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Heroic Challenger - Knuckle Sword
Types |
Warrior / Effect
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Attribute |
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Level (1) |
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Text |
If you control a "Heroic" monster, except a Level 1 monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 other Warrior monster you control with a Level; the Level of that monster or this card becomes the Level of the other, also you cannot declare an attack for the rest of this turn, except with Xyz Monsters. You can only use each effect of "Heroic Challenger - Knuckle Sword" once per turn.
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Heroic Challenger - Morning Star
Types |
Warrior / Effect
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Attribute |
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Level (4) |
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Text |
If you control 2 or more Warrior monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Heroic" Spell/Trap from your Deck to your hand. If this card is in your GY and your LP are 500 or less: You can Special Summon this card, but negate its effects. You can only use each effect of "Heroic Challenger - Morning Star" once per turn.
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Heroic Challenger - Night Watchman
Types |
Warrior / Effect
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Attribute |
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Level (4) |
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Text |
If this card attacks a Defense Position monster your opponent controls, before damage calculation: You can destroy that monster.
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Heroic Challenger - Spartan
Types |
Warrior / Effect
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Attribute |
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Level (4) |
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Text |
Once per turn, when an opponent's monster declares an attack: You can target 1 face-up "Heroic" monster you control, except this card; this card gains ATK equal to that face-up monster's original ATK, until the end of the Battle Phase.
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Heroic Challenger - Swordshield
Types |
Warrior / Effect
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Attribute |
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Level (4) |
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Text |
During either player's turn, if you control a face-up "Heroic" monster: You can send this card from your hand to the Graveyard; for the rest of this turn, you take no Battle Damage and "Heroic" monsters you control cannot be destroyed by battle.
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Heroic Challenger - Thousand Blades
Types |
Warrior / Effect
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Attribute |
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Level (4) |
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Text |
Once per turn, if this card is in Attack Position: You can discard 1 "Heroic" card; Special Summon 1 "Heroic" monster from your Deck, and if you do, change this card to Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "Heroic" monsters. When you take damage while this card is in your GY: You can Special Summon this card in Attack Position. You can only use this effect of "Heroic Challenger - Thousand Blades" once per turn.
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Heroic Challenger - War Hammer
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Heroic Champion - Claivesolish
Types |
Warrior / Xyz / Effect
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Attribute |
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Rank (4) |
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Text |
2 Level 4 Warrior monsters
Your opponent cannot target monsters for attacks, except this one. You can only use each of the following effects of "Heroic Champion - Claivesolish" once per turn. You can pay LP so that you only have 500 left; at the start of the Battle Phase this turn, double the ATK of 1 monster you control. When an attack is declared involving your opponent's monster: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; this card gains ATK equal to that monster's ATK until the end of this turn.
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Heroic Champion - Excalibur
Types |
Warrior / Xyz / Effect
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Attribute |
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Rank (4) |
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Text |
2 Level 4 Warrior monsters
Once per turn: You can detach 2 materials from this card; this card's ATK becomes double its original ATK until the end of your opponent's turn.
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Heroic Champion - Gandiva
Types |
Warrior / Xyz / Effect
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Attribute |
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Rank (4) |
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Text |
2 Level 4 Warrior monsters
Once per turn, when a Level 4 or lower monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can detach 1 material from this card; destroy that Special Summoned monster(s).
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Heroic Champion - Jarngreipr
Types |
Warrior / Xyz / Effect
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Attribute |
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Rank (1) |
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Text |
2 Level 1 Warrior monsters
The first time each Warrior monster you control would be destroyed by battle or card effect each turn, it is not destroyed. You can only use each of the following effects of "Heroic Champion - Jarngreipr" once per turn. You can detach 2 materials from this card, then target 1 Level/Rank 4 Warrior monster in your GY; Special Summon it, and if you do, this card gains ATK equal to that monster's original ATK. When an attack is declared involving your opponent's monster: You can gain LP equal to half its ATK.
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Heroic Champion - Kusanagi
Types |
Warrior / Xyz / Effect
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Attribute |
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Rank (4) |
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Text |
3 Level 4 Warrior-Type monsters
Once per turn, during either player's turn, when a Trap Card is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it, then this card gains 500 ATK.
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Heroic Chance
Property |
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Text |
Target 1 face-up "Heroic" monster you control; this turn, double its ATK, but it cannot attack your opponent directly. You can only activate 1 "Heroic Chance" per turn.
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Heroic Envoy
Property |
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Text |
Add 1 "Heroic" monster from your Deck to your hand. If your LP are 500 or less: You can banish this card from your GY, then target 1 "Heroic" card in your GY; add it to your hand. You can only use each effect of "Heroic Envoy" once per turn.
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Heroic Gift
Property |
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Text |
If your opponent's Life Points are 2000 or less: Make their Life Points 8000, and if you do, draw 2 cards. You can only activate 1 "Heroic Gift" per turn.
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Heroic Retribution Sword
Property |
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Text |
Target 1 face-up "Heroic" monster you control; equip this card to that target. All Battle Damage you take from battles involving the equipped monster is also inflicted to your opponent. After damage calculation: Destroy any opponent's monster that battles the equipped monster.
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Hexa Spirit of the Ice Barrier
Types |
Sea Serpent / Tuner / Effect
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Attribute |
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Level (1) |
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Text |
While you control another "Ice Barrier" monster, monsters your opponent controls lose 500 ATK/DEF. During your Main Phase: You can send 1 Level 3 or lower "Ice Barrier" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's, until the end of this turn. You can only use this effect of "Hexa Spirit of the Ice Barrier" once per turn.
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Hexatellarknight
Property |
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Text |
Each "tellarknight" Xyz Monster gains 200 ATK and DEF for each Xyz Material attached to it. When a "tellarknight" Xyz Monster you control is targeted for an attack: You can send 1 "tellarknight" card from your hand to the Graveyard; negate that attack.
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Hexe Trude
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Hey, Trunade!
Property |
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Text |
Return all Set Spells and Traps on the field to the hand.
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Hi-Five the Sky
Property |
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Text |
During your Battle Phase: Target 1 face-up Xyz Monster that attacked this turn; it can make a second attack during this Battle Phase. If it does so using this effect, your opponent cannot activate cards or effects until the end of the Damage Step.
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Hi-Speed Re-Level
Property |
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Text |
Banish 1 "Speedroid" monster from your Graveyard, then target 1 Synchro Monster you control; until the end of this turn, change its Level to the banished monster's Level, and it gains ATK equal to that monster's Level x 500.
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Hi-Speedroid Chanbara
Types |
Machine / Synchro / Effect
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Attribute |
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Level (5) |
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Text |
1 Tuner + 1+ non-Tuner monsters
This card can make a second attack during each Battle Phase. At the start of the Damage Step, if this card battles: It gains 200 ATK. If this card is sent to the GY: You can target 1 of your banished "Speedroid" cards; add it to your hand. You can only Special Summon "Hi-Speedroid Chanbara(s)" once per turn.
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Hi-Speedroid Clear Wing Rider
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Hi-Speedroid Cork Shooter
Types |
Machine / Synchro / Tuner / Effect
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Attribute |
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Level (3) |
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Text |
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can activate 1 of these effects;
● Add 1 "Speedroid" Spell/Trap from your Deck to your hand.
● If all materials that were used for the Synchro Summon of this card were "Speedroid" monsters, and are all in your GY, Special Summon all of them.
You cannot Special Summon monsters the turn you activate this effect, except WIND monsters. You can only use this effect of "Hi-Speedroid Cork Shooter" once per turn.
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