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Fusion Destiny
Property |
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Text |
Fusion Summon 1 Fusion Monster from your Extra Deck that mentions a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.
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Fusion Devourer
Types |
Fiend / Effect
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Attribute |
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Level (4) |
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Text |
When this card battles a Fusion Monster, the ATK of the Fusion Monster becomes 0 during the Damage Step only.
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Fusion Duplication
Property |
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Text |
Target 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell in either player's GY; banish that Spell, then apply that Spell's effect when that card is activated. You can only activate 1 "Fusion Duplication" per turn.
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Fusion Fright Waltz
Property |
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Text |
Target 1 "Frightfur" Fusion Monster you control and 1 Fusion Monster your opponent controls; destroy as many other Special Summoned monsters on the field as possible, then each player that had a monster(s) destroyed by this effect takes damage equal to the combined current ATK of the targeted monster(s) on the field.
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Fusion Gate
Property |
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Text |
During the Main Phase: The turn player can Fusion Summon 1 Fusion Monster from their Extra Deck, by banishing Fusion Materials mentioned on it from their hand or field.
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Fusion Guard
Property |
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Text |
Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and randomly send 1 Fusion Monster from your Extra Deck to the Graveyard.
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Fusion Parasite
Types |
Insect / Effect
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Attribute |
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Level (1) |
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Text |
This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. Cannot be used as Fusion Material otherwise. If this card is Special Summoned (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.
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Fusion Party!
Types |
Christine / Skill
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Attribute |
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Level (0) |
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Text |
Once per Duel, during your Main Phase, you can discard 1 card, then Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
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Fusion Recovery
Property |
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Text |
Target 1 "Polymerization" in your GY, and 1 monster in your GY that was used as material for a Fusion Summon; add them to your hand.
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Fusion Recycling Plant
Property |
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Text |
Once per turn: You can discard 1 card; add 1 "Polymerization" from your Deck or GY to your hand. Once per turn, during the End Phase: You can target 1 monster in your GY that was used as Fusion Material for a Fusion Summon this turn; add it to your hand.
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Fusion Reserve
Property |
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Text |
Reveal 1 Fusion Monster in your Extra Deck, add 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to your hand, then you can add 1 "Polymerization" from your Graveyard to your hand.
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Fusion Sage
Property |
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Text |
Add 1 "Polymerization" from your Deck to your hand.
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Fusion Substitute
Property |
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Text |
(This card is always treated as "Polymerization".)
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. You can banish this card from your GY, then target 1 Fusion Monster in your GY; return it to the Extra Deck, then draw 1 card.
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Fusion Sword Murasame Blade
Property |
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Text |
Equip only to a Warrior monster. It gains 800 ATK. While equipped to a monster, this card cannot be destroyed by card effects.
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Fusion Tag
Property |
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Text |
Target 1 monster you control; reveal 1 Fusion Monster in your Extra Deck, and if you do, the targeted monster's name can be treated as the revealed Fusion Monster's, if used as Fusion Material this turn.
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Fusion Weapon
Property |
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Text |
Equip only to a Level 6 or lower Fusion Monster. It gains 1500 ATK/DEF.
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Fusion of Fire
Property |
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Text |
(This card is always treated as a "Salamangreat" card.)
Fusion Summon 1 "Salamangreat" Fusion Monster from your Extra Deck, using monsters from your hand and/or either field as Fusion Material. You can only activate 1 "Fusion of Fire" per turn.
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Fusionist
Types |
Beast / Fusion
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Attribute |
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Level (3) |
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Text |
"Petit Angel" + "Mystical Sheep #2"
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Future Drive
Property |
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Text |
Target 1 "Utopic Future" Xyz Monster you control; apply the following effect(s) to that monster you control for the rest of this turn.
● It can attack all monsters your opponent controls once each.
● If it battles an opponent's monster, that monster's effects are negated during the Damage Step only.
● Each time it destroys an opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's original ATK.
You can only activate 1 "Future Drive" per turn.
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Future Fusion
Property |
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Text |
During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
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Future Glow
Property |
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Text |
Activate this card by banishing 1 Psychic-Type monster from your Graveyard, and note its Level; all Psychic-Type monsters you control gain ATK equal to that Level x 200.
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Future Samurai
Types |
Warrior / Gemini
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Attribute |
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Level (4) |
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Text |
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● Once per turn: You can banish 1 monster from your Graveyard to target 1 face-up monster on the field; destroy that target.
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Future Silence
Property |
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Text |
Add 1 monster that mentions "Shining Sarcophagus" from your Deck to your hand, then, if you activated this card during the Battle Phase while you controlled "Shining Sarcophagus" and a monster that mentions it, each player draws until they have 6 cards in their hand. You can only activate 1 "Future Silence" per turn.
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Future Visions
Property |
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Text |
Each time a monster is Normal Summoned: Target that monster; banish it. During the next Standby Phase of the player who controlled that monster: Return it to the field in face-up Attack Position.
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