Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Evil Eye Reemergence

Property

Normal

Text

Special Summon 1 "Familiar of the Evil Eye Token" (Fiend/DARK/Level 1/ATK 400/DEF 400), or, if "Evil Eye of Selene" is in your Spell & Trap Zone, you can Special Summon 2 instead, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except Fiend monsters. You can banish this card from your GY; your opponent cannot target "Evil Eye" Spells/Traps you control with card effects this turn. You can only use each effect of "Evil Eye Reemergence" once per turn.

Evil Eye Repose

Property

Continuous

Text

When you activate this card: You can banish 1 "Evil Eye" card from your GY; draw 1 card. Once per turn, after damage calculation, if your "Evil Eye" monster equipped with "Evil Eye of Selene" attacked an opponent's monster: You can banish that opponent's monster. If this card in the Spell & Trap Zone is destroyed by card effect: You can target up to 3 of your banished "Evil Eye" cards; return them to the GY. You can only activate 1 "Evil Eye Repose" per turn.

Evil Eye Retribution

Property

Counter

Text

When a Spell/Trap Card is activated, while you control an "Evil Eye" monster: Negate the activation, and if you do, destroy it. If "Evil Eye of Selene" is in your Spell & Trap Zone, this card's activation and effect cannot be negated. You can only activate 1 "Evil Eye Retribution" per turn.

Evil Eye of Gorgoneio

Property

Equip

Text

Equip only to an "Evil Eye" monster. You can only activate 1 "Evil Eye of Gorgoneio" per turn. This card's name becomes "Evil Eye of Selene" while in the Spell & Trap Zone. While your LP are lower than your opponent's, the equipped monster gains ATK equal to the difference. You can banish this card from your GY and discard 1 "Evil Eye" card; add 1 "Evil Eye" Spell/Trap from your Deck to your hand, except "Evil Eye of Gorgoneio". You can only use this effect of "Evil Eye of Gorgoneio" once per turn.

Evil Eye of Selene

Property

Equip

Text

Equip only to an "Evil Eye" monster. It cannot be destroyed by battle or your opponent's card effects, also your opponent cannot target it with card effects. Each time you activate the equipped monster's effect, or you activate another "Evil Eye" Spell/Trap Card: The equipped monster gains 500 ATK, and if it does, you lose 500 LP. (This ATK gain remains even if this card leaves the field.) If this card is in your GY: You can pay 1000 LP, then banish 1 "Evil Eye" Spell/Trap from your GY, except "Evil Eye of Selene"; Set this card. You can only use this effect of "Evil Eye of Selene" once per turn.

Evil Eyes Unleashed

Property

Normal

Text

Send 1 "Evil Eye" monster and 1 "Evil Eye" Spell/Trap from your Deck to the GY; add 1 "Evil Eye" Equip Spell from your Deck to your hand, but for the rest of this turn, each time you activate a non-"Evil Eye" card or effect, you lose 500 LP. If you Link Summon an "Evil Eye" Link Monster: You can banish this card from your GY; equip 1 "Evil Eye" Equip Spell from your GY to 1 "Evil Eye" Link Monster you control. You can only use each effect of "Evil Eyes Unleashed" once per turn.

Evil HERO Adusted Gold

Types

Fiend / Effect

Attribute

Light

Level (4)

Star Star Star Star

Text

You can discard this card; add 1 "Dark Fusion", or 1 card that mentions it, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.

Evil HERO Dark Gaia

Types

Fiend / Fusion / Effect

Attribute

Earth

Level (8)

Star Star Star Star Star Star Star Star

Text

1 Fiend monster + 1 Rock monster

Must be Special Summoned with "Dark Fusion". The original ATK of this card becomes the combined original ATK of the materials used for its Fusion Summon. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip effects are not activated at this time.)

Evil HERO Infernal Gainer

Types

Fiend / Effect

Attribute

Earth

Level (4)

Star Star Star Star

Text

During your Main Phase 1: You can banish this card from the field, then target 1 Fiend monster you control; that target can make a second attack during each Battle Phase while you control it face-up. Once per turn, during your second Standby Phase after this card was banished to activate this effect: Special Summon this card in Attack Position.

Evil HERO Infernal Prodigy

Types

Fiend / Effect

Attribute

Dark

Level (2)

Star Star

Text

If you control no monsters, you can Special Summon this card (from your hand) in Attack Position. Once per turn, during the End Phase, if this card was Tributed this turn to Tribute Summon a "HERO" monster: Draw 1 card.

Evil HERO Infernal Sniper

Types

Fiend / Fusion / Effect

Attribute

Fire

Level (6)

Star Star Star Star Star Star

Text

"Elemental HERO Clayman" + "Elemental HERO Burstinatrix"

Must be Special Summoned with "Dark Fusion". Cannot be destroyed by Spell effects. Once per turn, during your Standby Phase: Inflict 1000 damage to your opponent. This card must be in face-up Defense Position to activate and to resolve this effect.

Evil HERO Inferno Wing

Types

Fiend / Fusion / Effect

Attribute

Fire

Level (6)

Star Star Star Star Star Star

Text

"Elemental HERO Avian" + "Elemental HERO Burstinatrix"

Must be Special Summoned with "Dark Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the original ATK or DEF (whichever is higher) of that monster in the GY.

Evil HERO Lightning Golem

Types

Fiend / Fusion / Effect

Attribute

Light

Level (6)

Star Star Star Star Star Star

Text

"Elemental HERO Sparkman" + "Elemental HERO Clayman"

Must be Special Summoned with "Dark Fusion". Once per turn: You can target 1 monster on the field; destroy that target.

Evil HERO Malicious Bane

Types

Fiend / Fusion / Effect

Attribute

Dark

Level (8)

Star Star Star Star Star Star Star Star

Text

1 "Evil HERO" monster + 1 Level 5 or higher monster

Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. During your Main Phase: You can destroy all monsters your opponent controls with ATK less than or equal to this card's, also this card gains 200 ATK for each monster destroyed this way, also you cannot declare an attack for the rest of this turn, except with "HERO" monsters. You can only use this effect of "Evil HERO Malicious Bane" once per turn.

Evil HERO Malicious Edge

Types

Fiend / Effect

Attribute

Earth

Level (7)

Star Star Star Star Star Star Star

Text

If your opponent controls a monster, you can Tribute Summon this card face-up with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing battle damage.

Evil HERO Malicious Fiend

Types

Fiend / Fusion / Effect

Attribute

Fire

Level (8)

Star Star Star Star Star Star Star Star

Text

"Evil HERO Malicious Edge" + 1 Level 6 or higher Fiend monster

Must be Special Summoned with "Dark Fusion". During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able.

Evil HERO Sinister Necrom

Types

Fiend / Effect

Attribute

Dark

Level (5)

Star Star Star Star Star

Text

You can banish this card from your GY; Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom". You can only use this effect of "Evil HERO Sinister Necrom" once per turn.

Evil HERO Wild Cyclone

Types

Fiend / Fusion / Effect

Attribute

Earth

Level (8)

Star Star Star Star Star Star Star Star

Text

"Elemental HERO Avian" + "Elemental HERO Wildheart"

Must be Special Summoned with "Dark Fusion". If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card inflicts battle damage to your opponent: Destroy all Set Spells/Traps your opponent controls.

Evil Mind

Property

Normal

Text

If you control a Fiend monster: Activate 1 of these effects, based on the number of monsters in your opponent's GY;

● 1+: Draw 1 card.

● 4+: Add 1 "HERO" monster or 1 "Dark Fusion" from your Deck to your hand.

● 10+: Add 1 "Polymerization" Spell or 1 "Fusion" Spell from your Deck to your hand.

You can only activate 1 "Evil Mind" per turn.

Evil Thorn

Types

Plant / Effect

Attribute

Dark

Level (1)

Star

Text

You can Tribute this card; inflict 300 damage to your opponent, and if you do, you can Special Summon up to 2 "Evil Thorn" from your Deck in Attack Position, but their effects cannot be activated.

Evilswarm Azzathoth

Types

Reptile / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

FLIP: Target 1 Special Summoned monster on the field; shuffle that target into the Deck.

Evilswarm Bahamut

Types

Dragon / Xyz / Effect

Attribute

Dark

Rank (4)

Star Star Star Star

Text

2 Level 4 "lswarm" monsters

Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; discard 1 "lswarm" monster, and if you do, take control of that opponent's monster.

Evilswarm Castor

Types

Warrior / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

During the turn this card was Normal Summoned, you can Normal Summon 1 "lswarm" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

Evilswarm Coppelia

Types

Machine / Effect

Attribute

Dark

Level (6)

Star Star Star Star Star Star

Text

Cannot be Special Summoned. When this card leaves the field because of your opponent's card (either by battle or by card effect): You can target 1 face-up monster your opponent controls; take control of that target until your next End Phase.

Evilswarm Exciton Knight

Types

Fiend / Xyz / Effect

Attribute

Light

Rank (4)

Star Star Star Star

Text

2 Level 4 monsters

Once per Chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


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