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Hayate the Earth Star
Types |
Warrior / Effect
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Attribute |
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Level (5) |
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Text |
If only your opponent controls a monster, or if you control a LIGHT monster, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 LIGHT Warrior monster from your hand. You can only use this effect of "Hayate the Earth Star" once per turn. Once per turn, when your Warrior monster is targeted for an attack: You can make this card lose exactly 500 ATK, and if you do, negate the attack.
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Hazy Flame Basiltrice
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Hazy Flame Cerbereus
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Hazy Flame Griffin
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Hazy Flame Hydra
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Hazy Flame Hyppogrif
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Hazy Flame Mantikor
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Hazy Flame Peryton
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Hazy Flame Sphynx
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Hazy Glory
Property |
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Text |
You can Normal Summon "Hazy Flame" monsters for 1 less Tribute. You can send this face-up card from the field to the Graveyard to target 1 "Hazy" card in your Graveyard, except "Hazy Glory"; add that target to your hand.
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Hazy Pillar
Property |
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Text |
You can Normal Summon "Hazy Flame" monsters for 1 less Tribute. Once per turn: You can target 1 face-up Xyz Monster you control; attach 1 "Hazy Flame" monster from your hand or your side of the field to that Xyz Monster as an Xyz Material.
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Head Judging
Property |
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Text |
When a monster on the field activates its effect: You can make the activating player toss a coin and call it. If they call it right, send this card to the GY. If they call it wrong, negate that effect's activation, and if you do, change control of that monster to their opponent. You can only use this effect of "Head Judging" once per turn.
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Headless Knight
Types |
Fiend / Normal
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Attribute |
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Level (4) |
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Text |
A haunted spirit of a falsely accused knight who wanders in search of truth and justice.
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Healing Wave Generator
Types |
Machine / Effect
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Attribute |
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Level (4) |
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Text |
Once per turn, you can select another face-up monster you control to gain Life Points equal to that monster's Level x 100.
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Heart of Clear Water
Property |
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Text |
If the equipped monster's ATK is 1300 or higher, this card is destroyed. The monster equipped with this card is not destroyed as a result of battle or by the effect of a card that targets the monster. (Damage calculation is applied normally.)
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Heart of a Warrior
Types |
Joey / Skill
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Attribute |
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Level (0) |
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Text |
Once per turn, you can discard 1 card, then Special Summon 1 Level 5 or lower Warrior non-Effect Fusion Monster from your Extra Deck. (This is treated as a Fusion Summon.) You cannot Normal Summon/Set the turn you activate this Skill.
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Heart of the Underdog
Property |
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Text |
During your Draw Phase, when you draw a Normal Monster(s): You can reveal it; draw 1 more card.
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Heartfelt Appeal
Property |
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Text |
When you take battle damage from your opponent's direct attack: Take control of the 1 face-up monster your opponent controls with the highest DEF, until your next End Phase. (If it's a tie, you get to choose.) Its effects are negated, also it cannot declare an attack.
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Heartless Drop Off
Property |
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Text |
When a face-up card(s) on the field and/or in the GY is added to your opponent's hand by an effect: Look at their hand, also banish the added card(s) and all cards with the same name, if any.
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Heat Wave
Property |
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Text |
At the start of your Main Phase 1: Neither player can Normal or Special Summon Effect Monsters, until your next Draw Phase.
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Heavenly Dragon Circle
Property |
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Text |
Tribute 1 Wyrm monster; add 1 Wyrm monster from your Deck to your hand, or if you Tributed a non-Effect Monster to activate this card, you can Special Summon it instead, but negate its effects. During your Main Phase, if you control a face-up non-Effect Monster: You can banish this card from your GY; add 1 "Tenyi" card from your Deck to your hand. You can only use 1 "Heavenly Dragon Circle" effect per turn, and only once that turn.
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Heavenly Gate of the Mikanko
Property |
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Text |
While you control a monster that is equipped with an Equip Card, all monsters your opponent controls that can attack must attack monsters equipped with Equip Cards. If your "Mikanko" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Damage Step, if your "Mikanko" monster attacked: You can send 1 Equip Card you control to the GY; it can make another attack on a monster in a row.
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Heavenly Zephyr - Miradora
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Heavy Armored Train Ironwolf
Types |
Machine / Xyz / Effect
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Attribute |
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Rank (4) |
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Text |
2 Level 4 Machine-Type monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Machine-Type monster you control; this turn, it can attack your opponent directly, also other monsters cannot attack. If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 Level 4 Machine-Type monster from your Deck to your hand.
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Heavy Beetrooper Mighty Neptune
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