|
Gladiator Beast Tygerius
Types |
Beast / Effect
|
Attribute |
|
Level (4) |
|
Text |
This card cannot be used as a Fusion Material Monster. When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you can discard 1 "Gladiator Beast" card to add 1 "Gladiator Beast" monster from your Deck to your hand.
|
|
|
Gladiator Beast United
Property |
|
Text |
During the Battle Phase: Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on a "Gladiator Beast" Fusion Monster, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions. You can only activate 1 "Gladiator Beast United" per turn. You cannot declare attacks the turn you activate this card, except with "Gladiator Beast" monsters.
|
|
|
|
Gladiator Beast Vespasius
|
|
Gladiator Beast War Chariot
Property |
|
Text |
When an Effect Monster's effect is activated, if you control a face-up "Gladiator Beast" monster: Negate the activation and destroy it.
|
|
|
|
Gladiator Beast's Battle Archfiend Shield
Property |
|
Text |
Equip only to a "Gladiator Beast" monster. If the equipped monster would be destroyed, destroy this card instead. When this card is sent to your Graveyard because the equipped monster you controlled was shuffled into your Deck: Return this card to your hand.
|
|
|
Gladiator Beast's Battle Gladius
Property |
|
Text |
Equip only to a "Gladiator Beast" monster. It gains 300 ATK. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
|
|
|
|
Gladiator Beast's Battle Halberd
Property |
|
Text |
Equip only to a "Gladiator Beast" monster. When it attacks, destroy 1 Spell or Trap Card at the end of the Damage Step. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
|
|
|
Gladiator Beast's Battle Manica
Property |
|
Text |
Equip only to a "Gladiator Beast" monster. It cannot be destroyed by battle (Damage calculation is applied normally). When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
|
|
|
|
Gladiator Beast's Comeback
Property |
|
Text |
Special Summon 1 "Gladiator Beast" monster from your hand or GY, with a different Type from the monsters you control. It cannot be destroyed by battle.
|
|
|
Gladiator Beast's Respite
Property |
|
Text |
Shuffle 2 "Gladiator Beast" cards from your hand into the Deck, then draw 3 cards.
|
|
|
|
Gladiator Lash
Property |
|
Text |
Activate only when you Special Summon a "Gladiator Beast" monster. Your opponent discards 1 card of their choice.
|
|
|
Gladiator Naumachia
Property |
|
Text |
While you control a "Gladiator Beast" monster, all monsters your opponent controls must attack, if able. Once per turn: You can shuffle 1 "Gladiator Beast" monster from your hand or GY into the Main Deck, then target 1 "Gladiator Beast" monster you control; it gains ATK equal to its original DEF until the end of this turn (even if this card leaves the field). If this card in the Spell & Trap Zone is destroyed by card effect: You can activate this effect; this turn, "Gladiator Beast" monsters you control cannot be destroyed by battle.
|
|
|
|
Gladiator Proving Ground
Property |
|
Text |
Add 1 Level 4 or lower "Gladiator Beast" monster from your Deck to your hand.
|
|
|
Gladiator Rejection
Property |
|
Text |
Your opponent cannot target "Gladiator Beast" monsters you control with card effects, except during the Battle Phase. If a "Gladiator Beast" monster(s) is Special Summoned from your Main Deck (except during the Damage Step): You can Special Summon 1 "Gladiator Beast" monster from your Deck with a different Type from the monsters you control, in Defense Position. You can only use this effect of "Gladiator Rejection" once per turn.
|
|
|
|
Gladiator Taming
Property |
|
Text |
If a face-up "Gladiator Beast" monster is on the field, activate 1 of these effects:
● Select 1 face-up monster your opponent controls, and change its battle position.
● Select 1 face-up "Gladiator Beast" monster your opponent controls, and take control of it until the End Phase.
|
|
|
Gladiator's Return
Property |
|
Text |
Target 3 "Gladiator Beast" cards in your Graveyard; shuffle all 3 targets into the Deck, then draw 1 card.
|
|
|
|
Glass Slippers
Property |
|
Text |
If this card is equipped to a Fairy monster, it gains 1000 ATK. If this card is equipped to a non-Fairy monster, it cannot attack, also it loses 1000 ATK. If this card is sent to the GY because the equipped monster is destroyed: You can target 1 "Prinzessin" you control; equip this card to that target. You can only use this effect of "Glass Slippers" once per turn.
|
|
|
Gleipnir, the Fetters of Fenrir
Property |
|
Text |
Add 1 "Nordic" monster from your Deck to your hand.
|
|
|
|
Glife the Phantom Bird
Types |
Winged Beast / Effect
|
Attribute |
|
Level (4) |
|
Text |
You can discard this card; add 1 "Golden Castle of Stromberg" from your Deck to your hand. If this card is Normal or Special Summoned: You can target 1 card in your opponent's Spell & Trap Zone; destroy it. You can only use this effect of "Glife the Phantom Bird" once per turn.
|
|
|
Glorious Illusion
Property |
|
Text |
Activate this card by targeting 1 "Lightsworn" monster in your Graveyard; Special Summon that target in face-up Attack Position. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
|
|
|
|
Glorious Numbers
Property |
|
Text |
If you control no monsters: Target 1 "Number" Xyz Monster in your GY; Special Summon it, then draw 1 card. You can banish this card from your GY, then target 1 "Number" Xyz Monster you control; attach 1 card from your hand to it as material. You can only use each effect of "Glorious Numbers" once per turn.
|
|
|
Glory of the Noble Knights
Property |
|
Text |
Target 1 "Noble Knight" monster you control; equip it with 1 Equip Spell from your Deck that can equip to that target. You can only activate 1 "Glory of the Noble Knights" per turn.
|
|
|
|
Glow-Up Bloom
Types |
Zombie / Tuner / Effect
|
Attribute |
|
Level (1) |
|
Text |
If this card is sent to the GY: You can banish this card from your GY; add 1 Level 5 or higher Zombie monster from your Deck to your hand, or, if "Zombie World" is in a Field Zone, you can Special Summon it from your Deck instead, also, in either case, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Glow-Up Bloom" once per turn.
|
|
|
Glow-Up Bulb
Types |
Plant / Tuner / Effect
|
Attribute |
|
Level (1) |
|
Text |
If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.
|
|
|
|
Glowing Crossbow
Property |
|
Text |
Equip only to a "Blackwing" monster. It gains 500 ATK/DEF. You can only use each of the following effects of "Glowing Crossbow" once per turn.
● If the equipped monster destroys an opponent's monster by battle: You can discard 1 random card from your opponent's hand.
● If this card is sent to the GY because the equipped monster was used as a Synchro Material: You can add this card from the GY to your hand.
|
|