Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Geomathmech Final Sigma

Types

Cyberse / Synchro / Effect

Attribute

Fire

Level (12)

Star Star Star Star Star Star Star Star Star Star Star Star

Text

1 Tuner + 1+ non-Tuner monsters

Unaffected by card effects, except "Mathmech" cards, while in the Extra Monster Zone. If this card in the Extra Monster Zone battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" card from your Deck to your hand. You can only use this effect of "Geomathmech Final Sigma" once per turn.

Geomathmech Magma

Types

Cyberse / Synchro / Tuner / Effect

Attribute

Fire

Level (8)

Star Star Star Star Star Star Star Star

Text

1 Tuner + 1+ non-Tuner monsters

When this card destroys a monster by battle: You can target up to 2 cards your opponent controls; destroy them. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Geomathmech Magma" once per turn.

Geonator Transverser

Types

Rock / Link / Effect

Attribute

Earth

Text

2 Effect Monsters

This linked card and monsters it points to cannot be destroyed by your opponent's card effects. If this card points to 2 monsters: You can switch control of those monsters. You can only use this effect of "Geonator Transverser" once per turn.

Georgius, Swordman of the Ice Barrier

Types

Winged Beast / Tuner / Effect

Attribute

Water

Level (6)

Star Star Star Star Star Star

Text

While you control another "Ice Barrier" monster, your opponent cannot activate the effects of monsters in the GY. You can only use each of the following effects of "Georgius, Swordman of the Ice Barrier" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand in Defense Position. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 or lower "Ice Barrier" monster from your hand or GY.

Gergonne's End

Property

Normal

Text

Target 1 "Tindangle" Link Monster you control; equip this card to it. It cannot be destroyed by battle or card effects, also your opponent cannot target it with card effects. Once per turn, if there are monsters in all zones the equipped monster points to: If there are still monsters in all zones the equipped monster points to, you can destroy this card and all of those monsters, then, inflict damage to your opponent equal to the equipped monster's ATK before they were destroyed.

Geri the Runick Fangs

Types

Beast / Fusion / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

2 "Runick" monsters

Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.

Germ Infection

Property

Equip

Text

The ATK of a non Machine-Type monster equipped with this card is decreased by 300 points at each of its Standby Phases.

Gernia

Types

Zombie / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

Once per turn, during your next Standby Phase after this face-up card you control was destroyed by an opponent's card effect and sent to your GY: Special Summon it from your GY.

Get Out!

Property

Normal

Text

Target 2 monsters your opponent controls that were Special Summoned from the Extra Deck; shuffle them into the Deck. You can only activate 1 "Get Out!" per turn.

Get Your Game On!

Property

Continuous

Text

You can only play this card if you were present at the 2007 Yu-Gi-Oh! TRADING CARD GAME World Championship. The ATK of all your "Elemental Hero" and "Neo-Spacian" monsters on the field is doubled.

Getsu Fuhma

Types

Warrior / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

If this card battles a Fiend or Zombie-Type monster, destroy that monster at the end of the Damage Step.

Ghost Beef

Types

Beast / Pendulum / Normal

Attribute

Dark

Level (7)

Star Star Star Star Star Star Star

Text

Pendulum Effect: Once per turn: You can roll a six-sided die. Until the end of this turn, increase this card's Pendulum Scale by that number (max. 10).

Monster Effect: The Ghost of Christmas Dinner.

Ghost Belle & Haunted Mansion

Types

Zombie / Tuner / Effect

Attribute

Earth

Level (3)

Star Star Star

Text

When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation.

● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck.

● Special Summon a Monster Card(s) from the GY.

● Banish a card(s) from the GY.

You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.

Ghost Bird of Bewitchment

Types

Winged Beast / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

This card gains an effect based on your Main Monster Zone it is in.

● Leftmost: Gains 1000 ATK/DEF.

● Rightmost: Can make up to 2 attacks on monsters during each Battle Phase.

● Center: Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects.

● Others: Monsters in this column cannot activate their effects.

Ghost Charon, the Underworld Boatman

Types

Zombie / Tuner / Effect

Attribute

Dark

Level (2)

Star Star

Text

If your opponent controls a monster, and you control no other monsters: You can target 1 Fusion Monster in your Graveyard; banish both this card from the field and that target, and if you do, Special Summon 1 Dragon-Type Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had (original Level, if face-down). You can only use this effect of "Ghost Charon, the Underworld Boatman" once per turn. You cannot Special Summon monsters the turn you activate this effect, except Dragon-Type monsters.

Ghost Fairy Elfobia

Types

Psychic / Effect

Attribute

Wind

Level (3)

Star Star Star

Text

Once per turn: You can reveal 1 WIND monster in your hand; until the end of your opponent's next Main Phase 1, monsters with a Level higher than the revealed monster cannot activate their effects.

Ghost Fusion

Property

Normal

Text

Fusion Summon 1 Fusion Monster from your Extra Deck, using only Zombie monsters you control as material. If your LP are lower than your opponent's, you can also banish up to 1 Zombie monster from your hand, Deck, or GY as material. You can only activate 1 "Ghost Fusion" per turn.

Ghost Gardna

Types

Warrior / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

When a face-up monster you control is selected as an attack target, you can change the target to this card. When this card is destroyed and sent to the Graveyard, 1 face-up monster your opponent controls loses 1000 ATK, until the End Phase.

Ghost Knight of Jackal

Types

Beast-Warrior / Effect

Attribute

Earth

Level (5)

Star Star Star Star Star

Text

When this card destroys an opponent's monster by battle and sends it to the GY: You can target that destroyed monster in your opponent's GY; Special Summon that target to your field in Defense Position.

Ghost Lancer, the Underworld Spearman

Types

Zombie / Effect

Attribute

Dark

Level (5)

Star Star Star Star Star

Text

If only your opponent controls a monster, you can Special Summon this card (from your hand). Cannot be destroyed by battle, except with monsters Special Summoned from the Extra Deck. If this card attacks a Defense Position monster, inflict piercing battle damage.

Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga

Property

Normal

Text

Tribute 1 "Mayakashi" or "Shiranui" Synchro or Link Monster; neither player can Special Summon monsters from the hand, Deck, or Extra Deck for the rest of this turn. You can banish this card from your GY, then target 1 of your banished Zombie monsters; return it to the GY. You can only use 1 "Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga" effect per turn, and only once that turn.

Ghost Meets Girl - A Mayakashi's Manuscript

Property

Quick-Play

Text

During the Main Phase: Target 1 Zombie Synchro Monster you control; Special Summon 1 of your Zombie monsters with the same Attribute, that is banished or in your GY, but banish it during the End Phase, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except Zombie monsters. You can only activate 1 "Ghost Meets Girl - A Mayakashi's Manuscript" per turn.

Ghost Meets Girl - A Shiranui's Story

Property

Quick-Play

Text

If your opponent controls a monster: Discard 1 Zombie monster; Special Summon 1 "Shiranui" monster with a different name from your Deck or GY, also you cannot Special Summon monsters, except Zombie monsters, for the rest of this turn after this card resolves. You can only activate 1 "Ghost Meets Girl - A Shiranui's Story" per turn.

Ghost Mourner & Moonlit Chill

Types

Zombie / Tuner / Effect

Attribute

Wind

Level (3)

Star Star Star

Text

If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.

Ghost Ogre & Snow Rabbit

Types

Psychic / Tuner / Effect

Attribute

Light

Level (3)

Star Star Star

Text

When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


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