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Fiend's Mirror
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Fiend's Sanctuary
Property |
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Text |
Special Summon 1 "Metal Fiend Token" (Fiend/DARK/Level 1/ATK 0/DEF 0). It cannot attack, also the opponent takes any battle damage its controller would have taken from battles involving it. Once per turn, during its controller's Standby Phase, they pay 1000 LP or destroy this Token.
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Fiendish Chain
Property |
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Text |
Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.
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Fiendish Engine Ω
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Fiendish Golem
Property |
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Text |
Target 1 monster on the field with 2000 or more ATK; banish it (until the End Phase of the next turn), then if you activated this card while you controlled "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can Set 1 "Fiendish Chain" directly from your Deck or GY.
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Fiendish Portrait
Property |
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Text |
Target 1 face-up monster your opponent controls; Special Summon 1 monster with that name from your Deck or Extra Deck, but shuffle it into the Deck during the End Phase of the next turn, also you cannot Special Summon monsters from the Deck or Extra Deck for the rest of this turn after this card resolves. You can only activate 1 "Fiendish Portrait" per turn.
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Fiendish Rhino Warrior
Types |
Fiend / Effect
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Attribute |
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Level (3) |
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Text |
Fiend monsters you control, except "Fiendish Rhino Warrior", cannot be destroyed by battle or card effects. If this card is sent to the GY: You can send 1 Fiend monster from your Deck to the GY, except "Fiendish Rhino Warrior". You can only use this effect of "Fiendish Rhino Warrior" once per turn.
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Fiendsmith Engraver
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Fiendsmith in Paradise
Property |
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Text |
Target 1 Level 7 or higher LIGHT Fiend monster you control; send all cards on the field to the GY that are not that monster. If your opponent Special Summons a monster(s), while this card is in your GY: You can banish this card; send 1 "Fiendsmith" monster from your Deck or Extra Deck to the GY. You can only use each effect of "Fiendsmith in Paradise" once per turn.
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Fiendsmith's Desirae
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Fiendsmith's Lacrima
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Fiendsmith's Requiem
Types |
Fiend / Link / Effect
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Attribute |
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Text |
1 LIGHT Fiend monster
You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.
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Fiendsmith's Sanct
Property |
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Text |
If you control no face-up monsters, or the only face-up monsters you control are LIGHT Fiend monsters: Special Summon 1 "Fiendsmith Token" (Fiend/LIGHT/Level 1/ATK 0/DEF 0), also you cannot declare attacks for the rest of this turn, except with Fiend monsters. If a face-up "Fiendsmith" monster(s) you control is destroyed by an opponent's card effect, while this card is in your GY: You can Set this card. You can only use each effect of "Fiendsmith's Sanct" once per turn.
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Fiendsmith's Sequence
Types |
Fiend / Link / Effect
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Attribute |
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Text |
2 monsters, including a LIGHT Fiend monster
During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect.
● Your opponent cannot target the equipped monster with card effects.
You can only use each effect of "Fiendsmith's Sequence" once per turn.
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Fiendsmith's Tract
Property |
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Text |
Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.
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Fierce Tiger Monghu
Types |
Beast / Effect
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Attribute |
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Level (4) |
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Text |
All other monsters on the field lose 500 ATK. Once per turn, during your Main Phase: You can destroy all monsters on the field with less ATK than this card.
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Fiery Fervor
Property |
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Text |
Target 1 face-up monster you control; equip this card to that target. If your opponent controls a monster with ATK higher than that same monster's original ATK, the ATK of the equipped monster becomes double the equipped monster's original ATK, during the Damage Step only.
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Fifth Hope
Property |
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Text |
Target 5 "Elemental HERO" cards in your GY; shuffle them into the Deck, then draw 2 cards, or draw 3 cards instead, if you had no other cards on your field and in your hand when you activated this card.
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Fighting Dirty
Property |
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Text |
If a card(s) you control and a card(s) your opponent controls are destroyed by battle or card effect at the same time: Each player draws 2 cards. You can only activate 1 "Fighting Dirty" per turn.
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Fighting Flame Dragon
Types |
Dragon / Fusion / Effect
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Attribute |
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Level (5) |
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Text |
1 Dragon monster + 1 FIRE Warrior monster
Except during the Damage Step (Quick Effect): You can target 1 Warrior Fusion Monster you control; equip this card from your field or GY to that monster you control as an Equip Spell. You can only use this effect of "Fighting Flame Dragon" once per turn. While this card is equipped to "Flame Swordsman" or a monster that mentions it, the equipped monster gains 700 ATK and can make a second attack during each Battle Phase.
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Fighting Flame Sword
Property |
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Text |
Activate 1 of these effects;
● Add 1 card from your Deck to your hand that mentions "Flame Swordsman", except "Fighting Flame Sword".
● When an attack is declared involving a FIRE Warrior monster you control: You can target 1 card on the field; destroy it.
● When your opponent activates a card or effect that targets "Flame Swordsman", or a monster(s) that mentions it, that you control: Negate that effect.
You can only activate 1 "Fighting Flame Sword" per turn.
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Fighting Flame Swordsman
Types |
Warrior / Effect
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Attribute |
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Level (4) |
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Text |
If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions "Flame Swordsman" from your Deck to your hand. If this card is sent to the GY: You can send 1 "Flame Swordsman" or 1 monster that mentions it from your Deck or Extra Deck to the GY, except "Fighting Flame Swordsman". You can only use each effect of "Fighting Flame Swordsman" once per turn.
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Fighting Spirit
Property |
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Text |
The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead.
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Filo, Messenger Fur Hire
Types |
Winged Beast / Effect
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Attribute |
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Level (1) |
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Text |
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Filo, Messenger Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 monster "Fur Hire" in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck if it leaves the field. You can only use each effect of "Filo, Messenger Fur Hire" once per turn.
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Final Attack Orders
Property |
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Text |
All face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed.
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