Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Krawler Dendrite

Types

Insect / Flip / Effect

Attribute

Earth

Level (2)

Star Star

Text

FLIP: You can send 1 monster from your Deck to the GY.

If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Dendrite". You can only use each effect of "Krawler Dendrite" once per turn.

Krawler Glial

Types

Insect / Flip / Effect

Attribute

Earth

Level (2)

Star Star

Text

FLIP: You can Special Summon 1 "Krawler" monster from your hand or GY, in face-up Attack Position or face-down Defense Position, except "Krawler Glial".

If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Glial". You can only use each effect of "Krawler Glial" once per turn.

Krawler Ranvier

Types

Insect / Flip / Effect

Attribute

Earth

Level (2)

Star Star

Text

FLIP: You can target up to 2 "Krawler" monsters in your GY; add them to your hand.

If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Ranvier". You can only use each effect of "Krawler Ranvier" once per turn.

Krawler Receptor

Types

Insect / Flip / Effect

Attribute

Earth

Level (2)

Star Star

Text

FLIP: You can add 1 "Krawler" monster from your Deck to your hand.

If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Receptor". You can only use each effect of "Krawler Receptor" once per turn.

Krawler Soma

Types

Insect / Effect

Attribute

Earth

Level (6)

Star Star Star Star Star Star

Text

You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, change the targeted monster to face-down Defense Position, also it cannot change its battle position for the rest of this turn. During your Main Phase: You can reduce this card's Level by 2 or 4, and if you do, Special Summon "Krawler" monster(s) with different names from your hand, Deck, or GY whose total Levels equal the amount reduced, in face-up and/or face-down Defense Position. You can only use each effect of "Krawler Soma" once per turn.

Krawler Spine

Types

Insect / Flip / Effect

Attribute

Earth

Level (2)

Star Star

Text

FLIP: You can target 1 monster on the field; destroy that monster.

If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Spine". You can only use each effect of "Krawler Spine" once per turn.

Krebons

Types

Psychic / Tuner / Effect

Attribute

Dark

Level (2)

Star Star

Text

When this card is targeted for an attack: You can pay 800 LP; negate the attack.

Krishnerd Witch

Types

Spellcaster / Effect

Attribute

Light

Level (4)

Star Star Star Star

Text

Cannot be destroyed by your opponent's card effects while "Multi-Universe" is on the field. You can only use each of the following effects of "Krishnerd Witch" once per turn. If a card(s) in the Field Zone leaves the field by card effect (except during the Damage Step): You can Special Summon this card from your hand. When a Field Spell that is already face-up on the field activates its effect (Quick Effect): You can shuffle 1 of your monsters that is banished or in your GY into the Deck, or if that monster mentions that Field Spell, you can Special Summon it instead.

Krystal Avatar

Property

Continuous

Text

When an opponent's monster declares a direct attack, if its ATK is greater than or equal to your LP: Special Summon this card in Attack Position as an Effect Monster (Warrior-Type/LIGHT/Level 4/ATK ?/DEF 0) that has ATK equal to your LP, then change the attack target to this card. (This card is also still a Trap Card.) If this card Summoned this way is destroyed by battle, after damage calculation: Inflict damage to your opponent equal to its ATK.

Krystal Dragon

Types

Dragon / Effect

Attribute

Light

Level (6)

Star Star Star Star Star Star

Text

Once per turn, during your Battle Step, if this card battled this turn: You can add 1 Level 8 Dragon-Type monster from your Deck to your hand.

Kryuel

Types

Fiend / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 monster on your opponent's side of the field.

Kuebiko

Property

Continuous

Text

Special Summon this card as an Effect Monster (Fairy/EARTH/Level 2/ATK 0/DEF 0) with the following effect (this card is also still a Trap).

● Once per Chain, when your opponent activates a monster effect on the field that targets a card(s) you control (Quick Effect): You can Set this card in your Spell & Trap Zone, and if you do, negate that opponent's effect, then if that monster has the highest ATK on your opponent's field, return it to the hand.

You can only activate 1 "Kuebiko" per turn.

Kuibelt the Blade Dragon

Types

Dragon / Synchro / Effect

Attribute

Dark

Level (7)

Star Star Star Star Star Star Star

Text

1 Tuner + 1+ non-Tuner monsters

If this card is Synchro Summoned: You can target 1 card on the field; destroy it. If this card on the field is destroyed: You can target 1 face-up monster on the field; that monster cannot attack until the end of your opponent's turn. You can only use each effect of "Kuibelt the Blade Dragon" once per turn.

Kujakujaku

Types

Winged Beast / Effect

Attribute

Wind

Level (3)

Star Star Star

Text

If this card on the field is Tributed and sent to the Graveyard: You can add 1 Level 4 or lower WIND monster from your Deck or Graveyard to your hand, except "Kujakujaku". You can only use the effect of "Kujakujaku" once per turn.

Kuji-Kiri Curse

Property

Normal

Text

Send 1 Level 9 monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 "Kuji-Kiri Curse" per turn.

Kumongous, the Sticky String Kaiju

Types

Insect / Effect

Attribute

Earth

Level (7)

Star Star Star Star Star Star Star

Text

You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and its effects are negated.

Kumootoko

Types

Insect / Normal

Attribute

Earth

Level (3)

Star Star Star

Text

A massive, intelligent spider that traps enemies with webbing.

Kunai with Chain

Property

Normal

Text

Activate 1 or both of these effects (simultaneously);

● When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position.

● Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.

Kunoichi

Types

Warrior / Effect

Attribute

Wind

Level (4)

Star Star Star Star

Text

When control of this face-up card changes, its new controller discards 1 random card.

Kurama

Types

Winged Beast / Normal

Attribute

Wind

Level (3)

Star Star Star

Text

A vicious bird that attacks from the skies with its whip-like tail.

Kuraz the Light Monarch

Types

Warrior / Effect

Attribute

Light

Level (6)

Star Star Star Star Star Star

Text

When this card is Normal or Special Summoned: You can target up to 2 cards on the field; destroy those targets, and if you do, each player can draw 1 card for each of the cards they controlled that was destroyed by this effect. This card cannot attack during the turn it is Normal or Special Summoned.

Kuribabylon

Types

Fiend / Effect

Attribute

Dark

Level (5)

Star Star Star Star Star

Text

Gains 300 ATK/DEF for each "Kuriboh" monster you control and in your GY. You can only use 1 of the following effects of "Kuribabylon" per turn, and only once that turn.

● If you have more monsters in your GY than your opponent: You can Special Summon this card from your hand.

● During your Main or Battle Phase: You can return this card to the hand, and if you do, Special Summon 5 monsters (1 "Kuribah", 1 "Kuribee", 1 "Kuriboo", 1 "Kuribeh", and 1 "Kuriboh") from your hand and/or GY in Attack Position.

Kuribah

Types

Fiend / Effect

Attribute

Dark

Level (1)

Star

Text

(This card is always treated as a "Kuriboh" card.)

When this card, or another "Kuriboh" monster, you control is destroyed by battle: You can Special Summon 1 monster with 300 ATK/200 DEF from your Deck, except "Kuribah". You can only use this effect of "Kuribah" once per turn. You can Tribute this card you control and 1 each of "Kuribee", "Kuriboo", "Kuribeh" and "Kuriboh" from your hand and/or field; Special Summon 1 "Kuribabylon" from your hand, Deck, or GY.

Kuribandit

Types

Fiend / Effect

Attribute

Dark

Level (3)

Star Star Star

Text

During the End Phase, if this card was Normal Summoned this turn: You can Tribute this card; excavate the top 5 cards of your Deck, you can add 1 excavated Spell/Trap to your hand, also send the remaining cards to the GY.

Kuribee

Types

Fiend / Effect

Attribute

Dark

Level (1)

Star

Text

(This card is always treated as a "Kuriboh" card.)

When this card, or another "Kuriboh" monster, you control is destroyed by battle: You can add 1 Spell/Trap from your Deck to your hand that lists the card "Kuriboh" in its text. You can only use this effect of "Kuribee" once per turn. Once per turn, when an opponent's monster declares an attack while you control another "Kuriboh" monster: You can change the ATK of all other monsters you control to 0 until the end of this turn, and if you do, negate the attack.


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