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Helshaddoll Hollow
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Herald of Creation
Types |
Spellcaster / Effect
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Attribute |
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Level (4) |
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Text |
Once per turn: You can discard 1 card, then target 1 Level 7 or higher monster in your Graveyard; add that target to your hand.
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Herald of Green Light
Types |
Fairy / Effect
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Attribute |
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Level (2) |
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Text |
When your opponent activates a Spell Card (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.
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Herald of Mirage Lights
Types |
Fairy / Link / Effect
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Attribute |
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Text |
2 monsters with the same Type and Attribute, except Tokens When a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it. If this card in your possession is sent to your GY by an opponent's card: You can add up to 2 Ritual Monsters and/or Ritual Spells with different names from your GY to your hand. You can only use each effect of "Herald of Mirage Lights" once per turn.
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Herald of Orange Light
Types |
Fairy / Tuner / Effect
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Attribute |
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Level (2) |
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Text |
When your opponent activates a monster effect (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.
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Herald of Perfection
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Herald of Pure Light
Types |
Fairy / Xyz / Effect
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Attribute |
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Rank (2) |
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Text |
2 Level 2 monsters
You can detach 1 material from this card, then target 1 monster in your GY; add it to your hand, then shuffle 1 card from your hand into the Deck. You can only use the effect of "Herald of Pure Light" once per turn.
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Herald of Purple Light
Types |
Fairy / Effect
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Attribute |
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Level (2) |
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Text |
When your opponent activates a Trap Card (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.
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Herald of Ultimateness
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Herald of the Abyss
Property |
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Text |
Pay 1500 LP and declare 1 Monster Type and 1 Attribute; your opponent must send 1 face-up monster with the declared Type and Attribute from their field to the GY, if possible. For the rest of this turn, your opponent cannot activate the effects of monsters with that sent monster's name. You can only activate 1 "Herald of the Abyss" per turn.
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Herald of the Arc Light
Types |
Fairy / Synchro / Effect
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Attribute |
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Level (4) |
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Text |
1 Tuner + 1+ non-Tuner monsters
Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.
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Heraldic Beast Aberconway
Types |
Dragon / Effect
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Attribute |
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Level (4) |
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Text |
If this card is in the Graveyard: You can banish another "Heraldic Beast Aberconway" from your Graveyard to target 1 "Heraldic Beast" monster in your Graveyard; add that target to your hand. You can only use the effect of "Heraldic Beast Aberconway" once per turn.
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Heraldic Beast Amphisbaena
Types |
Dragon / Effect
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Attribute |
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Level (4) |
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Text |
You can discard 1 other "Heraldic Beast" monster; Special Summon this card from your hand. Once per turn: You can discard 1 "Heraldic Beast" monster; this card gains 800 ATK until the end of this turn.
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Heraldic Beast Basilisk
Types |
Beast / Effect
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Attribute |
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Level (4) |
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Text |
After damage calculation: Destroy any opponent's monster that battles this card.
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Heraldic Beast Berners Falcon
Types |
Winged Beast / Effect
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Attribute |
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Level (4) |
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Text |
When this card is Summoned: You can make all face-up Level 5 or higher monsters you currently control become Level 4.
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Heraldic Beast Eale
Types |
Beast / Effect
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Attribute |
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Level (4) |
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Text |
If you control 2 or more "Heraldic Beast" monsters, you can Special Summon this card (from your hand).
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Heraldic Beast Leo
Types |
Beast / Effect
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Attribute |
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Level (4) |
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Text |
During the End Phase of the turn this card was Normal Summoned: Destroy this card. When this card is sent to the Graveyard: Add 1 "Heraldic Beast" monster from your Deck to your hand, except "Heraldic Beast Leo". You can only use this effect of "Heraldic Beast Leo" once per turn.
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Heraldic Beast Twin-Headed Eagle
Types |
Winged Beast / Effect
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Attribute |
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Level (4) |
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Text |
You can banish this card from your Graveyard to target 1 face-up Xyz Monster you control with no Xyz Materials and 2 "Heraldic Beast" monsters in your Graveyard; attach those monsters from the Graveyard to that face-up Xyz Monster, as Xyz Materials. You can only use the effect of "Heraldic Beast Twin-Headed Eagle" once per turn.
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Heraldic Beast Unicorn
Types |
Beast / Effect
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Attribute |
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Level (4) |
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Text |
You can banish this card from your Graveyard to target 1 Psychic-Type Xyz Monster in your Graveyard; Special Summon it. Its effects are negated. You can only use the effect of "Heraldic Beast Unicorn" once per turn.
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Heraldry Change
Property |
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Text |
When an opponent's monster declares an attack: Special Summon 1 "Heraldic Beast" monster from your hand, then end the Battle Phase.
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Heraldry Reborn
Property |
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Text |
Target 1 "Heraldic Beast" monster in your Graveyard; Special Summon it.
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Heraldry Record
Property |
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Text |
When an effect of your opponent's Xyz Monster is activated by detaching its own Xyz Material(s): Negate the activation, and if you do, destroy it.
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Herculean Power
Property |
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Text |
Once per turn, if your opponent controls a monster and you control no monsters, you can Special Summon 1 Level 4 or lower Gemini monster from your hand.
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Hercules Beetle
Types |
Insect / Normal
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Attribute |
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Level (5) |
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Text |
A massive beetle with a tough carapace and a dangerous horn.
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Here Goes Something!
Types |
Jaden / Skill
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Attribute |
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Level (0) |
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Text |
Once per Duel, you can activate this Skill at the start of your Battle Phase, while you control exactly 1 "Elemental HERO" monster (and no other monsters). For the rest of this turn, that 1 monster gains 800 ATK while battling an opponent's monster and can attack all monsters your opponent controls, once each, also you cannot Special Summon monsters for the rest of this turn.
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