Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page -- 1 2 3 4 5 6 7 8 9 10

Karakuri Merchant mdl 177 "Inashichi"

Types

Machine / Effect

Attribute

Earth

Level (2)

Star Star

Text

This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal Summoned, add 1 "Karakuri" card from your Deck to your hand.

Karakuri Muso mdl 818 "Haipa"

Types

Machine / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. If this card attacks, it is changed to Defense Position at the end of the Battle Phase.

Karakuri Ninja mdl 339 "Sazank"

Types

Machine / Effect

Attribute

Earth

Level (3)

Star Star Star

Text

This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is flipped face-up, select 1 face-up monster on the field, and send it to the Graveyard. During the turn this card is flipped face-up, it can attack your opponent directly.

Karakuri Ninja mdl 7749 "Nanashick"

Types

Machine / Effect

Attribute

Earth

Level (5)

Star Star Star Star Star

Text

This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When this card is Normal Summoned, you can draw a number of cards equal to the number of face-up Defense Position "Karakuri" monsters you control.

Karakuri Ninja mdl 919 "Kuick"

Types

Machine / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When this card destroys an opponent's monster by battle and sends it to the Graveyard, select 1 Level 4 or lower "Karakuri" monster in your Graveyard, and Special Summon it in face-up Defense Position.

Karakuri Shogun mdl 00 "Burei"

Types

Machine / Synchro / Effect

Attribute

Earth

Level (7)

Star Star Star Star Star Star Star

Text

1 Tuner + 1 or more non-Tuner Machine-Type monsters

When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn: You can target 1 monster on the field; change its battle position.

Karakuri Showdown Castle

Property

Field

Text

When a face-up "Karakuri" monster you control selects an opponent's face-up monster as an attack target, you can change the target's battle position. When this face-up card on the field is destroyed and sent to the Graveyard, you can select 1 Level 4 or higher "Karakuri" monster in your Graveyard, and Special Summon it.

Karakuri Soldier mdl 236 "Nisamu"

Types

Machine / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Karakuri" monster from your Deck in face-up Attack Position.

Karakuri Spider

Types

Machine / Effect

Attribute

Earth

Level (2)

Star Star

Text

If this card attacks a DARK monster, destroy the attack target after damage calculation.

Karakuri Steel Shogun mdl 00X "Bureido"

Types

Machine / Synchro / Effect

Attribute

Earth

Level (8)

Star Star Star Star Star Star Star Star

Text

1 Tuner + 1 or more non-Tuner Machine-Type monsters

When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, when the battle position of a face-up "Karakuri" monster you control is changed (and remains face-up): Draw 1 card.

Karakuri Strategist mdl 248 "Nishipachi"

Types

Machine / Tuner

Attribute

Earth

Level (3)

Star Star Star

Text

This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal or Special Summoned, select 1 monster on the field, and change its battle position.

Karakuri Super Shogun mdl 00N "Bureibu"

Types

Machine / Synchro / Effect

Attribute

Earth

Level (9)

Star Star Star Star Star Star Star Star Star

Text

1 Tuner + 1+ non-Tuner Machine monsters

If this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Monsters you control in Defense Position cannot be destroyed by battle. Once per turn, if the battle position of a face-up "Karakuri" monster(s) you control is changed (except during the Damage Step): You can target 1 card your opponent controls; banish it.

Karakuri Trick House

Property

Normal

Text

Activate only when the battle position of a face-up "Karakuri" monster you control is changed. Select 1 card on the field, and destroy it.

Karakuri Watchdog mdl 313 "Saizan"

Types

Machine / Tuner

Attribute

Earth

Level (4)

Star Star Star Star

Text

This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When you take Battle Damage from a battle involving this card, all face-up "Karakuri" monsters you control gain 800 ATK and DEF until the End Phase. While this card is in face-up Attack Position, it cannot be destroyed by battle.

Karate Man

Types

Warrior / Effect

Attribute

Earth

Level (3)

Star Star Star

Text

You can double the original ATK of this card once per turn. If you used this effect, destroy this card during the End Phase.

Karbonala Warrior

Types

Warrior / Fusion

Attribute

Earth

Level (4)

Star Star Star Star

Text

"M-Warrior #1" + "M-Warrior #2"

Karma Cut

Property

Normal

Text

Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.

Karma of the Destruction Swordsman

Property

Quick-Play

Text

Target up to 3 monsters of the same Type in your opponent's Graveyard; banish them, and if you do, 1 "Buster Blader" monster or 1 "Destruction Sword" monster you control gains 500 ATK and DEF for each of those banished monsters, until the end of this turn. If this card is in your Graveyard: You can discard 1 "Destruction Sword" card; add this card to your hand. You can only use each effect of "Karma of the Destruction Swordsman" once per turn.

Kasha

Types

Zombie / Effect

Attribute

Earth

Level (8)

Star Star Star Star Star Star Star Star

Text

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling 2 or more Zombie monsters. If this card is Special Summoned: Shuffle as many other monsters on the field as possible into the Deck, and if you do, this card's ATK becomes 1000 x the number of face-up monsters shuffled into the Deck this way, whose original Type was Zombie.

Kashtira Akstra

Property

Quick-Play

Text

If a face-up "Kashtira" Xyz Monster(s) you control is destroyed by battle or card effect: Banish 1 "Visas Starfrost" from your hand, your Deck, or your Monster Zone, and if you do, Special Summon 1 "Vicious Astraloud" from your Extra Deck, ignoring its Summoning conditions. If this card is banished: You can target 1 of your banished "Visas Starfrost"; add it to your hand. You can only use each effect of "Kashtira Akstra" once per turn.

Kashtira Arise-Heart

Types

Machine / Xyz / Effect

Attribute

Dark

Rank (7)

Star Star Star Star Star Star Star

Text

3 Level 7 monsters

Once per turn, you can also Xyz Summon "Kashtira Arise-Heart" by using 1 "Kashtira" monster you control, if an effect of "Kashtira Shangri-Ira" was successfully activated this turn. (Transfer its materials to this card.) Any card sent to the GY is banished instead. Once per Chain, each time a card(s) is banished: Attach 1 banished card to this card as material. Once per turn (Quick Effect): You can detach 3 materials from this card, then target 1 card on the field; banish it face-down.

Kashtira Big Bang

Property

Normal

Text

If a "Kashtira" Xyz Monster is on the field and a player controls 2 or more monsters: They must banish monsters they control, face-down, so they only control 1 monster. If this card is banished: You can target 1 "Kashtira" Xyz Monster you control; add 1 of your "Kashtira" monsters attached to it to your hand, then you can Special Summon that monster from your hand. You can only use each effect of "Kashtira Big Bang" once per turn.

Kashtira Birth

Property

Continuous

Text

You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.

Kashtira Fenrir

Types

Psychic / Effect

Attribute

Earth

Level (7)

Star Star Star Star Star Star Star

Text

If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.

Kashtira Ogre

Types

Psychic / Effect

Attribute

Water

Level (7)

Star Star Star Star Star Star Star

Text

If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Ogre" once per turn. During your Main Phase: You can add 1 "Kashtira" Trap from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can excavate up to 5 cards from the top of your opponent's Deck, banish 1 excavated card, face-down, and place the rest on the top of the Deck in the same order.


Page -- 1 2 3 4 5 6 7 8 9 10