|
Infernity Guardian
Types |
Fiend / Effect
|
Attribute |
|
Level (4) |
|
Text |
While you have no cards in your hand, this face-up card cannot be destroyed by battle or by card effects.
|
|
|
Infernity Inferno
Property |
|
Text |
Discard up to 2 cards, and send the same number of "Infernity" cards from your Deck to the Graveyard.
|
|
|
|
Infernity Knight
Types |
Fiend / Effect
|
Attribute |
|
Level (3) |
|
Text |
When this card on the field is destroyed and sent to the Graveyard: You can discard 2 cards; Special Summon this card from the Graveyard.
|
|
|
Infernity Launcher
Property |
|
Text |
Once per turn: You can send 1 "Infernity" monster from your hand to the Graveyard. You can send this card to the Graveyard, then target up to 2 "Infernity" monsters in your Graveyard; Special Summon them. You must have no cards in your hand to activate and to resolve this effect.
|
|
|
|
Infernity Mirage
Types |
Fiend / Effect
|
Attribute |
|
Level (1) |
|
Text |
Cannot be Special Summoned from the GY. If you have no cards in your hand: You can Tribute this card, then target 2 "Infernity" monsters in your GY; Special Summon them.
|
|
|
Infernity Necromancer
Types |
Fiend / Effect
|
Attribute |
|
Level (3) |
|
Text |
When this card is Normal Summoned, it is changed to Defense Position. If you have no cards in your hand, this card gains the following effect: Once per turn, you can select 1 "Infernity" monster in your Graveyard, except "Infernity Necromancer", and Special Summon it.
|
|
|
|
Infernity Paranoia
Property |
|
Text |
Tribute 1 DARK monster; Special Summon 1 "Infernity" monster from your Deck or GY with the same Level but a different name, but negate its effects. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Infernity" monster in your GY; add it to your hand. You can only activate 1 "Infernity Paranoia" per turn.
|
|
|
Infernity Patriarch
Types |
Fiend / Effect
|
Attribute |
|
Level (4) |
|
Text |
If this is the only card in your hand, you can Special Summon it (from your hand). You can only Special Summon "Infernity Patriarch" once per turn this way. While you have no cards in your hand, if an "Infernity" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
|
|
|
|
Infernity Pawn
Types |
Fiend / Effect
|
Attribute |
|
Level (1) |
|
Text |
During your Draw Phase, if you have no cards in your hand, instead of conducting your normal draw: You can banish this card from your GY, then activate 1 of these effects;
● Place 1 "Infernity" card from your Deck on top of your Deck.
● Set 1 "Void" Spell/Trap directly from your Deck.
|
|
|
Infernity Randomizer
Types |
Warrior / Effect
|
Attribute |
|
Level (1) |
|
Text |
Once per turn, while you have no cards in your hand, you can draw 1 card and reveal it. For a Monster Card drawn with this effect, inflict damage to your opponent equal to the Level of that monster x 200. For a Spell or Trap Card, you take 500 damage.
|
|
|
|
Infernity Reflector
Property |
|
Text |
Activate only by discarding all the cards in your hand when an "Infernity" monster you control is destroyed by battle and sent to the Graveyard. Select and Special Summon that monster from your Graveyard, and inflict 1000 damage to your opponent.
|
|
|
Infernity Sage
Types |
Fiend / Tuner / Effect
|
Attribute |
|
Level (2) |
|
Text |
During your Main Phase: You can discard your entire hand. If this card is sent to the GY: You can send 1 "Infernity" monster from your Deck to the GY. You must have no cards in your hand to activate and to resolve this effect. You can only use each effect of "Infernity Sage" once per turn.
|
|
|
|
Infernity Suppression
Property |
|
Text |
If you have no cards in your hand, you can activate this card the turn it was Set. When your opponent activates a monster effect while you control an "Infernity" monster: Negate the effect, then, you can inflict damage to your opponent equal to the activating monster's Level x 100. You can only activate 1 "Infernity Suppression" per turn.
|
|
|
Infernity Wildcat
Types |
Fiend / Tuner / Effect
|
Attribute |
|
Level (3) |
|
Text |
You can Special Summon this card (from your hand) by sending 1 other "Infernity" monster in your hand to the GY. You can only Special Summon "Infernity Wildcat" once per turn this way. While you have no cards in your hand: You can banish 1 "Infernity" monster from your GY; increase or decrease the Level of this card by 1 until the end of this turn. You can only use this effect of "Infernity Wildcat" once per turn.
|
|
|
|
Inferno
Types |
Pyro / Effect
|
Attribute |
|
Level (4) |
|
Text |
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE monster from your GY. If this card destroys an opponent's monster by battle and sends it to the GY: Inflict 1500 damage to your opponent.
|
|
|
Inferno Fire Blast
Property |
|
Text |
Target 1 "Red-Eyes Black Dragon" in your Monster Zone; inflict damage to your opponent equal to the original ATK of that "Red-Eyes Black Dragon". "Red-Eyes Black Dragon" cannot attack the turn you activate this card.
|
|
|
|
Inferno Hammer
|
|
Inferno Reckless Summon
Property |
|
Text |
When exactly 1 monster with 1500 or less ATK is Special Summoned to your field while your opponent controls a face-up monster: Special Summon as many monsters as possible with the same name as the Summoned monster, from your hand, Deck, and Graveyard, in Attack Position, also your opponent Special Summons as many monsters as possible with the same name as 1 of their face-up monsters, from their hand, Deck, and Graveyard.
|
|
|
|
Inferno Tempest
Property |
|
Text |
When you take 3000 or more Battle Damage from 1 attack, you can activate this card. Remove all monsters in each player's Deck and Graveyard from play.
|
|
|
Infernoble Knight - Renaud
Types |
Warrior / Effect
|
Attribute |
|
Level (1) |
|
Text |
If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.
|
|
|
|
Infernoble Knight - Roland
Types |
Warrior / Effect
|
Attribute |
|
Level (1) |
|
Text |
(Quick Effect): You can target 1 face-up monster you control; equip this card from your hand to that target as an Equip Spell that gives that card 500 ATK. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 FIRE Warrior monster, except "Infernoble Knight - Roland", or 1 Equip Spell from your Deck to your hand. You can only use each effect of "Infernoble Knight - Roland" once per turn.
|
|
|
Infernoble Knight Astolfo
Types |
Warrior / Effect
|
Attribute |
|
Level (1) |
|
Text |
You can banish 1 FIRE Warrior monster from your hand or GY; Special Summon this card from your hand, then you can make this card's Level become the Level of that banished monster. You can banish this card from your GY; Special Summon this banished card during your second Standby Phase after this effect's activation, then you can Special Summon 1 of your FIRE Warrior monsters that is banished or in your GY. You can only use each effect of "Infernoble Knight Astolfo" once per Duel.
|
|
|
|
Infernoble Knight Captain Oliver
Types |
Warrior / Synchro / Effect
|
Attribute |
|
Level (5) |
|
Text |
1 Tuner + 1+ non-Tuner monsters
When this card declares an attack while equipped: You can target 1 face-up card on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can target 1 Warrior monster you control; Special Summon this card from your GY as a Tuner, and if you do, equip that monster you control to this card as an Equip Spell that gives it 500 ATK. You can only use this effect of "Infernoble Knight Captain Oliver" once per turn.
|
|
|
Infernoble Knight Captain Roland
Types |
Warrior / Synchro / Tuner / Effect
|
Attribute |
|
Level (5) |
|
Text |
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.
|
|
|
|
Infernoble Knight Emperor Charles
|