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Final Countdown
Property |
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Text |
Pay 2000 Life Points. After 20 turns have passed after you activate this card (counting the turn you activate this card as the 1st turn), you win the Duel.
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Final Cross
Property |
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Text |
During your turn, if a Synchro Monster(s) was sent to your GY this turn: Target 1 Synchro Monster you control; it can make a second attack during each Battle Phase this turn, also, if you activated this card by targeting a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name, you can make it gain ATK equal to the ATK of 1 Synchro Monster in your GY. You can only activate 1 "Final Cross" per turn.
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Final Destiny
Property |
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Text |
Discard 5 cards from your hand. Destroy all cards on the field.
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Final Draw
Types |
Yami Yugi / Skill
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Attribute |
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Level (0) |
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Text |
Activate this Skill during your Main Phase, by placing 3 counters on this card. Once per turn, during your Main Phase, you can remove 1 counter from this card. Once, if this card has no counters, the next time you would draw a card(s), do the following instead.
● Add 1 card from your Deck to your hand, but at the start of the End Phase of this turn, you lose the Duel.
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Final Flame
Property |
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Text |
Inflict 600 points of damage to your opponent's Life Points.
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Final Fusion
Property |
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Text |
During either player's Battle Step, when a Fusion Monster you control battles an opponent's Fusion Monster: Target both those Fusion Monsters; negate the attack, and if you do, each player takes damage equal to the combined ATK of both those Fusion Monsters.
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Final Geas
Property |
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Text |
If a monster(s) with an original Level of 7 or higher is sent from each player's field to the Graveyard this turn: Banish as many monsters from the Graveyards as possible, then you can Special Summon the 1 highest-Level Spellcaster-Type monster among those banished monsters to your field (your choice, if tied).
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Final Gesture
Property |
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Text |
Target 1 face-up Level 3 monster you control; Special Summon 1 monster with the same name as that monster from your hand or Graveyard. Its effects are negated. During the End Phase of this turn, destroy the face-up monster that was targeted by this card.
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Final Inzektion
Property |
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Text |
Send 5 face-up "Inzektor" cards you control to the Graveyard; destroy all cards your opponent controls, also, during the Battle Phase of this turn, your opponent cannot activate monster effects that activate in the hand or Graveyard.
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Final Light
Property |
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Text |
Pay LP in multiples of 1000, then target 1 "Valkyrie" monster in your GY with a different name for every 1000 LP paid; Special Summon them, then your opponent can Special Summon monsters with 2000 or less ATK from their GY, up to the number of monsters you Special Summoned by this effect. You can only activate 1 "Final Light" per turn.
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Final Psychic Ogre
Types |
Psychic / Effect
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Attribute |
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Level (5) |
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Text |
If this card destroys an opponent's monster by battle, you can pay 800 Life Points to select 1 Psychic-Type monster in your Graveyard, and add it to your hand.
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Final Ritual of the Ancients
Property |
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Text |
This card is used to Ritual Summon "Reshef the Dark Being". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand.
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Fine
Property |
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Text |
Discard 2 cards.
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Finis Terrae, Tower of the Necroworld
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Finite Cards
Property |
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Text |
The hand size limit of each player becomes 3.
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Fire Ant Ascator
Types |
Insect / Tuner / Effect
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Attribute |
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Level (3) |
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Text |
When this card is destroyed by battle and sent to the GY: You can target 1 Level 5 monster in your GY; Special Summon that target, but its effects are negated, also send it to the GY during the End Phase of this turn.
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Fire Cracker
Types |
Fiend / Effect
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Attribute |
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Level (4) |
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Text |
(Quick Effect): You can discard this card; inflict 1000 damage to your opponent, and if you do, skip your next Draw Phase. You can only use this effect of "Fire Cracker" once per turn. Each time your opponent takes effect damage, place 1 counter on this card. Once per turn, during the End Phase: Remove all counters from this card that were placed by its effect, and if you do, inflict 300 damage to your opponent for each.
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Fire Darts
Property |
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Text |
Activate only while you have no cards in your hand. Roll a six-sided die 3 times, and inflict damage to your opponent equal to the sum of the die rolls × 100.
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Fire Ejection
Property |
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Text |
Send 1 Pyro monster from your Deck to the GY, then, if you sent a "Volcanic" monster to the GY, you can apply 1 of these effects.
● Inflict damage to your opponent equal to its Level x 100.
● Special Summon 1 "Bomb Token" (Pyro/FIRE/Level 1/ATK 1000/DEF 1000) to your opponent's field. Each time 1 is destroyed, its controller takes 500 damage.
You can only activate 1 "Fire Ejection" per turn.
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Fire Fighting Daruma Doll
Types |
Beast-Warrior / Link / Effect
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Attribute |
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Text |
2 Beast, Beast-Warrior, and/or Winged Beast monsters
This card gains 100 ATK for each Beast, Beast-Warrior, and Winged Beast monster on the field. Once per turn: You can target 1 Spell/Trap on each field; destroy them. When this card destroys an opponent's monster by battle: You can target 1 of your Beast, Beast-Warrior, or Winged Beast monsters, that is banished or is in your GY; add it to your hand.
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Fire Flint Lady
Types |
Warrior / Effect
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Attribute |
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Level (1) |
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Text |
If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.
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Fire Formation - Domei
Property |
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Text |
When this card is activated: You can Ritual Summon 1 Beast-Warrior Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If this face-up card is sent from the Spell & Trap Zone to the GY: You can target 1 "Fire Fist" monster in your GY; Special Summon it. You can only use this effect of "Fire Formation - Domei" once per turn. You can only activate 1 "Fire Formation - Domei" per turn.
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Fire Formation - Gyokkou
Property |
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Text |
Activate this card by targeting 1 Set Spell/Trap your opponent controls. Your opponent cannot activate the targeted card in response to this card's activation. While this card is face-up on the field, that Set card cannot be activated. All Beast-Warrior monsters you control gain 100 ATK.
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Fire Formation - Ingen
Property |
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Text |
When this card is activated: You can Fusion Summon 1 Beast-Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this face-up card is sent from the Spell & Trap Zone to the GY: You can target 1 "Fire Fist" monster in your GY; add it to your hand. You can only use this effect of "Fire Formation - Ingen" once per turn. You can only activate 1 "Fire Formation - Ingen" per turn.
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Fire Formation - Kaiyo
Property |
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Text |
During the turn this card is activated, if a Beast-Warrior-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. (This applies even if this card leaves the field.) All Beast-Warrior-Type monsters you control gain 300 ATK.
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