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Cyber Kirin
Types |
Machine / Effect
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Attribute |
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Level (3) |
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Text |
You can Tribute this card to make any effect damage you take this turn 0.
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Cyber Larva
Types |
Machine / Effect
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Attribute |
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Level (1) |
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Text |
If this card is targeted for an attack: You take no battle damage for the rest of this turn. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Cyber Larva" from your Deck.
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Cyber Laser Dragon
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Cyber Network
Property |
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Text |
Destroy this card during your 3rd Standby Phase after activation. Once per turn, if "Cyber Dragon" is on the field: You can banish 1 LIGHT Machine monster from your Deck. If this card is sent from the field to the GY: Special Summon as many of your banished LIGHT Machine monsters as possible, and if you do, destroy all Spells and Traps you control. Monsters that were Special Summoned by this effect cannot activate their effects. You cannot conduct your Battle Phase the turn you activate this effect.
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Cyber Ogre
Types |
Machine / Effect
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Attribute |
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Level (5) |
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Text |
By discarding this card from your hand to the Graveyard, negate 1 battle involving a "Cyber Ogre" on your side of the field, and it gains 2000 ATK until the end of its next battle. This effect can be activated during either player's turn.
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Cyber Ogre 2
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Cyber Ouroboros
Types |
Machine / Effect
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Attribute |
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Level (2) |
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Text |
When this card is removed from play, you can send 1 card from your hand to the Graveyard to draw 1 card.
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Cyber Petit Angel
Types |
Fairy / Effect
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Attribute |
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Level (2) |
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Text |
If this card is Summoned: You can add 1 "Cyber Angel" monster or "Machine Angel Ritual" from your Deck to your hand. You can only use this effect of "Cyber Petit Angel" once per turn.
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Cyber Pharos
Types |
Machine / Effect
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Attribute |
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Level (1) |
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Text |
You can Special Summon this card (from your hand) by Tributing 1 Machine monster. Once per turn, during your Main Phase: You can Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material. When a Fusion Monster you control is destroyed by battle: You can banish this card from your GY; add 1 "Power Bond" from your Deck to your hand. You can only use this effect of "Cyber Pharos" once per turn.
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Cyber Phoenix
Types |
Machine / Effect
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Attribute |
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Level (4) |
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Text |
While this card is in Attack Position, negate any Spell/Trap effects that target 1 Machine monster you control (and no other cards). When this card is destroyed by battle and sent to the GY: You can draw 1 card.
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Cyber Prima
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Cyber Raider
Types |
Machine / Effect
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Attribute |
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Level (4) |
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Text |
If this card is Summoned: Activate 1 of these effects.
● Target 1 Equip Card on the field; destroy that target.
● Target 1 Equip Card on the field; equip that target to this card.
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Cyber Repair Plant
Property |
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Text |
If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn.
● Add 1 LIGHT Machine monster from your Deck to your hand.
● Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.
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Cyber Revsystem
Property |
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Text |
Special Summon 1 "Cyber Dragon" from your hand or GY. It cannot be destroyed by card effects.
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Cyber Saurus
Types |
Machine / Fusion
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Attribute |
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Level (5) |
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Text |
"Blast Juggler" + "Two-Headed King Rex"
(This card is not treated as a "Cyber" card.)
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Cyber Shadow Gardna
Property |
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Text |
During your opponent's Main Phase: Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK ?/DEF ?). (This card is also still a Trap.) When an opponent's monster declares an attack that targets this card: The ATK/DEF of this card become the ATK/DEF of the attacking monster. Once per turn, during your opponent's End Phase: Set this card in its Spell & Trap Zone.
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Cyber Shark
Types |
Fish / Effect
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Attribute |
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Level (5) |
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Text |
If you control a WATER monster, you can Normal Summon this card without Tributing.
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Cyber Shield
Property |
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Text |
Equip only to "Harpie Lady" or "Harpie Lady Sisters". It gains 500 ATK.
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Cyber Slash Harpie Lady
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Cyber Soldier of Darkworld
Types |
Machine / Normal
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Attribute |
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Level (4) |
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Text |
A mechanical soldier that won't stop attacking until all life readings have been extinguished from its sensors.
(This card is not treated as a "Cyber" card.)
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Cyber Summon Blaster
Property |
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Text |
Each time a Machine monster(s) is Special Summoned, while this card is already face-up in your Spell & Trap Zone: Inflict 300 damage to your opponent.
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Cyber Tutu
Types |
Warrior / Effect
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Attribute |
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Level (3) |
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Text |
If the ATK of each monster your opponent controls is higher than this card's, this card can attack directly.
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Cyber Tutubon
Types |
Warrior / Effect
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Attribute |
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Level (5) |
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Text |
You can Special Summon this card (from your hand) by Tributing 1 Warrior or Fairy-Type monster from your hand or field. If this card is Tributed for a Ritual Summon: You can target 1 Ritual Spell Card in your Graveyard; add it to your hand.
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Cyber Twin Dragon
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Cyber Valley
Types |
Machine / Effect
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Attribute |
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Level (1) |
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Text |
You can activate 1 of these effects.
● When this card is targeted for an attack: You can banish this card; draw 1 card, then end the Battle Phase.
● You can target 1 face-up monster you control and this card; banish both those targets, then draw 2 cards.
● You can target 1 card in your GY; banish both this card and 1 card from your hand, then place that target on top of the Deck.
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