opponent controls; Special Summon this card from your hand, then return that monster to the hand. If this card is sent from the hand or Deck to the GY: You can activate this effect; each player sends the top 5 cards of their Deck to the GY (or their entire Deck, if less than 5), then, if "Exchange of the Spirit" is in your GY, you can Set 1 Trap from your GY. You can only use each effect of "Kelbek the Ancient Vanguard" once per turn.

Keldo

Types

Fairy / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

If this card is destroyed by battle and sent to the GY: Target 2 cards in your opponent's GY; shuffle them into the Deck.

Keldo the Sacred Protector

Types

Fairy / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then add 1 "Exchange of the Spirit" or 1 card that mentions it from your Deck to your hand. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Keldo the Sacred Protector" once per turn.

Ken the Warrior Dragon

Types

Warrior / Effect

Attribute

Light

Level (3)

Star Star Star

Text

Once per turn, at the end of the Battle Phase: Return this card from the field to the hand. You can only use each of the following effects of "Ken the Warrior Dragon" once per turn. During your Main Phase: You can Special Summon 1 "Gen the Diamond Tiger" from your hand or Deck to your opponent's field in Defense Position. If this card is Special Summoned by the effect of "Gen the Diamond Tiger": Your opponent draws 2 cards, then they discard 1 card.

Keurse, the Ogdoadic Light

Types

Reptile / Effect

Attribute

Light

Level (8)

Star Star Star Star Star Star Star Star

Text

If this card is in your GY: You can Tribute 1 monster; Special Summon this card, then your opponent can Special Summon 1 monster from their GY, but negate its effects. If this card is Special Summoned: You can target 1 Level 4 or lower "Ogdoadic" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use each effect of "Keurse, the Ogdoadic Light" once per turn.

Key Mace

Types

Fairy / Normal

Attribute

Light

Level (1)

Star

Text

Enemies' hearts will melt at the sight of this small fairy's cuteness.

Key Mace 2

Types

Fiend / Normal

Attribute

Dark

Level (4)

Star Star Star Star

Text

This fiend brings out the worst in everyone.

Key Man the Key Warrior

Types

Warrior / Effect

Attribute

Earth

Level (2)

Star Star

Text

Once per turn, during your Main Phase: You can make this card Level 3 until the End Phase.

Key Mouse

Types

Beast / Tuner / Effect

Attribute

Earth

Level (1)

Star

Text

When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 3 or lower Beast-Type monster from your Deck to your hand.

Kickfire

Property

Continuous

Text

Once per turn, when a face-up FIRE monster(s) you control is destroyed by a card effect, place 1 counter on this card for each destroyed FIRE monster. During either player's Standby Phase: You can send this card to the Graveyard; inflict 1000 damage to your opponent for each counter on this card.

Kid Guard

Property

Normal

Text

When an opponent's monster declares an attack: Tribute 1 "Hero Kid"; negate the attack, then add 1 "Elemental HERO" monster from your Deck to your hand.

Kidmodo Dragon

Types

Dragon / Effect

Attribute

Earth

Level (3)

Star Star Star

Text

If this card is sent to the Graveyard: You can Special Summon 1 Dragon-Type monster from your hand. You cannot Special Summon monsters, except Dragon-Type monsters, nor conduct your Battle Phase, the turn you activate this effect. You can only use this effect of "Kidmodo Dragon" once per turn.

Kikinagashi Fucho

Types

Winged Beast / Xyz / Effect

Attribute

Wind

Rank (1)

Star

Text

2 Level 1 monsters

Unaffected by other cards' effects. Once per turn (Quick Effect): You can detach 2 materials from this card; for the rest of this turn, this card cannot be destroyed by battle, also you take no battle damage from attacks involving this card.


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