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Cyber-Stein
Types |
Machine / Effect
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Attribute |
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Level (2) |
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Text |
(This card is not treated as a "Cyber" card.)
You can pay 5000 LP; Special Summon 1 Fusion Monster from your Extra Deck in Attack Position.
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Cyber-Tech Alligator
Types |
Machine / Normal
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Attribute |
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Level (5) |
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Text |
Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg.
(This card is not treated as a "Cyber" card.)
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Cyberdark Cannon
Types |
Dragon / Effect
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Attribute |
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Level (3) |
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Text |
If this card is sent to the GY while equipped to a monster: You can draw 1 card. You can only use each of the following effects of "Cyberdark Cannon" once per turn.
● You can discard this card; add 1 Machine "Cyberdark" monster from your Deck to your hand.
● During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Deck to the GY.
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Cyberdark Chimera
Types |
Machine / Effect
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Attribute |
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Level (4) |
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Text |
You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, you can only use Dragon or Machine "Cyber" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn.
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Cyberdark Claw
Types |
Dragon / Effect
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Attribute |
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Level (3) |
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Text |
If this card is sent to the GY while equipped to a monster: You can target 1 "Cyberdark" monster in your GY; add it to your hand. You can only use each of the following effects of "Cyberdark Claw" once per turn.
● You can discard this card; add 1 "Cyberdark" Spell/Trap from your Deck to your hand.
● During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Extra Deck to the GY.
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Cyberdark Dragon
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Cyberdark Edge
Types |
Machine / Effect
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Attribute |
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Level (4) |
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Text |
If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. This card can attack directly. If it does using this effect, its ATK is halved during damage calculation only. If this card would be destroyed by battle, destroy that equipped monster, instead.
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Cyberdark End Dragon
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Cyberdark Horn
Types |
Machine / Effect
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Attribute |
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Level (4) |
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Text |
If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card would be destroyed by battle, destroy that equipped monster, instead.
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Cyberdark Impact!
Property |
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Text |
Fusion Summon 1 "Cyberdark Dragon" from your Extra Deck, by shuffling 1 each of "Cyberdark Horn", "Cyberdark Edge", and "Cyberdark Keel" from your hand, field, and/or GY, into the Deck, as Fusion Material.
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Cyberdark Inferno
Property |
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Text |
"Cyberdark" Effect Monsters you control that are equipped with an Equip Card cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. You can target 1 "Cyberdark" monster you control; return it to the hand, then, immediately after this effect resolves, you can Normal Summon 1 "Cyberdark" monster. You can only use this effect of "Cyberdark Inferno" once per turn. If this card in its owner's control is destroyed by an opponent's card effect: You can add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand.
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Cyberdark Invasion
Property |
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Text |
Once per turn: You can activate 1 of these effects;
● Target 1 "Cyberdark" Effect Monster you control; equip 1 Dragon or Machine monster from either GY to it as an Equip Spell that gives it 1000 ATK.
● Send 1 Equip Card you control equipped to a Machine monster to the GY; destroy 1 card your opponent controls.
You can only use each effect of "Cyberdark Invasion" once per turn.
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Cyberdark Keel
Types |
Machine / Effect
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Attribute |
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Level (4) |
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Text |
If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card destroys an opponent's monster by battle: Inflict 300 damage to your opponent. If this card would be destroyed by battle, destroy that equipped monster, instead.
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Cyberdark Realm
Property |
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Text |
When this card is activated: You can add 1 "Cyberdark" monster from your Deck to your hand, with a different name from the cards in your GY. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Cyberdark" monster. You can only use the previous effect of "Cyberdark Realm" once per turn. If you equip a monster from your GY by the effect of a "Cyberdark" monster that activated when it was Normal or Special Summoned, you can equip from your opponent's GY instead. You can only activate 1 "Cyberdark Realm" per turn.
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Cyberdark Scheme
Types |
Zane / Skill
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Attribute |
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Level (0) |
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Text |
Once per turn, you can activate 1 of these Skills.
● Return 1 face-up or face-down "Cyberdark" monster you control to the hand (reveal it if it is face-down), and if you do, immediately after this Skill resolves, you can Normal Summon 1 "Cyberdark" monster.
● Once per Duel, send 1 Monster Card in your Spell & Trap Zone, equipped to a "Cyberdark" Fusion Monster, to the GY, then equip 1 monster your opponent controls to that monster. "Cyberdark" Fusion Monsters gain ATK equal to the original ATK of the monster equipped to it by this Skill.
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Cyberdark Style (Skill Card)
Types |
Zane / Skill
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Attribute |
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Level (0) |
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Text |
Once per turn, choose 3 "Cyberdark" monsters from your Deck. Your opponent randomly adds 1 of them to your hand. Shuffle the other 2 along with 1 card from your hand back into your Deck, then flip this card over. This Skill can be used up to three times, once when your LP are 3000 or less, once when your LP are 2000 or less, and once when your LP are 1000 or less.
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Cyberdarkness Dragon
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Cyberload Fusion
Property |
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Text |
Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field and/or your face-up banished cards, but monsters you control cannot attack for the rest of this turn, except that Fusion Summoned monster. You can only activate 1 "Cyberload Fusion" per turn.
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Cybernetic Cyclopean
Types |
Beast-Warrior / Effect
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Attribute |
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Level (4) |
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Text |
While you have no cards in your hand, this card gains 1000 ATK.
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Cybernetic Fusion Support
Property |
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Text |
Pay half your LP; once, if you Fusion Summon a Machine Fusion Monster this turn, you can banish monsters from your hand, field, and/or GY as the Fusion Materials. You can only activate 1 "Cybernetic Fusion Support" per turn.
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Cybernetic Hidden Technology
Property |
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Text |
When an opponent's monster declares an attack: You can send to the Graveyard 1 "Cyber Dragon" you control, or 1 Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster, then target the attacking monster; destroy that target.
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Cybernetic Horizon
Property |
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Text |
(This card is always treated as a "Cyberdark" card.)
Send 2 Dragon and/or Machine "Cyber" monsters with different Attributes to the GY, 1 each from your hand and Deck; add 1 Dragon or Machine "Cyber" monster from your Deck to your hand, and if you do, send 1 Machine "Cyber" Fusion Monster from your Extra Deck to the GY. You can only activate 1 "Cybernetic Horizon" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Machine monsters.
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Cybernetic Magician
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Cybernetic Overflow
Property |
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Text |
Banish "Cyber Dragon(s)" with different Levels from your hand, face-up field, and/or GY, then destroy an equal number of cards your opponent controls. If this card on the field is destroyed by card effect: Add 1 "Cyber" Spell/Trap from your Deck to your hand. You can only use each effect of "Cybernetic Overflow" once per turn.
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Cybernetic Revolution
Property |
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Text |
Tribute 1 "Cyber Dragon"; Special Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, but it cannot attack directly, and is destroyed during the End Phase of the next turn. You can only activate 1 "Cybernetic Revolution" per turn.
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