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Kitsuni Kitsunebi
Types |
Warrior / Effect
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Attribute |
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Level (3) |
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Text |
All face-up monsters on the field become FIRE. If your opponent has a FIRE monster on their field or in their GY, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Kitsuni Kitsunebi" once per turn.
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Kittytail, Mystical Beast of the Forest
Types |
Beast / Effect
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Attribute |
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Level (2) |
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Text |
If this card is Normal or Special Summoned: You can target 1 Beast, Beast-Warrior, Winged Beast, Insect, or Plant monster in your GY; send 1 monster from your Deck to the GY with the same original Type as that monster. If this card in its owner's possession is destroyed by an opponent's card: You can add 1 Beast, Beast-Warrior, Winged Beast, Insect, or Plant monster from your Deck to your hand, except "Kittytail, Mystical Beast of the Forest". You can only use each effect of "Kittytail, Mystical Beast of the Forest" once per turn.
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Kiwi Magician Girl
Types |
Spellcaster / Effect
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Attribute |
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Level (5) |
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Text |
During either player's turn: You can discard this card; "Magician Girl" monsters you currently control gain 300 ATK and DEF for each "Magician Girl" monster with different names on the field and in the Graveyards, until the end of this turn. Spellcaster-Type monsters you control cannot be destroyed by card effects, and your opponent cannot target them with card effects.
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Knight Armed Dragon, the Armored Knight Dragon
Types |
Dragon / Effect
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Attribute |
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Level (3) |
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Text |
If you Special Summon a Level 5 or higher Dragon monster(s): You can Special Summon this card from your hand. If this card is Special Summoned: You can make this card's Attribute and Level become the same as 1 of your banished Dragon monsters'. If this card is sent to the GY: You can target 1 Dragon monster you control; it gains 1000 ATK. Neither player can activate cards or effects in response to this effect's activation. You can only use each effect of "Knight Armed Dragon, the Armored Knight Dragon" once per turn.
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Knight Day Grepher
Types |
Warrior / Gemini / Effect
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Attribute |
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Level (4) |
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Text |
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● During your End Phase: You can target 1 Equip Spell Card in your Graveyard; add that target to your hand. You can only use this effect of "Knight Day Grepher" once per turn.
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Knight of Armor Dragon
Types |
Dragon / Ritual / Effect
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Attribute |
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Level (4) |
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Text |
You can Ritual Summon this card with "Armor Dragon Ritual". At the start of the Damage Step, if this card battles a monster that was Special Summoned from the Extra Deck: You can shuffle that monster into the Deck. You can Tribute this card; Special Summon 1 Level 5 or higher WIND Dragon monster from your hand or Deck. You can only use each effect of "Knight of Armor Dragon" once per turn.
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Knight of Legend
Types |
Yami Yugi / Skill
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Attribute |
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Level (0) |
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Text |
Activate this Skill during your Main Phase. Each turn, 1 "Gaia The Fierce Knight" you Normal Summon can be Summoned without Tributing. Apply the following Skills while you control a "Gaia The Fierce Knight" monster or a "Gaia the Dragon Champion" monster.
● If it attacks a Defense Position monster, inflict piercing battle damage. Once per turn, if it inflicts battle damage with this Skill, draw 2 cards, then discard 1 card.
● You cannot activate Set cards in the Spell & Trap Zone.
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Knight of the Red Lotus
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Knight's Title
Property |
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Text |
Tribute 1 face-up "Dark Magician"; Special Summon 1 "Dark Magician Knight" from your hand, Deck or Graveyard.
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Knightmare Cerberus
Types |
Fiend / Link / Effect
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Attribute |
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Text |
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.
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Knightmare Corruptor Iblee
Types |
Cyberse / Effect
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Attribute |
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Level (2) |
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Text |
When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field so it points to this card, but change its ATK to 0, also negate its effects. You cannot Special Summon monsters, except Link Monsters. If this card in its owner's control is sent to the GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Knightmare Corruptor Iblee" once per turn.
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Knightmare Goblin
Types |
Fiend / Link / Effect
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Attribute |
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Text |
2 monsters with different names
If this card is Link Summoned during your turn: You can discard 1 card; if this card was co-linked when this effect was activated, you can draw 1 card, also, during your Main Phase this turn, you can Normal Summon 1 monster from your hand to your zone this card points to, in addition to your Normal Summon/Set. You can only apply this effect of "Knightmare Goblin" once per turn. Neither player can target co-linked monsters you control with card effects.
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Knightmare Gryphon
Types |
Fiend / Link / Effect
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Attribute |
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Text |
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.
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Knightmare Incarnation Idlee
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Knightmare Mermaid
Types |
Fiend / Link / Effect
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Attribute |
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Text |
1 "Knightmare" monster, except "Knightmare Mermaid"
If this card is Link Summoned: You can discard 1 card; Special Summon 1 "Knightmare" monster from your Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Mermaid" once per turn. Monsters on the field lose 1000 ATK/DEF, unless they are co-linked.
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Knightmare Phoenix
Types |
Fiend / Link / Effect
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Attribute |
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Text |
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
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Knightmare Unicorn
Types |
Fiend / Link / Effect
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Attribute |
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Text |
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
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Koa'ki Meiru Beetle
Types |
Insect / Effect
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Attribute |
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Level (4) |
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Text |
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Insect-Type monster in your hand. If a LIGHT or DARK monster is Special Summoned in Attack Position: Change that monster to Defense Position.
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Koa'ki Meiru Bergzak
Types |
Warrior / Effect
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Attribute |
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Level (4) |
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Text |
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. If this card destroys an opponent's monster by battle, it can attack once again in a row.
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Koa'ki Meiru Boulder
Types |
Rock / Effect
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Attribute |
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Level (4) |
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Text |
When this card is destroyed by battle and sent to the Graveyard, you can add 1 "Iron Core of Koa'ki Meiru" or 1 Level 4 or lower "Koa'ki Meiru" monster from your Deck to your hand.
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Koa'ki Meiru Crusader
Types |
Beast-Warrior / Effect
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Attribute |
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Level (4) |
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Text |
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. If this card destroys an opponent's monster by battle, you can add 1 "Koa'ki Meiru" card from your Graveyard to your hand.
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Koa'ki Meiru Doom
Types |
Fiend / Effect
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Attribute |
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Level (3) |
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Text |
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Fiend-Type monster in your hand. Negate the effects of LIGHT and DARK monsters that activate during the Main Phase.
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Koa'ki Meiru Drago
Types |
Dragon / Effect
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Attribute |
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Level (4) |
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Text |
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Dragon monster in your hand. Neither player can Special Summon LIGHT or DARK monsters.
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Koa'ki Meiru Ghoulungulate
Types |
Zombie / Effect
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Attribute |
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Level (5) |
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Text |
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Zombie-Type monster in your hand. If a "Koa'ki Meiru" monster you control would be destroyed by battle or by a card effect, you can remove from play 1 "Koa'ki Meiru" monster in your Graveyard instead.
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Koa'ki Meiru Gravirose
Types |
Plant / Effect
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Attribute |
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Level (4) |
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Text |
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Plant-Type monster in you hand. During each of your Standby Phases, you can send 1 Level 3 or lower monster from your Deck to your Graveyard.
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