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Ghostrick Scare
Property |
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Text |
Target any number of face-down Defense Position monsters you control; change them to face-up Defense Position, count the number of "Ghostrick" monsters among them, and if you do, change up to that many face-up monsters your opponent controls to face-down Defense Position (min. 1).
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Ghostrick Shot
Property |
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Text |
Special Summon 1 "Ghostrick" monster from your hand or GY, then you can change 1 face-down "Ghostrick" monster you control to face-up Attack Position. You can banish this card from your GY, then target 1 "Ghostrick" Xyz Monster you control; attach 1 "Ghostrick" card from your GY to that monster as material. You can only use each effect of "Ghostrick Shot" once per turn.
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Ghostrick Siren
Types |
Fairy / Effect
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Attribute |
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Level (4) |
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Text |
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn, during your Main Phase: You can change this card to face-down Defense Position. If this card is Normal Summoned or flipped face-up: Send the top 2 cards of your Deck to the GY, then if either card was a "Ghostrick" card, you can apply 1 of these effects.
● Add 1 "Ghostrick" Spell/Trap from your Deck to your hand.
● Change 1 Effect Monster your opponent controls to face-down Defense Position.
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Ghostrick Skeleton
Types |
Zombie / Effect
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Attribute |
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Level (3) |
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Text |
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: Banish cards from the top of your opponent's Deck face-down, up to the number of "Ghostrick" monsters you control. You can only use this effect of "Ghostrick Skeleton" once per turn.
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Ghostrick Socuteboss
Types |
Spellcaster / Xyz / Effect
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Attribute |
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Rank (2) |
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Text |
2 Level 2 monsters
While you control another "Ghostrick" monster, your opponent's monsters cannot target this card for attacks. Once per turn: You can detach 1 material from this card, then target 1 monster on the field, with ATK less than or equal to the combined ATK of all "Ghostrick" monsters on the field; destroy it, and if you do, that Monster Card Zone cannot be used as long as you control a "Ghostrick" monster.
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Ghostrick Specter
Types |
Fiend / Effect
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Attribute |
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Level (1) |
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Text |
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When a "Ghostrick" monster is destroyed by an opponent's card effect, or by battle with their attacking monster, and sent to your GY: You can Special Summon this card from your hand in face-down Defense Position, and if you do, draw 1 card.
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Ghostrick Stein
Types |
Zombie / Effect
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Attribute |
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Level (3) |
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Text |
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card inflicts battle damage to your opponent: You can add 1 "Ghostrick" Spell/Trap Card from your Deck to your hand. You can only use this effect of "Ghostrick Stein" once per turn.
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Ghostrick Vanish
Property |
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Text |
Reveal 1 "Ghostrick" monster in your hand; this turn, "Ghostrick" cards you control, and face-down Defense Position monsters you control, cannot be targeted by, or be destroyed by, card effects.
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Ghostrick Warwolf
Types |
Zombie / Effect
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Attribute |
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Level (3) |
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Text |
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: Inflict 100 damage to your opponent for each Set card on the field. You can only use this effect of "Ghostrick Warwolf" once per turn.
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Ghostrick Witch
Types |
Spellcaster / Effect
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Attribute |
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Level (2) |
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Text |
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. Once per turn: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position.
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Ghostrick Yeti
Types |
Zombie / Effect
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Attribute |
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Level (3) |
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Text |
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can target 1 "Ghostrick" monster on the field; this turn, it cannot be destroyed by battle or card effects.
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Ghostrick Yuki-onna
Types |
Spellcaster / Effect
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Attribute |
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Level (2) |
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Text |
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is destroyed by battle and sent to the Graveyard: You can change the monster that destroyed it to face-down Defense Position, and if you do, it cannot change its battle position.
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Ghostrick or Treat
Property |
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Text |
If you control a "Ghostrick" Field Spell or a "Ghostrick" Link Monster: You can target 1 face-up monster your opponent controls; your opponent can pay 2000 LP to make this card's effect "Set this card instead of sending it to the GY after activation", otherwise, for the rest of this turn, that face-up monster cannot attack, its effects are negated, also it is changed to face-down Defense Position during the End Phase. You can only activate 1 "Ghostrick or Treat" per turn.
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Ghostrick-Go-Round
Property |
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Text |
Once per turn, during the Battle Phase: You can activate 1 of these effects.
● Target 1 "Ghostrick" monster you control; change that target to face-down Defense Position, and if you do, change 1 face-down Defense Position monster your opponent controls to face-up Attack Position.
● Target 1 face-down Defense Position monster you control; change that target to face-up Attack Position, and if it is a "Ghostrick" monster, change 1 face-up monster your opponent controls to face-down Defense Position.
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Ghosts From the Past
Property |
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Text |
Banish 2 monsters from your GY, then target 1 Attack Position monster on the field; change its ATK to 0 until the end of this turn.
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Ghoti Chain
Property |
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Text |
Banish 1 face-up Fish monster you control; Special Summon 1 of your "Ghoti" monsters that is banished, or in your hand, Deck, or GY, with a different original name from the monster banished to activate this card, but banish it when it leaves the field. You can only activate 1 "Ghoti Chain" per turn.
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Ghoti Cosmos
Property |
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Text |
Apply these effects in sequence, based on the number of banished Fish monsters.
● 1+: Your Fish monsters cannot be destroyed by battle this turn.
● 4+: The activation and effects of Fish monster effects activated on your field cannot be negated this turn.
● 8+: Special Summon 1 Fish Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)
You can only activate 1 "Ghoti Cosmos" per turn.
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Ghoti Fury
Property |
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Text |
You can target 1 Fish monster you control and 1 monster your opponent controls; banish both monsters until your next Standby Phase. If a Fish monster(s) is Special Summoned to your field while any card is banished: You can banish this card from your GY or your face-up Spell & Trap Zone; all Fish monsters you currently control gain 100 ATK for each currently banished card, until the end of this turn. You can only use each effect of "Ghoti Fury" once per turn.
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Ghoti of the Deep Beyond
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Giant Axe Mummy
Types |
Zombie / Effect
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Attribute |
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Level (5) |
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Text |
You can flip this card into face-down Defense Position once per turn during your Main Phase. If the ATK of a monster on your opponent's side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the attacking monster is destroyed.
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Giant Ballgame
Property |
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Text |
During your Main Phase, if this card was activated this turn: You can Special Summon 1 Level 6 or lower Insect monster from your GY. You can reveal 1 Insect monster in your hand, then target 1 face-up monster your opponent controls, and 1 Insect monster you control with less ATK than the revealed monster; switch control of those monsters, and if you do, the monster you took control of becomes an Insect monster. You can only use 1 "Giant Ballgame" effect per turn, and only once that turn.
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Giant Ballpark
Property |
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Text |
During damage calculation, if a player would take battle damage: You can make neither player take any battle damage from that battle, and if you do, send 1 Level 4 or lower Insect monster from your Deck to the GY, then, if you sent a Normal Monster this way, you can Special Summon any number of monsters with the same name as that monster, from your hand, Deck, and/or GY. If a monster(s) you control is sent to the GY by an opponent's card effect (except during the Damage Step): You can Special Summon 1 Insect Normal Monster from your GY. You can only use each effect of "Giant Ballpark" once per turn.
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Giant Beetrooper Invincible Atlas
Types |
Insect / Link / Effect
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Attribute |
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Text |
2+ Insect monsters
While this Link Summoned card has 3000 or less ATK, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You cannot Special Summon monsters, except Insect monsters. You can Tribute 1 Insect monster, then activate 1 of these effects;
● Special Summon 1 "Beetrooper" monster from your Deck.
● This card gains 2000 ATK until the end of this turn.
You can only use this effect of "Giant Beetrooper Invincible Atlas" once per turn.
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Giant Flea
Types |
Insect / Normal
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Attribute |
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Level (4) |
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Text |
A massive flea that feeds on the blood of its enemies.
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Giant Germ
Types |
Fiend / Effect
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Attribute |
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Level (2) |
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Text |
When this card is destroyed by battle and sent to the Graveyard: Inflict 500 damage to your opponent, then you can Special Summon any number of "Giant Germs" from your Deck in face-up Attack Position.
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