Browse Cards -- 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page -- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32

Creeping Doom Manta

Types

Fish / Effect

Attribute

Water

Level (3)

Star Star Star

Text

When this card is Normal Summoned successfully, no Trap Cards can be activated.

Creepy Coney

Types

Beast / Effect

Attribute

Earth

Level (3)

Star Star Star

Text

FLIP: Inflict 1000 damage to your opponent for each face-up Normal Monster you control, except Tokens.

Crevice Into the Different Dimension

Property

Normal

Text

Declare 1 Attribute and select a total of 2 monsters with that Attribute from the Graveyards. Remove those monsters from play.

Crimson Blader

Types

Warrior / Synchro / Effect

Attribute

Fire

Level (8)

Star Star Star Star Star Star Star Star

Text

1 Tuner + 1 or more non-Tuner monsters

If this card destroys an opponent's monster by battle and sends it to the Graveyard: Your opponent cannot Normal or Special Summon Level 5 or higher monsters during their next turn.

Crimson Dragon

Types

Dragon / Synchro / Effect

Attribute

Light

Level (12)

Star Star Star Star Star Star Star Star Star Star Star Star

Text

1 Tuner + 1+ non-Tuner monsters

If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.

Crimson Fire

Property

Counter

Text

When your opponent activates a Spell/Trap Card that would inflict damage to you, while you control a "Red Dragon Archfiend": Your opponent takes twice the effect damage you would have taken, instead.

Crimson Gaia

Property

Continuous

Text

During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn.

Crimson Knight Vampire Bram

Types

Zombie / Xyz / Effect

Attribute

Dark

Rank (5)

Star Star Star Star Star

Text

2 Level 5 Zombie monsters

You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon that target to your field, but only that monster can attack for the rest of this turn. You can only use this effect of "Crimson Knight Vampire Bram" once per turn. Once per turn, during the Standby Phase of the next turn after this card you controlled was destroyed by your opponent's card and sent to your GY: Special Summon this card in Defense Position.

Crimson Ninja

Types

Warrior / Flip / Effect

Attribute

Earth

Level (1)

Star

Text

FLIP: Target 1 Trap Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Trap Card. Otherwise, return it to its original position.)

Crimson Nova Trinity the Dark Cubic Lord

Types

Fiend / Fusion / Effect

Attribute

Dark

Level (10)

Star Star Star Star Star Star Star Star Star Star

Text

3 x "Crimson Nova the Dark Cubic Lord"

Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. Cannot be targeted, or destroyed by, your opponent's card effects. When this card declares an attack: Halve your opponent's LP. When this card destroys a monster by battle: You can activate this effect; this card can make a second attack during this Battle Phase. If you take effect damage: Inflict damage to your opponent equal to the damage you took.

Crimson Nova the Dark Cubic Lord

Types

Fiend / Effect

Attribute

Dark

Level (10)

Star Star Star Star Star Star Star Star Star Star

Text

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by revealing 3 other "Cubic" cards in your hand with different names, and cannot be Special Summoned by other ways. Unaffected by other monsters' activated effects, whose original ATK is 3000 or less. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack during this Battle Phase. During your End Phase: Each player takes 3000 damage. You can only use this effect of "Crimson Nova the Dark Cubic Lord" once per turn.

Crimson Resonator

Types

Fiend / Tuner / Effect

Attribute

Dark

Level (2)

Star Star

Text

If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.

Crimson Sentry

Types

Warrior / Effect

Attribute

Fire

Level (4)

Star Star Star Star

Text

Tribute this face-up card to return 1 of your monsters destroyed as a result of battle during this turn to the bottom of your Deck.

Crimson Sunbird

Types

Winged Beast / Fusion

Attribute

Fire

Level (6)

Star Star Star Star Star Star

Text

"Faith Bird" + "Skull Red Bird"

Criosphinx

Types

Rock / Effect

Attribute

Earth

Level (6)

Star Star Star Star Star Star

Text

When a monster is returned from the field to the owner's hand, the owner of the returned monster selects and sends 1 card in their hand to the Graveyard.

Crop Circles

Property

Normal

Text

Send any number of monsters from your side of the field to the Graveyard to activate this card. Select from your Deck 1 "Alien" monster whose Level is equal to the total Levels of the sent monsters, and Special Summon it. If you fail to find a monster to Special Summon, you take 2000 damage.

Cross Attack

Property

Normal

Text

Target 2 face-up Attack Position monsters you control with the same ATK; this turn, one of them can attack your opponent directly and the other cannot attack.

Cross Breed

Property

Normal

Text

Banish 2 monsters from your hand and/or face-up field with the same original Type and Attribute, but different names; add 1 monster with the same original Type and Attribute as those monsters, but a different name, from your Deck to your hand. You can only activate 1 "Cross Breed" per turn.

Cross Counter

Property

Normal

Text

If the DEF of an attacked Defense Position monster is higher than the ATK of your opponent's attacking monster, the Battle Damage inflicted to your opponent is doubled. Destroy the attacking monster after damage calculation.

Cross Debug

Types

Cyberse / Effect

Attribute

Dark

Level (2)

Star Star

Text

If you control 2 or more Link Monsters: You can Special Summon this card from your hand. During damage calculation, if your Link Monster battles an opponent's Link Monster (Quick Effect): You can banish this card from your GY, then target 1 Link Monster in your GY; your battling monster cannot be destroyed by that battle, also, until the end of this turn, it gains ATK equal to the target's ATK. You can only use each effect of "Cross Debug" once per turn.

Cross Keeper

Types

Warrior / Effect

Attribute

Dark

Level (2)

Star Star

Text

You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.

Cross Over

Property

Normal

Text

Target 1 face-up monster your opponent controls and 1 Warrior monster you control; equip that opponent's face-up monster to your monster as an Equip Spell, and if you do, until the end of this turn, your opponent takes no damage from battles involving that monster you control. You can only activate 1 "Cross Over" per turn. While equipped, if the equipped monster would be destroyed by battle or card effect, destroy the monster equipped to it by this effect, instead.

Cross Porter

Types

Warrior / Effect

Attribute

Dark

Level (2)

Star Star

Text

You can target 1 monster you control; send that target to the GY, and if you do, Special Summon 1 "Neo-Spacian" monster from your hand. When this card is sent to the GY: You can add 1 "Neo-Spacian" monster from your Deck to your hand.

Cross-Dimensional Duel

Property

Normal

Text

Target 1 "Ancient Gear" monster you control; banish it. During the next Standby Phase, return that banished monster to the field, and if you do, its ATK becomes double its original ATK until the end of that turn. If 1 or more "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control would be destroyed by battle or card effect, you can banish this card from your GY instead.

Cross-Sheep

Types

Beast / Link / Effect

Attribute

Earth

Text

2 monsters with different names

If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to.

● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK.

You can only use this effect of "Cross-Sheep" once per turn.


Page -- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32