|
Hinotama Soul
Types |
Pyro / Normal
|
Attribute |
|
Level (2) |
|
Text |
An intensely hot flame creature that rams anything standing in its way.
|
|
|
Hip Hoshiningen
Types |
Fairy / Link / Effect
|
Attribute |
|
Text |
2 LIGHT monsters
All LIGHT monsters on the field gain 500 ATK/DEF, also all DARK monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 LIGHT monster in your GY; add it to your hand. You can only use this effect of "Hip Hoshiningen" once per turn.
|
|
|
|
Hippo Carnival
Property |
|
Text |
Special Summon 3 "Hippo Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0), but they cannot be Tributed. You cannot Special Summon monsters from the Extra Deck while a "Hippo Token" is in a Monster Zone. For the rest of this turn after this card resolves, monsters your opponent controls cannot target monsters for attacks, except "Hippo Tokens".
|
|
|
Hippo Token
Types |
Beast
|
Attribute |
|
Level (1) |
|
Text |
This card can be used as a "Hippo Token".
*If used for another Token, apply that Token's Type/Attribute/Level/ATK/DEF.
|
|
|
|
Hiro's Shadow Scout
Types |
Fiend / Flip / Effect
|
Attribute |
|
Level (2) |
|
Text |
FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard.
|
|
|
Hitotsu-Me Giant
Types |
Beast-Warrior / Normal
|
Attribute |
|
Level (4) |
|
Text |
A one-eyed behemoth with thick, powerful arms made for delivering punishing blows.
|
|
|
|
Hiyari @Ignister
Types |
Cyberse / Effect
|
Attribute |
|
Level (1) |
|
Text |
If you control an "@Ignister" monster: You can Special Summon this card from your hand. You can Tribute 1 other Cyberse monster; add 1 Level 5 or higher "@Ignister" monster from your Deck to your hand, and if you do, this card becomes Level 4 until the end of this turn. Then, if you Tributed a Link Monster to activate this effect, you can add 1 "A.I.'s Ritual" from your Deck to your hand. You can only use each effect of "Hiyari @Ignister" once per turn.
|
|
|
Hojo the Vaylantz Warrior
|
|
|
Holding Arms
Types |
Fiend / Effect
|
Attribute |
|
Level (4) |
|
Text |
If this card is Normal or Special Summoned: Target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also its effects are negated. While that face-up monster is on the field, this card cannot be destroyed by battle or card effects.
|
|
|
Holding Legs
Types |
Fiend / Effect
|
Attribute |
|
Level (4) |
|
Text |
If this card is Summoned: Return all Set Spells/Traps on the field to the hand. You can banish this card from your GY, then target 1 Set Spell/Trap your opponent controls; it cannot be activated until the end of the next turn.
|
|
|
|
Hollow Giants
Property |
|
Text |
Activate this card only if both players control a monster that was Special Summoned from the Extra Deck. Negate the effects of face-up monsters Special Summoned from the Extra Deck. If a monster(s) is destroyed by battle involving 2 monsters that were Special Summoned from the Extra Deck: Send this card to the GY, also the player(s) who controlled the destroyed monster(s) takes 1000 damage.
|
|
|
Homunculus the Alchemic Being
Types |
Plant / Effect
|
Attribute |
|
Level (4) |
|
Text |
Once per turn: You can change the Attribute of this card.
|
|
|
|
Honest
Types |
Fairy / Effect
|
Attribute |
|
Level (4) |
|
Text |
During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.
|
|
|
Honeybot
Types |
Cyberse / Link / Effect
|
Attribute |
|
Text |
2 Cyberse monsters
Neither player can target monsters this card points to with card effects, and those monsters cannot be destroyed by battle.
|
|
|
|
Hop Ear Squadron
Types |
Beast / Tuner / Effect
|
Attribute |
|
Level (2) |
|
Text |
During your opponent's Main Phase (Quick Effect): You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and that target. You can only use this effect of "Hop Ear Squadron" once per turn.
|
|
|
Hope for Escape
Property |
|
Text |
If your opponent's LP is at least 1000 higher than yours: Pay 1000 LP; draw 1 card for every 2000 points difference between your LP and your opponent's.
|
|
|
|
Horn of Heaven
Property |
|
Text |
When a monster(s) would be Summoned: Tribute 1 monster; negate the Summon, and if you do, destroy that monster(s).
|
|
|
Horn of Light
Property |
|
Text |
Increase the DEF of a monster equipped with this card by 800 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck.
|
|
|
|
Horn of Olifant
Property |
|
Text |
Activate 1 of these effects;
● Banish 1 Equip Spell you control or in your GY, then you can destroy 1 card on the field.
● Destroy 1 "Roland" monster you control, then Special Summon in Defense Position up to 3 FIRE Warrior monsters from your Deck, whose total Levels equal 9, but their effects are negated, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except Warrior monsters.
You can only activate 1 "Horn of Olifant" per turn.
|
|
|
Horn of the Phantom Beast
Property |
|
Text |
Target 1 Beast or Beast-Warrior monster you control; equip this card to that target. It gains 800 ATK. If the equipped monster destroys your opponent's monster by battle and sends it to the GY: Draw 1 card.
|
|
|
|
Horn of the Unicorn
Property |
|
Text |
The equipped monster gains 700 ATK and DEF. When this card is sent from the field to the Graveyard: Return it to the top of the Deck.
|
|
|
Horned Saurus
|
|
|
Horse of the Floral Knights
Types |
Beast / Effect
|
Attribute |
|
Level (3) |
|
Text |
If this card is Normal or Special Summoned: You can add 1 LIGHT "Noble Knight" monster from your Deck to your hand. You can only use this effect of "Horse of the Floral Knights" once per turn. Once per turn, during your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material.
|
|
|
Horseytail
Types |
Plant / Effect
|
Attribute |
|
Level (2) |
|
Text |
When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Horseytail Token" (Plant-Type/WIND/Level 1/ATK 0/DEF 0) to your opponent's side of the field in Defense Position. When this Token is destroyed by battle with a Plant-Type monster, its controller sends 1 card from their hand to the Graveyard.
|
|
|
|
Horus the Black Flame Deity
|