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Featherizer
Types |
Spellcaster / Effect
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Attribute |
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Level (2) |
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Text |
When this card is destroyed by battle and sent to the Graveyard, you can send 1 Gemini monster from your Deck to the Graveyard and draw 1 card.
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Feedback Warrior
Types |
Warrior / Effect
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Attribute |
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Level (3) |
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Text |
When this card is Normal or Special Summoned: You can target 1 face-up monster you control; it becomes Level 3.
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Feedran, the Winds of Mischief
Types |
Dragon / Effect
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Attribute |
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Level (3) |
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Text |
If this card is Normal or Special Summoned: You can target 1 face-up monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. During your opponent's turn (Quick Effect): You can target 1 other face-up monster on the field; change its battle position, then, return this card to the hand. You can only use each effect of "Feedran, the Winds of Mischief" once per turn.
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Felgrand Dragon
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Felis, Lightsworn Archer
Types |
Beast-Warrior / Tuner / Effect
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Attribute |
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Level (4) |
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Text |
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from the Deck to your GY by a monster effect: Special Summon it. You can Tribute this card, then target 1 monster your opponent controls; destroy that target, then send the top 3 cards of your Deck to the GY.
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Fencing Fire Ferret
Types |
Beast / Effect
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Attribute |
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Level (4) |
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Text |
If this card is destroyed and sent to the GY: Target 1 face-up monster your opponent controls; destroy that target, and if you do, inflict 500 damage to your opponent.
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Fenghuang
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Fengli the Soldrapom
Types |
Plant / Tuner / Effect
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Attribute |
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Level (1) |
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Text |
If this card is sent from the Deck to your GY by a monster effect: You can Special Summon this card, then, if you control another Plant monster, you can halve the ATK/DEF of 1 monster on the field. You can only use this effect of "Fengli the Soldrapom" once per turn. Once per turn, if this card on the field would be destroyed by battle or card effect, you can send 1 Plant monster from your Deck to the GY instead.
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Fengsheng Mirror
Property |
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Text |
Look at your opponent's hand. Select and discard 1 Spirit monster to the Graveyard if Spirit monsters exist in his/her hand.
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Fenrir
Types |
Beast / Effect
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Attribute |
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Level (4) |
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Text |
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 2 WATER monsters in your Graveyard from play. When this card destroys an opponent's monster as a result of battle, your opponent skips his/her next Draw Phase.
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Fenrir the Nordic Wolf
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Feral Imp
Types |
Fiend / Normal
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Attribute |
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Level (4) |
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Text |
A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.
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Ferocious Flame Swordsman
Types |
Warrior / Link / Effect
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Attribute |
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Text |
2 monsters with different names
All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.
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Ferret Flames
Property |
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Text |
If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle face-up monsters they control into the Deck (their choice), except monsters with 0 ATK, so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP.
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Fiber Jar
Types |
Plant / Effect
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Attribute |
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Level (3) |
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Text |
FLIP: Each player shuffles all cards from their hand, field, and Graveyard into the Deck, then draws 5 cards.
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Field Barrier
Property |
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Text |
Field Spells on the field cannot be destroyed. Neither player can activate a new Field Spell Card. You can only control 1 "Field Barrier".
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Field-Commander Rahz
Types |
Warrior / Effect
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Attribute |
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Level (4) |
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Text |
When this card is Normal or Special Summoned: Choose 1 Level 4 or lower Warrior-Type monster from your Deck, except "Field-Commander Rahz", and place it on top of your Deck.
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Fiend Comedian
Property |
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Text |
Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard.
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Fiend Griefing
Property |
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Text |
Target 1 monster in your opponent's GY; shuffle it into the Deck, then you can send 1 Fiend monster from your Deck to the GY.
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Fiend Kraken
Types |
Aqua / Normal
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Attribute |
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Level (4) |
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Text |
A giant squid that drags its enemies to a watery grave.
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Fiend Reflection 2
Types |
Winged Beast / Normal
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Attribute |
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Level (4) |
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Text |
A bird-beast that summons reinforcements with a hand mirror.
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Fiend Reflection of the Millennium
Types |
Illusion / Effect
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Attribute |
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Level (4) |
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Text |
If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Fiend Reflection of the Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. If your opponent activates a card or effect, while this card is a Continuous Spell (except during the Damage Step): You can Special Summon this card, then you can gain LP equal to half the ATK of 1 monster on the field.
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Fiend Scorpion
Types |
Insect / Normal
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Attribute |
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Level (2) |
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Text |
A huge scorpion inhabited by the soul of a fiend. Usually it holds back, but has untapped potential.
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Fiend Skull Dragon
Types |
Dragon / Fusion / Effect
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Attribute |
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Level (5) |
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Text |
"Cave Dragon" + "Lesser Fiend"
(This card is always treated as an "Archfiend" card.)
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.
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Fiend's Hand Mirror
Property |
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Text |
Switch the opponent's Spell Card effect that targets 1 Spell or Trap Card to another correct target.
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