Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Fulfillment of the Contract

Property

Equip

Text

Activate this card by paying 800 LP, then target 1 Ritual Monster in your GY; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster.

Full Active Duplex

Types

Cyberse / Effect

Attribute

Wind

Level (9)

Star Star Star Star Star Star Star Star Star

Text

Linked monsters you control can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Full Active Duplex" once per turn. You can banish 2 Link Monsters from your GY; Special Summon this card from your hand. If this card is sent to the GY: You can target 1 Cyberse monster you control; it gains 1000 ATK.

Full Armored Black Ray Lancer

Types

Beast-Warrior / Xyz / Effect

Attribute

Water

Rank (4)

Star Star Star Star

Text

3 Level 4 WATER monsters

You can also Xyz Summon this card by using a Rank 3 WATER Xyz Monster you control that has no material. Gains 200 ATK for each material attached to it. If this card on the field would be destroyed by battle or card effect, you can detach all materials from this card instead. When this card destroys an opponent's monster by battle: You can target 1 Spell/Trap your opponent controls; destroy that target.

Full Armored Crystalzero Lancer

Types

Warrior / Xyz / Effect

Attribute

Water

Rank (6)

Star Star Star Star Star Star

Text

3 Level 6 WATER monsters

You can also Xyz Summon this card by using a Rank 5 WATER Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 500 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters your opponent controls have their effects negated until the end of this turn.

Full Force Virus

Property

Normal

Text

Tribute 1 DARK monster with 2000 or more DEF; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less DEF.

Full House

Property

Normal

Text

Target 2 other face-up Spell/Trap Cards and 3 Set Spell/Trap Cards, on the field; destroy them.

Full Salvo

Property

Normal

Text

When this card resolves, send your entire hand to the Graveyard. Inflict 200 damage to your opponent for each card you sent to the Graveyard by this effect.

Full-Force Strike

Property

Normal

Text

Target 1 face-up monster you control; this turn, it cannot be destroyed by battle, players take no battle damage from its attacks, and if it attacks an opponent's monster, destroy that opponent's monster after damage calculation.

Fullmetalfoes Alkahest

Types

Psychic / Fusion / Effect

Attribute

Fire

Level (1)

Star

Text

1 "Metalfoes" monster + 1 Normal Monster

Must be Fusion Summoned. Once per turn, during your opponent's turn (Quick Effect): You can target 1 Effect Monster on the field; equip that target to this card. This card gains DEF equal to the combined original ATK of the monsters equipped to it by this effect. You can use monsters you control equipped to this card you control as material for the Fusion Summon of a "Metalfoes" Fusion Monster that lists them as materials.

Fullmetalfoes Fusion

Property

Quick-Play

Text

Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.

Fury of Fire

Property

Normal

Text

(This card is always treated as a "Salamangreat" card.)

Special Summon up to 2 "Salamangreat" monsters with different names from your hand and/or GY in Defense Position, but their effects are negated, also, for the rest of this turn after this card resolves, you can only Special Summon from the Extra Deck once. You can only activate 1 "Fury of Fire" per turn.

Fury of Kairyu-Shin

Property

Normal

Text

Add 1 "Torrential Tribute" from your Deck to your hand. If a WATER monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Fury of Kairyu-Shin" once per turn.

Fury of Thunder

Types

Yami Yugi / Skill

Attribute

N/a

Level (0)

Text

Activate the following Skill(s).

● During your Main Phase, while you control "Slifer the Sky Dragon", draw until you have 4 cards in your hand.

● If "Slifer the Sky Dragon" is sent to the GY, you can shuffle it back into your Deck.

Each of these Skills can only be used once per Duel.

Fuse Line

Property

Normal

Text

While this card is Set: Target 1 card on the field in this card's column; destroy it.

Fushi No Tori

Types

Winged Beast / Spirit

Attribute

Fire

Level (4)

Star Star Star Star

Text

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage.

Fushioh Richie

Types

Zombie / Effect

Attribute

Dark

Level (7)

Star Star Star Star Star Star Star

Text

This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 "Great Dezard" that has fulfilled the condition. You can flip this card into face-down Defense Position once per turn during your Main Phase. As long as this monster remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them. When this card is flipped face-up, you can Special Summon 1 Zombie-Type monster from your Graveyard.

Fusilier Dragon, the Dual-Mode Beast

Types

Machine / Effect

Attribute

Dark

Level (7)

Star Star Star Star Star Star Star

Text

You can Normal Summon/Set this card without Tributing, but its original ATK and DEF become halved.

Fusion Armament

Property

Normal

Text

Reveal 1 Fusion Monster in your Extra Deck, and Special Summon 1 of the Fusion Materials whose name is mentioned on that monster from your Extra Deck or GY, but until the end of your opponent's turn, it cannot attack and its effects (if any) are negated. You can only activate 1 "Fusion Armament" per turn.

Fusion Conscription

Property

Normal

Text

Reveal 1 Fusion Monster in your Extra Deck and add 1 of the Fusion Materials whose name is specifically listed on that card from your Deck or Graveyard to your hand, and if you do, for the rest of this turn after this card resolves, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name, also your monsters with that name cannot activate their effects. You can only activate 1 "Fusion Conscription" per turn.

Fusion Deployment

Property

Normal

Text

Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.

Fusion Destiny

Property

Normal

Text

Fusion Summon 1 Fusion Monster from your Extra Deck that mentions a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.

Fusion Devourer

Types

Fiend / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

When this card battles a Fusion Monster, the ATK of the Fusion Monster becomes 0 during the Damage Step only.

Fusion Duplication

Property

Normal

Text

Target 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell in either player's GY; banish that Spell, then apply that Spell's effect when that card is activated. You can only activate 1 "Fusion Duplication" per turn.

Fusion Fright Waltz

Property

Normal

Text

Target 1 "Frightfur" Fusion Monster you control and 1 Fusion Monster your opponent controls; destroy as many other Special Summoned monsters on the field as possible, then each player that had a monster(s) destroyed by this effect takes damage equal to the combined current ATK of the targeted monster(s) on the field.

Fusion Gate

Property

Field

Text

During the Main Phase: The turn player can Fusion Summon 1 Fusion Monster from their Extra Deck, by banishing Fusion Materials mentioned on it from their hand or field.


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