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Iron Cage
Property |
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Text |
When this card is activated: Send 1 monster you control to the GY, or if "Golden Castle of Stromberg" is in a Field Zone, you can send 1 monster your opponent controls to the GY, instead. Once per turn, during your Standby Phase: You can target the monster that was sent to the GY by this card's effect; destroy this card, and if you do, Special Summon that monster to your field. You can only activate 1 "Iron Cage" per turn.
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Iron Call
Property |
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Text |
If you control a Machine monster: Target 1 Level 4 or lower Machine monster in your GY; Special Summon that target, but its effects are negated, also destroy it during the End Phase.
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Iron Chain Blaster
Types |
Warrior / Effect
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Attribute |
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Level (2) |
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Text |
Once per turn, you can send 1 "Iron Chain" monster you control to the Graveyard to inflict 800 damage to your opponent.
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Iron Chain Coil
Types |
Machine / Tuner / Effect
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Attribute |
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Level (3) |
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Text |
Once per turn, you can select 1 "Iron Chain" monster you control to have it gain 300 ATK and DEF as long as this card is face-up on the field.
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Iron Chain Dragon
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Iron Chain Repairman
Types |
Warrior / Effect
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Attribute |
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Level (4) |
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Text |
When this card destroys a monster by battle and sends it to the Graveyard, inflict 300 damage to your opponent. Once per turn, you can Special Summon 1 Level 4 or lower "Iron Chain" monster from your Graveyard, except "Iron Chain Repairman". This card cannot attack the turn you activate this effect.
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Iron Chain Snake
Types |
Reptile / Effect
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Attribute |
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Level (3) |
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Text |
During your Main Phase, you can equip this card to 1 face-up monster your opponent controls. That monster loses 800 ATK and DEF. When it is destroyed by battle and sent to the Graveyard, its controller sends cards equal to its Level from the top of their Deck to the Graveyard.
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Iron Core Armor
Property |
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Text |
Equip only to a "Koa'ki Meiru" monster. During damage calculation only, monsters that battle with the equipped monster lose ATK equal to the equipped monster's Level x 100. If the equipped monster would be destroyed during the End Phase, you can send this card to the Graveyard instead.
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Iron Core Immediate Disposal
Property |
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Text |
Select and send 1 "Iron Core of Koa'ki Meiru" from your Deck to your Graveyard.
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Iron Core Luster
Property |
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Text |
Reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Negate the activation of your opponent's Spell or Trap Card, and destroy it.
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Iron Core Specimen Lab
Property |
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Text |
During each of your End Phases, destroy this card unless you reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Each time a "Koa'ki Meiru" monster on the field is destroyed during the End Phase, its owner can add 1 "Koa'ki Meiru" monster from their Deck to their hand.
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Iron Core of Koa'ki Meiru
Property |
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Text |
During your Draw Phase, if this card is in your Graveyard, you can add this card to your hand instead of drawing, and/or send 1 "Koa'ki Meiru" monster from your hand to your Graveyard to add this card to your hand.
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Iron Dragon Tiamaton
Types |
Dragon / Effect
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Attribute |
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Level (4) |
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Text |
Cannot be Normal Summoned/Set. Must be Special Summoned by the following effect. If 3 or more cards are in the same column (Quick Effect): You can Special Summon this card from your hand. You can only use this effect of "Iron Dragon Tiamaton" once per turn. If this card is Special Summoned: Destroy all other cards in this card's column. Neither player can use the unused zones in this card's column.
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Iron Draw
Property |
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Text |
If you control exactly 2 Machine Effect Monsters and no other monsters: Draw 2 cards. For the rest of this turn after this card resolves, you can only Special Summon once. You can only activate 1 "Iron Draw" per turn.
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Iron Grit
Types |
Joey / Skill
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Attribute |
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Level (0) |
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Text |
"Gearfried the Iron Knight(s)" you control are unaffected by card effects.
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Iron Hans
Types |
Warrior / Effect
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Attribute |
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Level (4) |
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Text |
If this card is Summoned: You can Special Summon 1 "Iron Knight" from your Deck, also if "Golden Castle of Stromberg" is not in a Field Zone when this effect resolves, you cannot Special Summon monsters from the Extra Deck for the rest of this turn. You can only use this effect of "Iron Hans" once per turn. Gains 1000 ATK for each "Iron Knight" you control, while "Golden Castle of Stromberg" is in a Field Zone.
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Iron Knight
Types |
Warrior / Effect
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Attribute |
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Level (4) |
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Text |
Loses 1000 ATK while you control "Iron Hans". If this card on the field is destroyed by battle or sent to the GY by a card effect: You can add 1 "Iron Hans" from your Deck to your hand, or, if "Golden Castle of Stromberg" is in a Field Zone, you can add 1 Warrior monster from your Deck to your hand, instead. You can only use this effect of "Iron Knight" once per turn.
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Iron Knight of Revolution
Types |
Machine / Link / Effect
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Attribute |
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Text |
3+ Machine Effect Monsters
Must be Link Summoned. If this Extra Linked card attacks your opponent directly and reduces their LP to 0, you win the Match.
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Iron Thunder
Property |
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Text |
When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones.
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Ironhammer the Giant
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Island Turtle
Types |
Aqua / Normal
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Attribute |
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Level (4) |
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Text |
A huge turtle that is often mistaken for an island.
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Isolde, Belle of the Underworld
Types |
Zombie / Effect
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Attribute |
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Level (4) |
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Text |
If you control "Tristan, Knight of the Underworld", you can Special Summon this card (from your hand). Cannot be Special Summoned by other ways. You can target up to 2 Zombie monsters you control and declare a Level from 5 to 8; they become that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Isolde, Belle of the Underworld" once per turn.
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Isolde, Two Tales of the Noble Knights
Types |
Warrior / Link / Effect
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Attribute |
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Text |
2 Warrior monsters
If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.
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It's Jinzo!
Types |
Espa Roba / Skill
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Attribute |
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Level (0) |
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Text |
"Jinzo" monsters you control are unaffected by your opponent's Skill Cards. Once per turn, during your Main Phase, if you control "Jinzo", you can look at 1 face-down card in your opponent's Spell & Trap Zones, and if it is a Trap, draw 1 card.
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It's My Lucky Day!
Types |
Joey / Skill
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Attribute |
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Level (0) |
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Text |
When you activate an effect that would make you roll a six-sided die (or dice) or flip a coin(s), you can pay 1000 LP to decide the result of 1 die or coin. This Skill can only be used once per Duel.
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