Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Elemental Training

Property

Continuous

Text

Your opponent cannot target "Palace of the Elemental Lords" you control with card effects, also it cannot be destroyed by card effects. Once per turn: You can Tribute 1 monster; Special Summon 1 "Elementsaber" monster from your Deck with a different original Attribute than that monster's. You can send this face-up card from the field to the GY; discard your entire hand, then add "Elemental Lord" monsters from your GY to your hand, equal to the number of cards discarded.

Elements of Thunder, Water, and Wind

Types

Paradox / Skill

Attribute

N/a

Level (0)

Text

Activate this Skill while your LP are 1000 or less. You can Normal Summon "Suijin", "Kazejin", or "Sanga of the Thunder" without Tributing this turn, OR, if you control "Suijin", "Kazejin", and "Sanga of the Thunder", you can apply this Skill instead.

● Send as many cards on the field as possible to the GY, then Special Summon 1 "Gate Guardian" from your Deck, ignoring its Summoning conditions.

Elementsaber Aina

Types

Warrior / Effect

Attribute

Earth

Level (2)

Star Star

Text

Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 "Elementsaber" monster (except "Elementsaber Aina") or "Elemental Lord" monster (that has been properly Summoned) in your GY; Special Summon it, ignoring its Summoning conditions. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.

Elementsaber Lapauila

Types

Warrior / Effect

Attribute

Light

Level (4)

Star Star Star Star

Text

Once per turn, when a Spell/Trap Card is activated (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY; negate the activation, and if you do, destroy it. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.

Elementsaber Lapauila Mana

Types

Warrior / Effect

Attribute

Light

Level (6)

Star Star Star Star Star Star

Text

You can send 2 other monsters from your hand to the GY; Special Summon this card from your hand. You can only use this effect of "Elementsaber Lapauila Mana" once per turn. Apply the following effect(s) to "Elementsaber" and "Elemental Lord" monsters you control, depending on the original Attributes of any "Elementsaber" monsters sent to the GY to activate this card's effect.

● EARTH or WIND: Cannot be destroyed by battle.

● WATER or FIRE: Cannot be destroyed by effects.

● LIGHT or DARK: Your opponent cannot target it with card effects.

Elementsaber Makani

Types

Warrior / Effect

Attribute

Wind

Level (2)

Star Star

Text

Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY; add 1 "Elementsaber" or "Elemental Lord" monster from your Deck to your hand, except "Elementsaber Makani". Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.

Elementsaber Malo

Types

Warrior / Effect

Attribute

Fire

Level (3)

Star Star Star

Text

Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY; send 1 "Elementsaber" or "Elemental Lord" monster from your Deck to the GY, except "Elementsaber Malo". Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.

Elementsaber Molehu

Types

Warrior / Effect

Attribute

Dark

Level (4)

Star Star Star Star

Text

Once per turn (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 face-up monster on the field; change it to face-down Defense Position. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.

Elementsaber Nalu

Types

Warrior / Effect

Attribute

Water

Level (3)

Star Star Star

Text

Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 "Elementsaber" or "Elemental Lord" monster in your GY, except "Elementsaber Nalu"; add it to your hand. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.

Elephant Statue of Blessing

Types

Rock / Effect

Attribute

Earth

Level (3)

Star Star Star

Text

When this card is sent from your hand to your Graveyard by an opponent's card effect: You gain 2000 Life Points.

Elephant Statue of Disaster

Types

Rock / Effect

Attribute

Earth

Level (3)

Star Star Star

Text

If this card is sent from your hand to your GY by an opponent's card effect: Inflict 2000 damage to your opponent.

Elephun

Types

Beast / Tuner

Attribute

Earth

Level (2)

Star Star

Text

When this card is destroyed by battle and sent to the Graveyard, you can select 1 of your Level 3 or lower Beast-Type, Beast-Warrior-Type or Winged Beast-Type monsters that is removed from play, and add it to your hand.

Elf's Light

Property

Equip

Text

A LIGHT monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.

Eliminating the League

Property

Normal

Text

Discard 1 Spell, then target 1 face-up monster your opponent controls; destroy that target, then look at your opponent's hand and send all cards in their hand with the same name as that destroyed card to the GY.

Elphase

Types

Cyberse / Link / Effect

Attribute

Wind

Text

2 Level 3 or higher Cyberse monsters

Gains 300 ATK for each monster this card points to. If this Link Summoned card leaves the field: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use this effect of "Elphase" once per turn.

Elzette of the White Forest

Types

Spellcaster / Effect

Attribute

Light

Level (2)

Star Star

Text

You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand, then add 1 "White Forest" monster from your Deck to your hand, except "Elzette of the White Forest". During your opponent's turn, if a LIGHT Spellcaster Tuner is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Elzette of the White Forest" once per turn.

Embers of the Ashened

Types

Pyro / Fusion / Effect

Attribute

Dark

Level (8)

Star Star Star Star Star Star Star Star

Text

2 Pyro monsters

If this card is Fusion Summoned: You can target 1 Field Spell in your GY; add it to your hand. At the start of the Damage Step, if this card battles an opponent's Pyro monster: You can destroy that opponent's monster, and if it is your turn, this card can make a second attack in a row. You can only use each effect of "Embers of the Ashened" once per turn.

Emblem of Dragon Destroyer

Property

Normal

Text

Add 1 "Buster Blader" from your Deck or GY to your hand.

Emblem of the Awakening

Property

Ritual

Text

This card is used to Ritual Summon "Cú Chulainn the Awakened". You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand.

Emblem of the Plunder Patroll

Property

Equip

Text

Equip only to a "Plunder Patroll" monster. It gains 500 ATK, also your opponent cannot target it with card effects. You can send this equipped card to the GY; Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster on the field or in the GY, then take the monster that was equipped with this card, and equip it to that Special Summoned monster as an Equip Spell with this effect.

● The equipped monster gains 500 ATK.

You can only use this effect of "Emblem of the Plunder Patroll" once per turn.

Emblema Oath

Property

Quick-Play

Text

Activate 1 of these effects;

● Place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. For the rest of this turn, while you control that card, or any card with that same original name, you cannot Special Summon from the Extra Deck, except "Centur-Ion" monsters.

● Set 1 "Centur-Ion" Spell/Trap directly from your Deck.

You can only activate 1 "Emblema Oath" per turn.

Emblema Salvation

Property

Quick-Play

Text

Banish 1 face-up "Centur-Ion" Monster Card from your Spell & Trap Zone, then target 1 card your opponent controls; banish it. If this Set card in its owner's control is destroyed or banished by an opponent's activated effect: You can place 2 "Centur-Ion" monsters with different names from your hand, Deck, GY, and/or banishment in your Spell & Trap Zone as face-up Continuous Traps. You can only activate 1 "Emblema Salvation" per turn.

Embodiment of Apophis

Property

Continuous

Text

During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800). (This card is also still a Trap.)

Embrace of the Tistina

Property

Continuous

Text

When your opponent activates a monster effect on the field: You can target that monster; change it to face-down Defense Position. During the End Phase: You can target 1 face-down Defense Position monster your opponent controls; take control of that monster. You can only use each effect of "Embrace of the Tistina" once per turn, and can only activate them while you control a "Tistina" monster with 3000 or more DEF.

Emergency Apport

Property

Normal

Text

Target 1 of your Level 5 or lower Psychic monsters that is banished or in your GY; Special Summon it.


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