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Heavy Forward
Property |
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Text |
When this card is activated: You can add 1 "Infinitrack" monster from your Deck to your hand. Once per turn: You can target 1 Machine Xyz Monster you control, then activate 1 of these effects;
● Change its battle position.
● Attach this card to it as material.
You can only activate 1 "Heavy Forward" per turn.
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Heavy Freight Train Derricrane
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Heavy Interlock
Property |
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Text |
This card is used to Ritual Summon "Borreload Riot Dragon". You must also Tribute monsters from your hand or field, and/or destroy "Rokket" monsters from your hand or face-up field, whose total Levels equal 8 or more. The monster Special Summoned by this effect cannot be destroyed by battle with a monster Special Summoned from the Extra Deck, and is unaffected by the activated effect of any monster Special Summoned from the Extra Deck.
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Heavy Knight of the Flame
Types |
Zombie / Gemini / Effect
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Attribute |
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Level (4) |
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Text |
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● At the start of the Damage Step, if this card attacked a Special Summoned monster: You can banish that monster.
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Heavy Mech Support Armor
Types |
Machine / Union / Effect
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Attribute |
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Level (3) |
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Text |
If this card is Normal Summoned: You can target 1 Union monster in your GY; Special Summon it. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. Your opponent cannot target a monster equipped with this card with card effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
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Heavy Mech Support Platform
Types |
Machine / Union / Effect
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Attribute |
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Level (3) |
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Text |
Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
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Heavy Metal Raiders
Property |
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Text |
The first time each DARK Machine monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain while this card is on the field. Once per turn, if a monster you control that was originally a DARK Machine destroys a card(s) on the field by battle or card effect: You can Special Summon 1 DARK Machine monster from your hand.
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Heavy Metal Raiders (Skill Card)
Types |
Keith / Skill / Field Spell
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Attribute |
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Level (0) |
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Text |
The first time each DARK Machine monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain as long as this card is on the field. Once per turn, if a monster you control that was originally a DARK Machine destroys a card(s) on the field by battle or card effect: You can Special Summon 1 DARK Machine monster from your hand.
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Heavy Slump
Property |
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Text |
If your opponent has 8 or more cards in their hand: They shuffle their entire hand into the Deck, then draw 2 cards.
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Heavy Storm
Property |
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Text |
Destroy all Spell and Trap Cards on the field.
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Heavy Storm Duster
Property |
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Text |
Target up to 2 Spells/Traps on the field; destroy them. You cannot conduct your Battle Phase the turn you activate this card.
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Heavymetalfoes Amalgam
Types |
Psychic / Link / Effect
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Attribute |
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Text |
2 "Metalfoes" monsters
If this card is sent from the Monster Zone to the GY by a card effect: You can activate 1 of these effects;
● Target 1 "Metalfoes" monster you control; equip this card to it. It gains 1000 ATK.
● Target 1 "Metalfoes" card you control; destroy it, and if you do, Special Summon this card.
You can only use this effect of "Heavymetalfoes Amalgam" once per turn.
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Heavymetalfoes Electrumite
Types |
Psychic / Link / Effect
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Attribute |
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Text |
2 Pendulum Monsters
If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn.
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Hebo, Lord of the River
Types |
Aqua / Spirit / Effect
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Attribute |
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Level (4) |
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Text |
Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: You can target 1 face-up monster on the field; that target is treated as a Spirit monster, also return that target to the hand during the End Phase. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
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Hecatrice
Types |
Fairy / Effect
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Attribute |
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Level (4) |
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Text |
You can discard this card to the GY; add 1 "Valhalla, Hall of the Fallen" from your Deck to your hand.
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Hedge Guard
Types |
Plant / Effect
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Attribute |
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Level (3) |
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Text |
During damage calculation, in either player's turn, when a monster you control attacks or is attacked: You can send this card from your hand to the Graveyard; halve the ATK of that monster you control until the end of this turn, but that monster cannot be destroyed by this battle.
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Hela, Generaider Boss of Doom
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Helios - The Primordial Sun
Types |
Pyro / Effect
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Attribute |
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Level (4) |
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Text |
This card's ATK/DEF become the number of banished monsters x 100.
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Helios Duo Megistus
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Helios Trice Megistus
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Heliosphere Dragon
Types |
Dragon / Effect
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Attribute |
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Level (4) |
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Text |
While your opponent has 4 or less cards in their hand and this card is the only monster you control, your opponent cannot declare an attack. Once per turn, if you control a Level 8 Dragon-Type monster: You can make this card become Level 8 until the end of this turn.
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Hellebore the Rikka Fairy
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Helmer, Helmsman Fur Hire
Types |
Aqua / Effect
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Attribute |
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Level (3) |
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Text |
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Helmer, Helmsman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can discard 1 card "Fur Hire"; draw 1 card. You can only use each effect of "Helmer, Helmsman Fur Hire" once per turn.
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Helping Robo for Combat
Types |
Machine / Effect
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Attribute |
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Level (4) |
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Text |
If this card destroys an opponent's monster by battle: Draw 1 card, then return 1 card from your hand to the bottom of the Deck.
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Helpoemer
Types |
Fiend / Effect
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Attribute |
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Level (5) |
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Text |
Cannot be Special Summoned from the GY. At the end of your opponent's Battle Phase, if this card is in the GY because it was destroyed by battle: Make your opponent discard 1 random card. This card must be in the GY to activate and to resolve this effect.
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