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Emergency Assistance
Property |
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Text |
Activate during your Main Phase 2, to Special Summon 1 Level 4 monster from your Graveyard that was destroyed by a card effect and sent to the Graveyard this turn.
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Emergency Provisions
Property |
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Text |
Send any number of other Spells/Traps you control to the GY; gain 1000 LP for each card sent to the GY this way.
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Emergency Teleport
Property |
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Text |
Special Summon 1 Level 3 or lower Psychic monster from your hand or Deck, but banish it during the End Phase of this turn.
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Emergeroid Call
Property |
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Text |
When a Spell/Trap Card, or monster effect, is activated while you control a "roid" Fusion Monster: Negate the activation, then send all cards with the same name as that card from the activating player's Deck and Extra Deck to the GY. You can banish this card from the GY, then target 1 "roid" monster in your GY; add it to your hand. You can only use this effect of "Emergeroid Call" once per turn.
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Emerging Emergency Rescute Rescue
Property |
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Text |
If your LP is lower than your opponent's: Reveal 3 Beast monsters with 300 ATK and 100 DEF from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only activate 1 "Emerging Emergency Rescute Rescue" per turn.
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Emes the Infinity
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Emissary from Pandemonium
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Emissary from the House of Wax
Types |
Illusion / Effect
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Attribute |
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Level (3) |
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Text |
When an opponent's monster declares an attack: You can Special Summon this card from your hand. You can only use this effect of "Emissary from the House of Wax" once per turn. If this card battles a monster, neither can be destroyed by that battle. At the end of your opponent's Battle Phase: You can activate this effect; until the start of your opponent's next Battle Phase, all Attack Position monsters your opponent currently controls cannot change their battle positions, nor be used as material for a Fusion, Synchro, Xyz, or Link Summon, also their effects are negated.
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Emissary of the Afterlife
Types |
Fiend / Effect
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Attribute |
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Level (4) |
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Text |
When this card is sent from the field to the Graveyard: Each player adds 1 Level 3 or lower Normal Monster from their Deck to their hand.
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Emissary of the Oasis
Types |
Spellcaster / Effect
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Attribute |
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Level (3) |
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Text |
While a face-up Level 3 or lower Normal Monster is on your side of the field, your opponent cannot select this card as an attack target. While this card is face-up on your side of the field, any Battle Damage to the controller of this card from battle involving a Level 3 or lower Normal Monster becomes 0.
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Emperor Charles the Great
Types |
Warrior / Link / Effect
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Attribute |
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Text |
1 Level 9 "Infernoble Knight Emperor Charles" equipped with an Equip Card(s)
If this card is Link Summoned: You can target 1 "Infernoble Knight Emperor Charles" in your GY; this card's name becomes that target's original name, and it gains that target's original effects, then equip that target to this card as an Equip Spell that gives it 500 ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Equip Spell from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card.
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Emperor Maju Garzett
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Emperor Sem
Types |
Fiend / Effect
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Attribute |
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Level (4) |
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Text |
Each time you Tribute Summon a monster, each player can select 1 card from their Graveyard and return it to the top of their Deck.
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Emperor Tanuki's Critter Count
Types |
Fiend / Effect
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Attribute |
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Level (1) |
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Text |
Cannot be Tributed while face-up in the Monster Zone. While this card is in the Monster Zone, when you Ritual Summon, you can also send 1 monster from your Extra Deck to the GY as 1 of the monsters used for the Ritual Summon. You can only use this effect of "Emperor Tanuki's Critter Count" once per turn.
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Emperor of Lightning
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Emperor of Prophecy
Types |
Spellcaster / Effect
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Attribute |
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Level (5) |
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Text |
You can banish both 1 face-up Spellcaster-Type monster you control, except this card, and 1 "Spellbook" card from your Graveyard to target 1 face-up monster your opponent controls; take control of that target until the End Phase. You can only use the effect of "Emperor of Prophecy" once per turn. This card cannot attack during the turn you activate this effect.
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Empowerment
Property |
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Text |
All Dragon, Warrior, and Spellcaster-Type monsters you control gain 300 ATK and DEF. Once per turn: You can discard 1 card; Special Summon 1 "Empowered Warrior" monster from your Deck. Once per turn: You can banish a total of 4 Warrior and/or Spellcaster-Type monsters from your Graveyard; add 1 "Aether" monster from your Deck to your hand.
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Empress Judge
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Empress Mantis
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Empress of Prophecy
Types |
Spellcaster / Xyz / Effect
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Attribute |
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Rank (5) |
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Text |
2 Level 5 Spellcaster-Type monsters
This card gains 300 ATK for each Xyz Material attached to a monster you control. Once per turn: You can detach 1 Xyz Material from this card; shuffle your Deck, then excavate the top 5 cards of your Deck, destroy monsters on the field up to the number of "Spellbook" cards excavated, also, after that, place the excavated cards on the top of the Deck in any order.
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Empty Machine
Property |
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Text |
The first time this face-up card on the field would be destroyed by an opponent's card effect, it is not destroyed. Once per turn, you can activate 1 of these effects.
● Discard 1 Level 10 monster; draw 1 card.
● If this is the only card in your Spell & Trap Zone: Target 1 "Timelord" monster in your GY; shuffle it into the Deck, then, you can Set 1 "Infinite Machine" directly from your hand or Deck.
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Enchanted Javelin
Property |
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Text |
Increase your Life Points by the ATK of 1 attacking monster.
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Enchanting Fitting Room
Property |
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Text |
Pay 800 LP; excavate the top 4 cards of your Deck and Special Summon all excavated Level 3 or lower Normal Monsters, also, after that, shuffle the rest back into your Deck.
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Enchanting Mermaid
Types |
Fish / Normal
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Attribute |
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Level (3) |
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Text |
A beautiful mermaid that lures voyagers to a watery grave.
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Encode Talker
Types |
Cyberse / Link / Effect
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Attribute |
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Text |
2+ Cyberse monsters
Once per turn, before damage calculation, if your monster this card points to battles an opponent's monster with higher ATK than it: You can make that monster unable to be destroyed by that battle, also you take no battle damage from that battle. After that damage calculation, have this card or 1 monster it points to gain ATK equal to the ATK of that battled opponent's monster, until the end of this turn.
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