Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Fiend's Mirror

Types

Fiend / Ritual

Attribute

Dark

Level (6)

Star Star Star Star Star Star

Text

You can Ritual Summon this card with "Beastly Mirror Ritual".

Fiend's Sanctuary

Property

Normal

Text

Special Summon 1 "Metal Fiend Token" (Fiend/DARK/Level 1/ATK 0/DEF 0). It cannot attack, also the opponent takes any battle damage its controller would have taken from battles involving it. Once per turn, during its controller's Standby Phase, they pay 1000 LP or destroy this Token.

Fiendish Chain

Property

Continuous

Text

Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.

Fiendish Engine Ω

Types

Machine / Effect

Attribute

Dark

Level (8)

Star Star Star Star Star Star Star Star

Text

During your End Phase: Special Summon 1 "Engine Token" (Machine-Type/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. Once per turn: You can have this card gain 1000 ATK until the End Phase. During the End Phase, if this effect of this card was used: Destroy this card.

Fiendish Golem

Property

Normal

Text

Target 1 monster on the field with 2000 or more ATK; banish it (until the End Phase of the next turn), then if you activated this card while you controlled "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can Set 1 "Fiendish Chain" directly from your Deck or GY.

Fiendish Portrait

Property

Normal

Text

Target 1 face-up monster your opponent controls; Special Summon 1 monster with that name from your Deck or Extra Deck, but shuffle it into the Deck during the End Phase of the next turn, also you cannot Special Summon monsters from the Deck or Extra Deck for the rest of this turn after this card resolves. You can only activate 1 "Fiendish Portrait" per turn.

Fiendish Rhino Warrior

Types

Fiend / Effect

Attribute

Earth

Level (3)

Star Star Star

Text

Fiend monsters you control, except "Fiendish Rhino Warrior", cannot be destroyed by battle or card effects. If this card is sent to the GY: You can send 1 Fiend monster from your Deck to the GY, except "Fiendish Rhino Warrior". You can only use this effect of "Fiendish Rhino Warrior" once per turn.

Fiendsmith Engraver

Types

Fiend / Effect

Attribute

Light

Level (6)

Star Star Star Star Star Star

Text

You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.

Fiendsmith in Paradise

Property

Normal

Text

Target 1 Level 7 or higher LIGHT Fiend monster you control; send all cards on the field to the GY that are not that monster. If your opponent Special Summons a monster(s), while this card is in your GY: You can banish this card; send 1 "Fiendsmith" monster from your Deck or Extra Deck to the GY. You can only use each effect of "Fiendsmith in Paradise" once per turn.

Fiendsmith's Desirae

Types

Fiend / Fusion / Effect

Attribute

Light

Level (9)

Star Star Star Star Star Star Star Star Star

Text

"Fiendsmith Engraver" + 2 LIGHT Fiend monsters

(Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.

Fiendsmith's Lacrima

Types

Fiend / Fusion / Effect

Attribute

Light

Level (6)

Star Star Star Star Star Star

Text

2 LIGHT Fiend monsters

Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.

Fiendsmith's Requiem

Types

Fiend / Link / Effect

Attribute

Light

Text

1 LIGHT Fiend monster

You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.

Fiendsmith's Sanct

Property

Quick-Play

Text

If you control no face-up monsters, or the only face-up monsters you control are LIGHT Fiend monsters: Special Summon 1 "Fiendsmith Token" (Fiend/LIGHT/Level 1/ATK 0/DEF 0), also you cannot declare attacks for the rest of this turn, except with Fiend monsters. If a face-up "Fiendsmith" monster(s) you control is destroyed by an opponent's card effect, while this card is in your GY: You can Set this card. You can only use each effect of "Fiendsmith's Sanct" once per turn.

Fiendsmith's Sequence

Types

Fiend / Link / Effect

Attribute

Light

Text

2 monsters, including a LIGHT Fiend monster

During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect.

● Your opponent cannot target the equipped monster with card effects.

You can only use each effect of "Fiendsmith's Sequence" once per turn.

Fiendsmith's Tract

Property

Normal

Text

Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.

Fierce Tiger Monghu

Types

Beast / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

All other monsters on the field lose 500 ATK. Once per turn, during your Main Phase: You can destroy all monsters on the field with less ATK than this card.

Fiery Fervor

Property

Normal

Text

Target 1 face-up monster you control; equip this card to that target. If your opponent controls a monster with ATK higher than that same monster's original ATK, the ATK of the equipped monster becomes double the equipped monster's original ATK, during the Damage Step only.

Fifth Hope

Property

Normal

Text

Target 5 "Elemental HERO" cards in your GY; shuffle them into the Deck, then draw 2 cards, or draw 3 cards instead, if you had no other cards on your field and in your hand when you activated this card.

Fighting Dirty

Property

Normal

Text

If a card(s) you control and a card(s) your opponent controls are destroyed by battle or card effect at the same time: Each player draws 2 cards. You can only activate 1 "Fighting Dirty" per turn.

Fighting Flame Dragon

Types

Dragon / Fusion / Effect

Attribute

Fire

Level (5)

Star Star Star Star Star

Text

1 Dragon monster + 1 FIRE Warrior monster

Except during the Damage Step (Quick Effect): You can target 1 Warrior Fusion Monster you control; equip this card from your field or GY to that monster you control as an Equip Spell. You can only use this effect of "Fighting Flame Dragon" once per turn. While this card is equipped to "Flame Swordsman" or a monster that mentions it, the equipped monster gains 700 ATK and can make a second attack during each Battle Phase.

Fighting Flame Sword

Property

Quick-Play

Text

Activate 1 of these effects;

● Add 1 card from your Deck to your hand that mentions "Flame Swordsman", except "Fighting Flame Sword".

● When an attack is declared involving a FIRE Warrior monster you control: You can target 1 card on the field; destroy it.

● When your opponent activates a card or effect that targets "Flame Swordsman", or a monster(s) that mentions it, that you control: Negate that effect.

You can only activate 1 "Fighting Flame Sword" per turn.

Fighting Flame Swordsman

Types

Warrior / Effect

Attribute

Fire

Level (4)

Star Star Star Star

Text

If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions "Flame Swordsman" from your Deck to your hand. If this card is sent to the GY: You can send 1 "Flame Swordsman" or 1 monster that mentions it from your Deck or Extra Deck to the GY, except "Fighting Flame Swordsman". You can only use each effect of "Fighting Flame Swordsman" once per turn.

Fighting Spirit

Property

Equip

Text

The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead.

Filo, Messenger Fur Hire

Types

Winged Beast / Effect

Attribute

Wind

Level (1)

Star

Text

During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Filo, Messenger Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 monster "Fur Hire" in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck if it leaves the field. You can only use each effect of "Filo, Messenger Fur Hire" once per turn.

Final Attack Orders

Property

Continuous

Text

All face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed.


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