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Generaider Boss Fight
Property |
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Text |
Activate 1 "Generaider" Field Spell directly from your Deck or GY, then your opponent draws 1 card. You can only activate 1 "Generaider Boss Fight" per turn.
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Generaider Boss Loot
Property |
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Text |
While you control a Token, your opponent's monsters cannot target "Generaider" Effect Monsters for attacks. If a "Generaider" Effect Monster is destroyed by battle: Your opponent draws 1 card. You can only use this effect of "Generaider Boss Loot" once per turn.
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Generaider Boss Quest
Property |
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Text |
Reveal 1 "Generaider" monster in your hand, and if you do, add up to 2 "Generaider" Spells/Traps with different names from each other from your Deck to your hand, except "Generaider Boss Quest". Then place the revealed card on the bottom of your Deck. You can only activate 1 "Generaider Boss Quest" per turn.
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Generaider Boss Room
Property |
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Text |
When your opponent activates a card or effect in response to the activation of your "Generaider" card or effect: You can discard 1 card; your opponent's activated effect becomes "each player draws 1 card". You can only use this effect of "Generaider Boss Room" once per turn.
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Generaider Boss Stage
Property |
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Text |
Once per turn, if a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Generaider" monster from your Deck in Defense Position. If you Special Summon a "Generaider" monster(s) during your opponent's turn (except during the Damage Step): You can Special Summon as many "Generaider Tokens" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) as possible in Attack Position, but destroy them during the End Phase (even if this card leaves the field). You can only use this effect of "Generaider Boss Stage" once per turn.
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Generaider Token
Types |
Fairy / Normal
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Attribute |
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Level (4) |
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Text |
This card can be used as a "Generaider Token".
*If used for another Token, apply that Token's Type/Attribute/Level/ATK/DEF.
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General Gantala of the Ice Barrier
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General Grunard of the Ice Barrier
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General Raiho of the Ice Barrier
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General Wayne of the Ice Barrier
Types |
Warrior / Effect
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Attribute |
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Level (5) |
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Text |
Spells and Traps sent from the field to your opponent's GY are banished instead. You can only use each of the following effects of "General Wayne of the Ice Barrier" once per turn. If your opponent controls a monster and you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Ice Barrier" Spell/Trap from your Deck to your hand.
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Generalprobe
Property |
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Text |
Each time an effect of a "Symphonic Warrior" card is activated, place 1 Symphonic Counter on this card when that effect resolves. You can only use each of the following effects of "Generalprobe" once per turn. You can remove 3 Symphonic Counters from your field; add 1 "Symphonic Warrior" monster from your Deck to your hand. If you Normal or Special Summon a "Symphonic Warrior" monster(s) (except during the Damage Step): You can add 1 "Symph Amplifire" from your Deck to your hand.
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Generation Force
Property |
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Text |
If you control an Xyz Monster: Add 1 "Xyz" card from your Deck to your hand.
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Generation Next
Property |
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Text |
If your LP are lower than your opponent's: Add to your hand, or Special Summon, 1 "Elemental HERO" monster, "Kuriboh" monster, or "Neo-Spacian" monster from your Deck or GY, with ATK less than or equal to the difference in LPs, also for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only activate 1 "Generation Next" per turn.
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Generation Shift
Property |
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Text |
Target 1 face-up monster you control; destroy that target, then add 1 card with the same name as the destroyed card from your Deck to your hand.
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Genesis Dragon
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Genetic Woman
Types |
Psychic / Effect
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Attribute |
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Level (4) |
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Text |
Once per turn, you can pay 1000 Life Points and select 1 of your removed from play Psychic-Type monsters. Add it to your hand.
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Genex Ally Axel
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Genex Ally Bellflame
Types |
Machine / Effect
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Attribute |
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Level (4) |
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Text |
Each time a monster(s) you control is sent to the Graveyard, place 1 Genex Counter on this card. Each time a card(s) in your opponent's Graveyard is banished, place 2 Genex Counters on this card. This card gains 100 ATK for each Genex Counter on the field. If this card is destroyed by battle and sent to the Graveyard: Inflict 300 damage to your opponent for each Genex Counter that was on this card.
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Genex Ally Birdman
Types |
Machine / Tuner / Effect
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Attribute |
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Level (3) |
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Text |
You can return 1 face-up monster you control to the hand; Special Summon this card from your hand, but banish it when it leaves the field, also it gains 500 ATK if the returned monster was WIND on the field.
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Genex Ally Changer
Types |
Machine / Effect
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Attribute |
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Level (3) |
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Text |
Once per turn, you can select 1 face-up monster on the field and declare 1 Attribute. The selected monster's Attribute becomes the declared Attribute until the End Phase.
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Genex Ally Chemistrer
Types |
Machine / Tuner
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Attribute |
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Level (2) |
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Text |
You can declare 1 Attribute and discard this card to select 1 face-up "Genex" monster you control. That monster becomes that Attribute. This effect can be activated during either player's turn.
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Genex Ally Crusher
Types |
Machine / Effect
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Attribute |
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Level (4) |
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Text |
Once per turn, when a monster with the same Attribute as this card is Normal Summoned to your side of the field, you can select 1 card your opponent controls, and destroy it.
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Genex Ally Duradark
Types |
Machine / Effect
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Attribute |
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Level (4) |
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Text |
Once per turn: You can target 1 Attack Position monster your opponent controls with the same Attribute as this card; destroy that target. This card cannot attack the turn this effect is activated.
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Genex Ally Powercell
Types |
Machine / Effect
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Attribute |
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Level (4) |
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Text |
Other face-up monsters you control with the same Attribute as this card gain 500 ATK.
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Genex Ally Reliever
Types |
Machine / Effect
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Attribute |
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Level (5) |
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Text |
If you negate the activation of a Spell Card, Trap Card, or Effect Monster's effect activated by your opponent, you can Special Summon this card from your hand.
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